Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
the port was directly taken from de_nuke like a copy and paste. to the right hand side of the lowest pipe that should be aimed for when making the jump is a brick block the same size of the "mesh" or "player clip" box that needs to be aimed for, i have painted the normally invisible block for you to see the actual size of the jump. i have tested it and can make the jump %50 of the time yet i do know what you mean about it being/feeling different.
The other developer decap is going to look at movement speed difference between making the jump in nuke and making the jump in mm_decap. as the jumps distance is exactly the same i can only deduce a movement speed problem or possible issues influencing the movement speed of the player. (for example, air movement speed, gravity, culd b lan servers being jittery at 33 tick)
Interestingly, the other nuke jump included above the silo jump feels easier compared to the actual game...
OwenGraven your changes will be included into the next update
which will be 12/5/2014 some time in the afternoon. so a week from today.
ill also let you know what changes we made to improve this bug
cheers for taking the time to test and give feedback
- v e r t i c a l
Otherwise nice map, can't wait for the updates!