Counter-Strike 2

Counter-Strike 2

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Aim Practice Map // mm_decap // Training // Kill House and Range
By 886 // vert WISHLIST DROPPOINT and 1 collaborators
Aim Practice Map // mm_decap // Training // Kill House and Range

"A progressive and community inspired map for training and muscle memory."

All feedback welcome, if you are someone that plays a lot of csgo, but cant make maps, I’m opening my limited skills in hammer to the communities unlimited imagination, request a training apparatus and i will try and included it tastefully within the map, otherwise...

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Aim Practice Map // mm_decap // Training // Kill House and Range
Welcome one and all. Here, created is a space for all that require a training/practice map for csgo.

Currently looking to help people that want a certain type of training situation created within csgo, but lack the skills to make it in hammer. All comments and feedback welcome with the hope of some creative input from the community. All ideas that get chosen will be some how integrated into mm_decap. A map that began in 1.6 and has evolved with the same intention from its concept, boosted by the steam workshop platform to reach a broader audience.


mm_decap, photo taken from entrance of kill house
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=157749549
csgo competitive map intergration.
We have tried to bring about a simple way to integrate parts of competitive play into the training environment.

Jumps and flash situations taken from de_nuke.

Roof flash practice, provides a dynamic experience within the killhouse. (while one person practices flashes and smokes the other is being smoked and flashed as they run through the kill house.

I have also included the ct connecter from de_train, as well as the new "crows nest/heaven" with targets for practice in the kill house.


Two targets placed in possible peeking positions.

As well as Powerbox and Sideladder Trains.
Rifle and Pistol Range.
mm_decap, 3 side by side Rifle Ranges.
de_nuke roof hatches decompiled from the map in accurate position above killhouse.

close up view, targets are sequenced, taken from de_inferno

Target spaming and headshot range.
targets flash green when shot in the heads

Pistol Range
glowing objects are the pistol spawns for the range. A full room of weapons is included in the map and can be seen here https://www.youtube.com/watch?v=toXZ-RA_IK8&feature=youtu.be
Summary
Any suggestions or feedback? Please leave a message in the comments or leave a message on the workshop page if you would like something added to the map. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=157749549


Thanks, like and subscribe.
- v e r t ! c a l.


7 Comments
Dest 26 Aug, 2014 @ 5:47am 
Nice, but cant play multiplayer :S
Budfudlucker ☮ 24 Jun, 2014 @ 10:19pm 
cool v e r t ! c a l
OwenGraven 5 May, 2014 @ 11:55am 
Awesome! I'll keep you posted on more findings if any and i'll be sure to recommend your map to everyone I know. Nice work! *Tips his fedora*
886 // vert WISHLIST DROPPOINT  [author] 4 May, 2014 @ 11:22pm 
Part 1 of 2
the port was directly taken from de_nuke like a copy and paste. to the right hand side of the lowest pipe that should be aimed for when making the jump is a brick block the same size of the "mesh" or "player clip" box that needs to be aimed for, i have painted the normally invisible block for you to see the actual size of the jump. i have tested it and can make the jump %50 of the time yet i do know what you mean about it being/feeling different.

The other developer decap is going to look at movement speed difference between making the jump in nuke and making the jump in mm_decap. as the jumps distance is exactly the same i can only deduce a movement speed problem or possible issues influencing the movement speed of the player. (for example, air movement speed, gravity, culd b lan servers being jittery at 33 tick)
886 // vert WISHLIST DROPPOINT  [author] 4 May, 2014 @ 11:20pm 
Part 2 of 2

Interestingly, the other nuke jump included above the silo jump feels easier compared to the actual game...

OwenGraven your changes will be included into the next update

which will be 12/5/2014 some time in the afternoon. so a week from today.

ill also let you know what changes we made to improve this bug

cheers for taking the time to test and give feedback
- v e r t i c a l
OwenGraven 4 May, 2014 @ 10:02pm 
Awesome but I can never make the nuke jump on here, while being able to on nuke. Maybe it's just a tit bit longer on your map and makes it impossible to crough jump?

Otherwise nice map, can't wait for the updates!
886 // AK47-Anthony 23 Apr, 2014 @ 10:31pm 
awesome map bro. just like your previous ones. well recommended