Stationeers

Stationeers

46 ratings
14 Tips I wish I knew on Day One
By Venusgate
Some things that either aren't explained, or aren't clear from the tutorials that will save you a lot time on the less fun parts of Stationeers. Learned the hard-way by a player who hasn't been playing since the beginning.
   
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1. Pipe and cable placement
-pipes can cross cables at 90 deg
-pipes and cables can occupy the same voxel as long as their ends dont intersect.
-existing pipes and cables can be "upgraded" with more outlets (i.e. a straight into a t-junction) as long as the appropriate tool is in the off hand.
2. Get used to the Ground Penetrating Radar
Visible resources on the ground account for abour 20% of the average size of resource pockets. I keep one hand on the tablet, and cycle GRP and drill in the other hand.
3. Wall lights render far
They make for good beacons when trying to find your base in the dark as long as one is on an exterior wall with no obstacles in your LOS.
4. Area Power Controller serves two purposes
Emergency battery backup for the downstream circuit, and reducing the amount of clutter when you start to make circuits. Upstream circuits will not see downstream and vis versa. Transformers are low-tech APCs for this purpose.
5. A belt does not have to be in the belt slot to be opened
You just don't get to enjoy the hotkey. A mining belt must be in the belt slot, however, to mine straight into it.
6. Portable light on your back makes life a lot easier
Aside from broader light, it effectively doubles your suit battery not having to use your headlamp.
7. Keep an APC in your first airlock, in case you lose power during a cycle
Popping in a drill battery beats waiting until sunrise or losing atmo.
8. Ice and oxite can share an ice crusher
...with a single N2 filtration unit.
9. Pumps and mixers will blow a line if left alone
Use a backpressure valve (~50MPa) to loop pump output to input. Tanks are low tech time buyers for mixers.

Mid game can use pipe analyzers and logic read/writer/compare/select simple circuits.
10. Solid fuel generators need a battery and a heavy cable to not waste coal
They output 20 kw, and (currently) will just ground 15 of it if you squeeze it through a regular cable. Furthermore, if you don't have a demand of 5kw, it will ground any surplus. Small and regular battery chargers have capped inputs of 1kW and 2kW respectively.

1 battery, and 1 heavy cable will basically solve this - batteries only discharge current demand and have no input cap.
11. Airlock keypads do things
If you just wire doors for an airlock, you can press the keypads to open and close them.
If you wire and plumb active vents, you can create manual airlocks.
If you setup an automated airlock with a console, you can now turn off the console screen and the keypads will perform the "Cycle" function, saving the power you'd need for the console screen.

Also, if you find yourself on a closed side of an airlock, pressing a keypad will cycle it open.
12. Basic Airlocks are slow.....NOT!
tl;dr: build at least 10 pipes between your active and passive vent if your base pressure is <102kPa

So you've hit bare minimum pressure (20kPa) and can now take off your helmet. Notice the "Airlock" blade demands pressurizing the airlock to 100kPa? Notice that takes forever, (or is impossible if your base is does not have at least 250 mol of atmo)?

This is because the active vent has strong inward but weak outward; but there are a few more game mechanics making this difficult. One is that active vent speed is slow until it hits around 15kPa. Another is that a vent will instantaneously pull from a pipe, but not from it's vented room.

Building the extra pipe lengths creates a starter tank that gets you up to 15kPa quickly, and then the mode 2 vent speed will create a proper in-rush velocity to air entering the passive vent.

Once you have the resources and power to spare, airlock speed can be made even faster with more active vents on the same airlock console, and/or pressurizing your "starter" tank above the base pressure with regulators.

13. Mini-fridge
As soon as you get your three benches up, you can make a mini-fridge. Build a fridge kit small from the electric printer, and a gas canister filler from the pipe bender. One pipe segment out the back of the fridge into the canister filter, and plug in your jetpack tank (nitrogen).

This will reduce your initial flight time down to a third, but the tradeoff is a nitrogen charged fridge long before you have an atmo bay up. Stick your starter eggs in here to initially almost double the decay life. If you have a means to cool the nitrogen down (such as pipe radiators on Moon, Mimas, or Europa), this can stretch out to up to 15 hours!

Do not worry about leaking nitrogen by opening the door. The fridges do not work that way. Also, the fridge units and the fillers are effectively insulated.
14. Clearing the UI with FF or ~
Press your switch key twice (for me, "F") to send whatever is in your hand to your inventory. If nothing is open, it will go to your backpack. If you have your toolbelt open, a FF'd tool will go to your toolbelt. If you mining belt is open, your mining tool and PDAs will go to your mining tool belt slot.

Also, clear all open inventories with the "~" key.
Bonus!: "Stationeers" difficulty setting also requires you to unlock and open your helmet to ingest
You get about 3-4 opens in hazardous atmo before your lungs need a pill to restore. A great way to setup a safe space early on is to make a 2x2 dark room, gas it with the oxy tank, and start growing mushrooms. By the time you are back due to thirst or hunger, the temperature will not have gone hay-wire enough that you can't make manual adjustments. Just don't forget to turn off heaters or coolers before you leave!

"i" to open and close once the helmet is unlocked.
8 Comments
froggx 24 Jun @ 7:35pm 
for #12
you can speed things up by leaving out the passive vents; instead use a 250L inline tank from the pipe utility kit. before you configure the active vents on the console, use them to pressurize the tanks to something like 15-20 MPa with the respective atmospheres. having this pressure behind the active vents dramatically increases the outflow (pressurization stages) compared to pulling low pressure air through passive vents, however the inflow (depressurization stages) is relatively unaffected due to the active vent's performance characteristics.

during normal usage the airlock adds/removes the same amount of gas during cycling, so it won't build up more pressure over time. note that if you skip the pressurization stages then you will build up more pressure in the tanks over time. the active vents have an internal regulator which will prevent them from blowing them up.

replacing the active vents with powered vents also has some dramatic effects on cycle time :runeshock:
Aegis 23 May, 2022 @ 5:25am 
re 12: i've had good results from multiple passive vents feeding an Active vent. on Mars (all i've played) 1A/1P vent for external, w no re-pressurisation (4kpa is inrush nothing for a one block airlock) & 1A/5P for fast 100Kpa internal (all in one place, you get strong internal winds, so space them out when able) gets a decent cycle time. of course, on an advanced airlock.
ttr 18 May, 2022 @ 9:08am 
2/2
When you push air via active vent to pipe, it's pressure rise and over time passive vent will equalize it. When you pull air from it, pipe network become under-pressured and then vacuum - and whole system is limited to passive vent transfer. You can check with your atmo tablet while in airlock.

You can also test this by (as mentioned below) priming your pipe to 5-10MP (to at least mole requirement to fill your airlock) and do airlock cycle and you will see active vent will work fine in both directions. Other option is add more passive vents on separate tiles, but this is small benefit and require loads of space.
ttr 18 May, 2022 @ 9:08am 
"This is because the active vent has strong inward but weak outward"
Not true - issue is on passive vent :)

So Atmo in game works in way that if there is pressure difference between "cubes" it balance it with all neighbors. Passive vent does the same thing but between pipe segment and "cube" to which it's facing. However it does with limitation of pipe size (which IIRC is 1/50 of cube) - so 1kpa of same air composition will be 50x mole on cube vs pipe segment.

1/2
ttr 18 May, 2022 @ 8:45am 
14 for you:
if you fill up your air tank on Europa with atmo o2, it will be too cold for your suit to keep up. To hack it, disable air and filter in your suit but leave ac on - this will heat up but not circulate your air. You can manage 1-2 minute like this until o2 warning - if so, turn filter on, air on, filter off, air off (in short period time) - it should circulate air while temp will not drop too much. Also worth to increase pressure in helmet so you will have more o2 in suit - more time.
bit grind- but you can use this method to fill your suit o2 and then mix it with your starting tank (just watch out to not blow that tank) and have easily 10+ refills of o2 canister
ttr 18 May, 2022 @ 8:45am 
And in your bonus - you can do it more often but keep your helmet open for very short times - did survive on Europa 12 days like this until lungs got yellow - tap-tap-tap (i-right mouse button-i) - this should keep helmet open for left then second. after that wait til all warnings do clear (temp will balance out) and do it again. Much better is to do this in small vacuum (eg airlock, that temporary you disable automation) - evict all air from it, disable vents and to this method. You will not get penalty for hazard atmo or temp, only low pressure - this way you can drink bottle of watter (100% thirst) in 5-6 chinks with almost no penalty
ttr 18 May, 2022 @ 8:45am 
4.
Apc do not limit power draw from upstream, Transformer does. Very common mistake is to think that APC will prevent cables burnout as some ppl think it's limiting draw to 5kW, it doesn't
12.
You can do pressure regulator (back and forward) to prime pipe to active vent to 5-10MP - much more compact design and depends on airlock size and pressure demand it might be much more effective.
Bonus, if you plan to use bigger airlock that 1x1 put gas sensor on all "cubes" and add them to airlock control so when depressurizing, it will register true zero.
jurko 18 May, 2022 @ 6:38am 
for the 7. tip i use a APC that has a battery and is only for the airlock (and some lights in it)