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you can speed things up by leaving out the passive vents; instead use a 250L inline tank from the pipe utility kit. before you configure the active vents on the console, use them to pressurize the tanks to something like 15-20 MPa with the respective atmospheres. having this pressure behind the active vents dramatically increases the outflow (pressurization stages) compared to pulling low pressure air through passive vents, however the inflow (depressurization stages) is relatively unaffected due to the active vent's performance characteristics.
during normal usage the airlock adds/removes the same amount of gas during cycling, so it won't build up more pressure over time. note that if you skip the pressurization stages then you will build up more pressure in the tanks over time. the active vents have an internal regulator which will prevent them from blowing them up.
replacing the active vents with powered vents also has some dramatic effects on cycle time
When you push air via active vent to pipe, it's pressure rise and over time passive vent will equalize it. When you pull air from it, pipe network become under-pressured and then vacuum - and whole system is limited to passive vent transfer. You can check with your atmo tablet while in airlock.
You can also test this by (as mentioned below) priming your pipe to 5-10MP (to at least mole requirement to fill your airlock) and do airlock cycle and you will see active vent will work fine in both directions. Other option is add more passive vents on separate tiles, but this is small benefit and require loads of space.
Not true - issue is on passive vent :)
So Atmo in game works in way that if there is pressure difference between "cubes" it balance it with all neighbors. Passive vent does the same thing but between pipe segment and "cube" to which it's facing. However it does with limitation of pipe size (which IIRC is 1/50 of cube) - so 1kpa of same air composition will be 50x mole on cube vs pipe segment.
1/2
if you fill up your air tank on Europa with atmo o2, it will be too cold for your suit to keep up. To hack it, disable air and filter in your suit but leave ac on - this will heat up but not circulate your air. You can manage 1-2 minute like this until o2 warning - if so, turn filter on, air on, filter off, air off (in short period time) - it should circulate air while temp will not drop too much. Also worth to increase pressure in helmet so you will have more o2 in suit - more time.
bit grind- but you can use this method to fill your suit o2 and then mix it with your starting tank (just watch out to not blow that tank) and have easily 10+ refills of o2 canister
Apc do not limit power draw from upstream, Transformer does. Very common mistake is to think that APC will prevent cables burnout as some ppl think it's limiting draw to 5kW, it doesn't
12.
You can do pressure regulator (back and forward) to prime pipe to active vent to 5-10MP - much more compact design and depends on airlock size and pressure demand it might be much more effective.
Bonus, if you plan to use bigger airlock that 1x1 put gas sensor on all "cubes" and add them to airlock control so when depressurizing, it will register true zero.