Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So far we are just stuck with these latency issues for NG3. I have no idea why they couldn't just use DX11 for all 3.
Arthandas how did you get dxvk work? dll file is not in the game location anyway.
There's a program called "dgVoodoo" that can do something similar for some games, and you can actually use it with some DX9 games to force DX11 and then get the benefits you would usually get from running special K on DX11.
But for Ninja Gaiden it runs into exact same issues Reshade does without special K. I tried fiddling around with it, but so far I haven't found a working found a solution.
But NG3RE runs like garbage because of lacking d3d11 features and I still couldn't find any solution. Input lag, fake fullscreen, frame drops, stutters... literally garbage pc port. Right now I am playing it on CEMU which runs flawlessly. Have you find any solution to NG3RE at least true fullscreen mode or something?