Rico-Jump

Rico-Jump

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[How-To] Import custom 3D-objects in the Map Editor
By Chriz
This guide will tell you all that is to know about how to import your own custom 3D-models/objects into the Map Editor.
   
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Prerequisites
Programs:
  • Blender
In theory, every 3D-program should work, however, I only tested it using Blender.

Files:
  • 3D-Model (fbx-format)
  • Texture (png-format)
  • Normal-Map (png-format)

Importing a model
Whether you create your own 3D-model or download one from the internet, I highly recommend loading it with Blender anyways (obviously this does not apply, when you created your model using Blender). Otherwise, there might be problems during import.

Step 1:
Load your model using Blender.

Step 2:
Select all the objects in the view that you would like to import into Rico-Jump

Step3:
Click on File->Export->.fbx


Step4:
In the Export-Settings make sure you selected the "Selected Objects"-option as well as deselecting all object types except "Mesh". Further, deselect "Bake Animations" as well! See the image for reference.


Step5:
Under Windows go to C:\Users\<your username>\Documents\RicoJumpCustomModels. If this folder does not exist, simply create it. Inside create another folder with the same name as your .fbx-file. For example, if you .fbx file is called Gun.fbx your folder should be called Gun. Inside this folder, place your .fbx file.

Step6:
Alongside your .fbx-file place your texture as well as your normal map file. Both of which have to be in png-format. Their names need to be the same as you folder-name with a "_T" suffix for the texture file and "_N" suffix for the normal map file, respectively. For example, if your folder is named Gun, your .fbx-file should be named Gun.fbx, your texture file "Gun_T.png" and your normal map file "Gun_N.png".

Step7:
Load up Rico-Jump and hit the "Custom"-Button. A button should appear for each custom model folder you created with the appropriate name.