Team Fortress 2

Team Fortress 2

Not enough ratings
What if TF2 was a RPG?
By Balkan Dexter
I had a stupid idea, this is a product of that idea.
   
Award
Favorite
Favorited
Unfavorite
Antagonists
I don't know why I made this guide, but this is my idea of what characters would be like in the 'TF2 RPG'. I added some 'RPG-ish' quotes to add to the 'character', but I don't play many RPG's so I could be falling into stereotypes. Why am I making this guide then, you ask? Answer: I don't know

Boss 1: The Bull

https://gtm.steamproxy.vip/ugc/1770458870134364716/37928ECCE130152A671324DD66345E7852500B15/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=falseake

"I' m gonna make you my punching bag!"

Most of the loadouts in this guide are pretty edgy, but most bosses in the RPG genre are to edge-lords also. If you get the reference, the quote is from Bald Bull from Punch Out.

Boss 2: The Marksman

https://gtm.steamproxy.vip/ugc/1770458870134373012/DD3A3F2F0905E74409ED604D3019030B4BB781AF/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

"Any last words, pendejos?"

I'm pretty lazy, so this quote is a combination of quotes from Mordecai (borderlands) and Deadshot (DC).

Boss 3: The Commander

https://gtm.steamproxy.vip/ugc/1770458870134376724/D53EA04DBC251D9307A5F517C76050787C12B5CD/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

(in heavy German accent)
"You think this changes anything? YOU'RE STILL DEAD!"

I imagine this boss to pose a threat less with his own attacks, but with buffs to other enemies.

Boss 4: The Veteran

https://gtm.steamproxy.vip/ugc/1770458870134379579/6EDF4ECBC476E4DE375C7DCD2B44811C283EBBBB/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

"You got lives in you, hard to kill. Storm, bullets, sand and wind, yet still you walk. For now."

When I started this section I thought I would have to put effort into making cool quotes, but hey, guess i'll just steal them from fallout characters. This quote is from Ulysses from a bunch of fallout games

~~WARNING~~

THE FINAL BOSS

https://gtm.steamproxy.vip/ugc/1770458870134381384/842460E0A2B438B50B57D79CE604B9AF480A03A6/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

"This wrench...This weapon is stained with the blood of my enemies."

I decided for the FINAL BOSS (sorry for caps) i needed an original phrase, so i decided on this generic anime-sounding phrase (great and totally cool and not edgy). I do like this loadout though.
Protagonists
More Loadout.tf loadouts! YAY!

Class 1: The swordsman
Combat Type: Melee

https://gtm.steamproxy.vip/ugc/1770458870134443827/0C719D922070120815CF4061C7C5A3A58258BFEE/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

"Stop there evildoer!"

Class 2: The Chad
Combat Type: Melee/Brawler

https://gtm.steamproxy.vip/ugc/1770458870134457415/CC51972D68D95C61FE268F12FF2B4016937D9BD9/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

"Your feeble attempts at victory are amusing.

Class 3: The Surgeon
Combat Type: Healer/Buffer

https://gtm.steamproxy.vip/ugc/1770458885746863275/376155FAA2B690E499AC5F60A44BDF085FF95D34/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

"Stirb du Idiot, Sterben!"
(I put 'die you idiot, die' into google translate)

Class 4: The Demolitionist
Combat Type: Ranged/Splash

https://gtm.steamproxy.vip/ugc/1770458885746887872/471BBAA7C22C57A3F42F470A2D2CD0E28A5D38B3/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

"The mission comes first, reviving YOU comes second!"
Does the Demolition expert being soldier trigger anyone?

Class 5: The Hitman
Combat Type: Ranged/Single Target

https://gtm.steamproxy.vip/ugc/1770458885746907722/F480B2A323F676EFA153A5759CA502B7E861698B/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

*mutters something in Australian slang*
I'm Australian and can't understand some Australian slang phrases

The 'friendly' merchant in multiple places at once
Prices Type: Expensive

https://gtm.steamproxy.vip/ugc/1770458885746931913/6E1FEB33CD0FA57668185DE8CBC4E33B84DE835B/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

"As long as you have enough Rubies!"

The jerk of a merchant who's stock you need
Prices Type: IMPOSSIBLE

https://gtm.steamproxy.vip/ugc/1770458920294802912/B83AC4459308B42A82D735205989F51CFEE0D59A/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

"I can't give credit!"


MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2 MORSHU TF2
The Combat
So this is my idea of what the actual combat would be like in this TF2 RPG. I created classes but instead you could just swap them for the normal full 9 mercs. I think cosmetics could be tied in pretty easily here, e.g, the shellmet could give you more protection and more ammo because of the shotgun shells on the hat, or maybe the lightning lid for scout would give you extra speed or dodge chance. I think each class could have their own weapons with different stats or abilities, for example, the force-a-nature would have a knockback effect, and you could only hit the first person in order, or the eyelander would boost you stats with every kill. The combat would have TF2 stuff still like random crits (yay) and other stuff.
END
sorry this guide is basically a fashion show, but i did try to touch on what the combat would be like at the end. Ok bye :)