Patch Quest

Patch Quest

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The Survivalists' Handbook - Monsters & Mounts
By Dumb Knight
Welcome to the Survivalist Handbook! This guide will cover all the mechanics in Patch Quest that are worth discussing. This entry will talk about Monsters (and mounts!) and how to utilise them for overworld exploring and combat!
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Intro
Welcome to the Survivalist Handbook! This guide will cover all the mechanics in Patch Quest that are worth discussing. This series will have multiple articles which all cover a different part of the game. At the bottom of the page you can find links to other parts of the Survivalist Handbook!

Index
  • Mount Species and Tiers
  • The Mounting Toolkit
  • Stamina
  • Pets

Part 1 - Mount Species and Tiers
Species
Every mount belongs to one of five species, these are Beast, Reptile, Bug, Flying and Sea monsters. The species determines from what Patch Pin they get a buff when they eat it, you can find the monster species in the records tab and what Patch Pins buff them in the records tab under Patch Pins. If you eat the correct Patch Pin, you’ll gain back 2 stamina and get the ‘energized’ skill for 10 seconds, which reduces the cooldown of attack and defense skills significantly, super skills don’t cost any stamina as well.

Size (AKA tiers)
Monsters and pets have 4 different sizes: mini-, regular-, elite and kingsized. These determine how much stamina they have (in order: 25->40->50->60 stamina) when mounted and how much Hunger Points (HP) they have when you fight them. Their size also literally determines their size, obviously*. Any monster that is Elite tier or above can shoot elemental bullets that can inflict elements on a player if they hit you, they are also able to use their Elite abilities, which are unique to each monster.

Bullet colour
To know if an attack is inflicted with an ailment, look at the bullet’s colour, if it’s normal red, it’s just a normal bullet, orange bullets can be destroyed if you shoot them, and dark red bullets can inflict ailments (the ailment inflicting bullets can only be shot by Elite and above).

Jumbo Monsters
Jumbo Monsters only appear at the end of Dungeons, once you defeat them, you can capture it to get a Kingsize version of that mount. These fights will be covered in another guide, more specifically the Dungeons handbook.
Part 2 - The Mounting Toolkit
passives
This one is very important, so pay attention! When you get a mount, no matter if it’s a new or old one, you get 2 new passive abilities that are specific for each mount. You can find a description of these passives in your records tab. Some will give you immunities to terrain while others give you completely new abilities. It’s very important to consider your passives when you ride a mount, as some mounts have passives that work really well in certain situations (for example: the Hypnoth is dizzy proof, so it’s excellent in the Woozy Woods, where tons of dizzy terrain and bullets are located). The reason why this is important is because the game never outright tells you about passives, so I thought I’d mention this mechanic here.

attacking and defensive skills
Every mount has 1 defensive and 2 attacking skills, attacking skills can have a cooldown of anything between 2-8 seconds, while defence skills range from 0-4 seconds. Some skills like the dashing skill from Poislug or Shrubhog do not give you terrain immunity, just quicker traversal over that terrain. While jumping skills like the one from Tattoad will let you jump over any hazardous terrain without repercussion. The two attacking skills are so versatile that I won’t bother covering them in this guide. If you want a comprehensive list of all the attacks that each monster has, please head over to the Patch Quest Wiki, where you can view them all at your leisure.
Part 3 - Stamina
As already discussed, every monster has a base amount of stamina, this will slowly drain while you’re walking through the overworld, with no real way of slowing it down. The draining rate increases as you keep mounting the same monster, so it'll become harder and harder to keep it.

You gain back stamina when you launch an attacking skill and it hits an enemy. If you just shoot an attack and don’t hit anything, it won’t work. Therefore, it is really important that you’re getting the most out of your attacking skills and that you are using them constantly.
When you eat a Patch Pin that boosts certain monster species (look at the farming bonus in your records tab) you get the ‘energize buff’, this reduces your mounts’ cooldowns by 5x and makes you take 66% less damage from being hit. You won’t drain stamina in this mode, eating the Patch Pin will also restore 2 stamina.
Part 4 - Pets
Each full heart will give your pet 1 Bondage Point, depending on the size of the monster you took back home (again: mini->normal->elite->Kingsize) you also get an additional buff. The following formulas are only for the ally version of your mount, these disappear when you capture it.


Health formula (only when they’re an ally):
  • 20+5*Bondage Points + Size Bonus
Size Bonus for elite monsters = +10 and size bonus for kingsize = +20

Agility formula (movement speed, only when they’re an ally) =
  • 2+0.4*Bondage Points

Your mount will also get 2 additional stamina for each heart. The base amount of stamina your pets have is decided by the size of the enemy that you took home.
You can summon your pet using the Wildlife Whistle, each pet can only be summoned once every run. If you want to know how to gain hearts, visit the Patch Pins guide!
Outro
This was part two of the Survivalist Handbook! I hope you at least learned something while reading through this. If you have any questions, please leave them in the comments below and I’ll hopefully be able to answer them for you. Now get exploring!


See Also

More from The Survivalist Handbook:
  • The Survivalist Handbook - Patch Pins
  • The Survivalist Handbook - Shrines and Charms
  • The Survivalist Handbook - Dungeons
  • The Survivalist Handbook - Subhabitats
  • The Survivalist Handbook - Bosses

Wiki sources
2 Comments
Nyarlathotep 8 Mar, 2023 @ 8:12am 
@Omnifarious Open the menu once you've mounted, and click the "send to camp" button underneath perks
Omnifarious 30 Nov, 2022 @ 7:45pm 
How do you take a monster you're riding and get it to come back to base as a pet. I did it once with a turtle, and I'd like to do it again.