Sid Meier's Civilization VI

Sid Meier's Civilization VI

194 vurderinger
Stakataka: Unit Stacking
3
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Type: Mod
Filstørrelse:
Offentliggjort:
Opdateret:
16.174 KB
11. juni 2021 kl. 21:39
2. juli 2021 kl. 5:33
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Stakataka: Unit Stacking

Beskrivelse
Sometimes your planned unit moves are canceled, because the target tile is occupied by another of your unit of the same type. Are you annoyed?

Sometimes you accidentally ordered a unit to swap its position with another unit that had an order, canceling it. Are you frustrated?

You have many melee units blocked behind a melee unit and they cannot engage in battle before the front-line unit is killed. Are you tired with that?

Not any more.

BONUS: This mod allows ranged units to perform melee attacks to adjacent cities, if the target city has zero health. The AI is not affected.

Details
  • If multiple military units are stacking on a same tile, one with the highest base melee combat strength will take the incoming attack.
  • The AI is by technical affected but they don't understand how to exploit this feature.
  • No vanilla unit stats have been touched.
Populære diskussioner Vis alle (1)
0
18. feb. 2024 kl. 12:44
关于更改堆叠数量
Janoth
41 kommentarer
泡泡 10. aug. kl. 16:11 
请问为海军堆叠以后单位旗帜是重叠的呀。有什么办法可以让他们分开让我点到吗?
Lincubus6153 22. apr. kl. 6:05 
It seems naval combat units flags are not applied by this mod appropriately. they still overlap all together!
Yuki的游戏 24. feb. kl. 23:11 
无法移动只能删除了
Yuki的游戏 24. feb. kl. 23:11 
发现一个很离谱的,单位叠到一起会没有移动力
InfoManiac 25. dec. 2023 kl. 5:45 
the ai cant use the unit stacking because unit position swapping is enabled. If it were disabled then the ai could attempt to use stacking accidentally.
哈卜茜 21. dec. 2023 kl. 7:03 
lua.log里面有个反复报错,经测试后是这个mod引起的:
ControlBase::SetHide could not be called: 4 values on stack. Expected 1 parent table and 1 argument.
看了半天源代码没发现什么问题,作者有什么头猪嘛.jpg
76flashman 7. okt. 2023 kl. 6:43 
Can't AI enable this function, too?
АОЕ 2. okt. 2023 kl. 7:16 
怎么不管用啊大佬。进入游戏没有作用,开新档也不行。
Dazz Aephiex  [ophavsmand] 19. mar. 2023 kl. 11:22 
1000 units per tile, virtually infinite.

Never tried aircraft carriers, they suck.
KampfTomate007 19. mar. 2023 kl. 5:50 
How many units per tile can you have then?
Also how are aircraft carriers and aircraft handled?
IIRC with the old 3 units per tile mod for civ beyond earth you could have 3 carriers with 3 aircraft each, so 9 aircraft on a single tile, which was pretty messy because the UI didn't handle it well because of 9 aircraft.