Killing Floor

Killing Floor

Otillräckligt med betyg
Meltdown v1.0
   
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18 apr, 2014 @ 22:19
18 apr, 2014 @ 22:35
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Meltdown v1.0

Beskrivning
Lore:
After the defeat of the Robo Claus Patriarch clone in his frozen Northern headquarters, the military torched the base. This revealed a deep, frozen shaft and Robo Claus’s still warm corpse was dumped in. All the specimen in the area jumped into the pit, as if in some strange homage. This made decontaminating the area easy; the shaft was filled with water and froze solid
Reports that Kevin Clamely, aka the Patriatch, is planning to unthaw his spirited Clone have surfaced. It’s up to you to find out what’s going on and stop him.

Map details:
This map is a cylindrical shaped room where the floor “melts down” past various rock structures. This creates a unique dynamic map where players need to stay on their toes.
Avoid standing on the rocks and getting lifted up because the lamp will burn you, along with specimens that might get stuck inside rocks. Unfortunately I don’t know how to make the pathing for the specimen smart enough to adapt to changing structures around it, meaning the specimen sometimes try walk through the rocks instead of around them. I’d recommend getting a ZED Gun because the radar can come in handy.

Any feedback is appreciated.

Download link: https://drive.google.com/file/d/0B8AKnSqkiSQ2ZndkUmtldS1ySFk/edit?usp=sharing



This map was more of a partially working concept map. The functioning spiritual sequel map is Cake is a Lie https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1369801829
5 kommentarer
01072088394 2 dec, 2020 @ 2:22 
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Xel'crin 7 maj, 2014 @ 19:53 
Yeah I was wondering about the lag thing. Also of course you can use my video! It's your map after all and it would be an honor :). I have one more of your maps I recorded as well that I’ll comment on when I get to it.
crondog8  [skapare] 7 maj, 2014 @ 19:00 
If you're curious about why the map doesn't lag it's because there are various tricks that you can put into maps so that certain objects aren't rendered, and in this map any rocks below or above the sky aren't rendered.

The "randomly pushed into the sky" is when you're in water and it gets deep enough that you're actually swimming for a moment instead of just walking, and when you move out of the deep water you jump. I tried to make the water shallow enough to avoid it but it looks like I missed a few.
crondog8  [skapare] 7 maj, 2014 @ 18:59 
Thanks a bunch for all the feedback. I hope you don't mind if I add the video to this map page. Don't forget to rate if you liked the map.

The map melts for 2 hours, then the last rocks will stay as is. I'm not sure how to make it continousily go, and I figured 2 hours would be longer than any normal match should last.

I know that ZED are pretty stupid in this map. I have no idea how to fix this. As I learn more about map making I might find a way to get The main reason I put the height - damaging zone is to kill off any ZED that might get stuck in the rocks as they move up.

I like your idea of turning out the lights and a Patriarch arena. Maybe the arena would be like the charred remains of Evil Santa's Lair. You'll have to make it to the end to see the Pat's entrance, I think it's entertaining and has an Easter Egg a few people might recognize.

KFO maps are a monster I don't feel like tackling yet. I have a few other dynamic map ideas that I might get to eventually.
Xel'crin 6 maj, 2014 @ 20:16 
The concept is very simple and I can kinda tell what you did with the rocks for the "melting effect" but I’ve literally played no other map like this! This was an amazing map that kept me playing until I finally died after like 40 minutes of game time. The environment changes constantly with the rocks blocking paths and making "caves" that you have to travel thru rather than just running in an open circle like in the beginning. I really loved this map... but can you imagine if someone was inspired by this concept of "environmental changes" and applied it to something like a KFO map? It would be in one word... amazing. I can't wait to see what other kind of map's you make in the future :). I also did a video on this map as well. Here's the link: https://www.youtube.com/watch?v=SpxVCUWjZ3Y