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- make it a LARGE room, the larger the better
- use wood/limestone/clay/bricks for ground and walls (seems to work better than just dirt in my experience)
- I tend to make multiple rows next to each other, three blocks wide and 20-30 blocks deep, with shelves on each side, separated by walls of wood/clay/limestone/bricks, not dirt (but that's just my experience)
- make sure there are DOORS to cut off the room from anything else
-> this usually gives me a room around 1,5-3°C (35-37°F), and I didn't notice much of a difference between using wood and using clay/limestone for floors and walls
-> if I'm feeling fancy, I plaster the room with single stockpiles for ice blocks every third block (can be put where people/animals walk, does not lower walking speed all that much), that usually pushes the temperature to around 1°C (33-34°F)
Also, you can build a ground level Cellar whose basic Temperature is 34/35 degrees Fahrenheit! Do it with 3 Tiles Deep of Dirt Walls Outer, 1 Tile inside Clay Walls, & Clay Brick Flooring. With another stack of Dirt 2 Tiles Deep, and 1 Tile for inner Clay walls, with ceiling and Floor of Clay Brick. Single Wood Door for both levels.
Also, you could make/add a narrow 3 Tile Deep Chamber as part of the Entrance from outside. That helps lower the Temp to around 33 Degrees F.
I'm trying to better understand the temperature management in Going Medieval to create cold room (or even freezer room).
I find this guide which is very clear in the explanation but when I tried to follow it in my game, I don't reach the expected temperature (warmer than I was expecting).
I also find a more recent guide here which contradict this guide on some points.
The other guide explain that floor and wall are good to isolate the room and there for to reach colder temperature.
Does it mean that with game's updates this guide on that point is outdated ?
Thanks in advance for your highlights.
Thomas.