RimWorld
2,819 คะแนน
SpeakUp
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รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
ขนาดไฟล์
โพสต์
อัปเดต
3.806 MB
30 พ.ค. 2021 @ 6: 51am
25 มิ.ย. @ 2: 22pm
46 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

Let'em speak their mind - let's hear them out!


Besides giving more narrative immersion and connection with the pawns, the SIF content helps to have a better understanding of what's going on with them.
For example, if a pawn
  • is mad or overjoyed about something
  • is starving or freezing,
  • has a specific trait, high/low skill or passion
  • likes or dislikes some other pawn
you will be able to find this out right away - as the pawn will comment on it with other pawns. The dialogues are shown using the Interaction Bubbles mod by Jaxe.

The SIF, besides allowing for free-form dialogue, presently allows for pawns to speak based on parameters such as:
  • weather (including temperature)
  • traits
  • mood
  • thoughts
  • needs
  • opinion of other pawn in the conversation
  • current task

So for example:
  • if it starts raining, a farmer might say: "This rain will help our crops" whereas a miner would just say "It's raining"
  • a hungry, angry, brawler pawn might threaten a skilled cook, forcefully asking for cooked food or else
  • a greedy pawn might complain about having an undignified room, and ask a skilled builder/artist to improve it
  • a kind pawn could praise a skilled nurse for her medical or social skills
  • two researchers could exchange physics or chemistry jokes while relaxing around a table
  • an art student might ask his teacher for advice while sculpting a piece of art
  • an abrasive pawn could slight a wimp, ugly pawn by comparing him to an undead chicken

The list of possibilities is truly huge - you can mix and match as many parameters and situations as your imagination allows you - and you can be as detailed or as generic as you wish.

I mainly write the XML part; the C# part (formerly managed by JPT) is being managed by Rain.


SpeakUp is a framework, ready to be fleshed out. I already filled in lots of content, but of course what I did is just the tip of the iceberg. There are almost infinite dialogue combinations. Since I cannot possibly manage all of them by myself, your help is very welcome - in fact, needed - to create a rich, life-like environment. While one person cannot possibly tackle this, many people around the world can cooperate - each contributing with his or her dialogue idea.

If you wish to help, you can:
  • read the wiki[github.com] to find out how easy is making your own dialogues and then submit them to me on the related GitHub and/or use them locally in your Rimworld runs;
  • if you really don't feel like writing XML code, you may suggest or request a dialogue idea in the server[discord.gg], where you can also submit your XML code suggestions
  • I'm Italian and I live in Brazil, and although I'm a veteran languages teacher, my English is far from perfect - so, if English is your native language, please suggest any improvement for any "weird" dialogue;
  • You can choose to contribute with money (just a few USD or EUR is already great help!).

If you wish and can:
[ko-fi.com]


Since SpeakUp uses vanilla <InteractionDef> and its derivates, it tends to have high compatibility with other mods - except those which alter <InteractionDef>s.
Yet, even full compatible mods may still need XML writing - e.g. if you use Open The Windows or Dubs Bad Hygiene mods, the basic SpeakUp dialogues will be there; yet, there will be no dialogue specifically referring to these two excellent mods, unless someone creates it first by writing specific XML lines.
For more details, check the mod compatibility list.
Camera+ is strongly suggested, to zoom in the dialogues, while Adjacent light avoids unexpected darkness comments.
SpeakUp and 1-2-3 Personalities authors are in full cooperation mode.
SpeakUp should be savegame compatible. Add it midgame - should be fine. Remove it, the worst that might happen is some minor bug in the social logs.


1) Enemy Unknown
Mysterious issues will most probably pop up somewhere, sooner or later.
If you notice any, please report it by carefully following the guidelines here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2502518544/3040481812840962628/ .

FOLLOW THE GUIDELINES OR YOUR BUG REPORT WILL BE (alas!) IGNORED.
Don't get me wrong, I'm not being uncooperative and/or strict here - it's just as simple as that: I can't debug if I don't have the required data and this data is solid. So if you don't provide it correctly, I simply can not - unfortunately - help. Please avoid using the general comments area to report a bug.

2) My very first mod
Yes - I include myself as a "known issue". It's my very first mod and, although I hired JPT to help me out with C#, I still have lots to learn. Probably I even miss some basics. As a teacher myself, I'm very eager to learn - so if you have any constructive suggestion, bring it on!

3) No multi-language support (for now!)
If you play in a non-English language, you might see no interactions at all or just a few interactions in English.
As a linguist and languages teacher, of course I'd love to see multilingual content for the SIF. Yet, implementing English alone is a huge endeavor - so, again, I need the community's help to offer multilingual content. I can manage Italian and Brazilian Portuguese and - to some extent - English, but I'm prioritizing English for now to give more visibility to the mod.
Luckily, a group of helpful people is starting to find ways to translate SpeakUp! Stay tuned — we have found some major roadblock for now. If you want to help with C# or some smart solution to bypass this, let me know!

4) No answer
At times, a pawn won't react to another. This is tied to vanilla base interaction chance. For instance, if the other pawn is too busy, or too far away, or can't be seen by the other pawn, the interaction chance is reduced accordingly.

5) Limited interaction types
For now, some interaction types (i.e. deep talk ...) are not managed, while others are partially managed.
กระดานสนทนายอดนิยม ดูทั้งหมด (2)
61
31 ก.ค. @ 3: 58pm
ถูกปักหมุด: BugHunter's reporting guide
Sergio di Napoli
26
5 มี.ค. @ 2: 52am
ถูกปักหมุด: Is [mod name] compatible with SpeakUp?
Sergio di Napoli
752 ความเห็น
Lonely_Rain  [ผู้สร้าง] 4 ส.ค. @ 8: 59am 
I have not looked in a few weeks, but some of these issues could be caused by the 1.6 update we did being compiled against the earlier versions of 1.6 rimworld. If I get time this week I will check to see if that is the case
Stubbs 1 ส.ค. @ 11: 51am 
Sadly had to remove this mod cause it was really affecting performance for me. I was noticing a lot of stuttering so I pulled up Dubs Performance Analyzer and saw that speakup was the culprit.
Experiencing no stutters now. Shame, I really liked the added features.
Sergio di Napoli  [ผู้สร้าง] 31 ก.ค. @ 8: 40pm 
@Faerrenheit
Maux and I already started a conversation. Please join our Discord and let yourself be known.
Faerrenheit 31 ก.ค. @ 5: 30pm 
@Sergio di Napoli Let me know what/where I can help. Glad to do what I can
тетеря, блин 31 ก.ค. @ 7: 30am 
also, if a prisoner is secluded is it possible to make him speaking with themselves aloud?
тетеря, блин 30 ก.ค. @ 5: 56am 
and, yeah, good lord add a compatibility with this:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3450332059

so you won't be able to read what they say without knowing the language. ideally, the more your proficiency the more symbols displays correctly.
тетеря, блин 30 ก.ค. @ 5: 51am 
clicking on social tab of Kiiro race pawn if it matters:

Exception filling tab RimWorld.ITab_Pawn_Social: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 273EDE04]
at Verse.RegionAndRoomQuery.DistirctAtFast (Verse.IntVec3 c, Verse.Map map, Verse.RegionType allowedRegionTypes) [0x00000] in <ed371ab4349b419183d9be3af652e6dc>:0
at SpeakUp.Talk.Reply (System.String tag) [0x0001c] in
...
if it's not your mod, please, take a look and give a hint where's the problem:

https://gist.github.com/HugsLibRecordKeeper/1377f4b4d175e8086380de6fe3e59f95
K 28 ก.ค. @ 10: 42pm 
Apparently, animals talk between theirselves with this mod, getting a red error from this one.

" [SpeakUp] Wolverine tried to repeat a reply for WhatsUp while talking to Otter.
Wolverine is participating in 1 current talks"
Ronin 28 ก.ค. @ 6: 07pm 
Does this mod stop the logs? I can see all the interaction bubbles and conversations occuring but the logs for each Pawn are empty, even their actions.
Sergio di Napoli  [ผู้สร้าง] 27 ก.ค. @ 10: 37pm 
Faerrenheit,
I requested contact with Maux. If you know them directly, please warn them I'd like to start a conversation.
The interaction potential between our 2 mods is quite obvious, yet it'd need a large contribution by the community, because there'd be a huge amount of text to be written. So, yes, I'd like to try this but keep in mind that no singole human can make this happen, without communal help.