RimWorld

RimWorld

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Simple Archotech Expanded
   
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Mod, 1.2, 1.3, 1.4, 1.5
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26 maj, 2021 @ 12:08
10 nov, 2024 @ 2:49
7 ändringsnotiser ( visa )

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Simple Archotech Expanded

Beskrivning
Vanilla-esque Archotech-related additions, without adding significant power boosts.

Materials:
- Nanomachinery: Only used for prosthetics
- Vanometric Marble: Used for prosthetics and power cells
Materials are obtained through quests, exotic traders, or deconstructing prosthetics/power cells.

Added prosthetics:
- Standard prosthetics (heart, stomach, kidney, liver, lung) with 150% efficiency
- Spine: 150% efficiency, +15kg carry weight, x75% pain
- Ear: 150% efficiency, +10% negotiation ability, +10% trade price improvement

Added recipes:
- Prosthetics: 10 Nanomachinery and 1 Vanometric Marble
- Vanometric power cells: 10 Vanometric Marble, 10 Advanced Component, 50 Plasteel
Disassembling prosthetics loses 2 Nanomachinery, deconstructing power cells loses 25% of materials.
Prosthetics are crafted at the fabrication bench.
10 kommentarer
Latol 14 jul, 2024 @ 11:02 
i really liked this one..
Starfield 31 dec, 2023 @ 19:57 
I came across this when trying to fix my modlist, this mod mutes messages from rocketman and prepatch for some reason. Maybe its just me, but keep an eye out for this.
Lunar 15 apr, 2022 @ 21:39 
how to make Vanometric power cells? I have researched but didn't see it appear in construction tabs
Achilles 29 jan, 2022 @ 9:19 
ok didnt know it, thanks!
Hex  [skapare] 29 jan, 2022 @ 9:18 
That doesn't happen for me, but that does happen for any mod where you add it mid-game.
Achilles 29 jan, 2022 @ 9:00 
i wanted to add that i came across the the bug(?) that vanometric marble by default is not set as allowed in storage zones. so i always get the notification, that no storage space is available until it fix it by hand.
Achilles 29 jan, 2022 @ 2:41 
i agree, the components should be scarce. i thought of high crafting costs (like a combination of plasteel, gold, uranium and requiring a high crafting skill of the dude that is crafting it)
Hex  [skapare] 29 jan, 2022 @ 2:00 
Adding crafting recipes for the components would remove the scarcity, which I don't want to do.

You can disassemble Royalty-related implants, which are substantially cheaper, if you're struggling.
Achilles 27 jan, 2022 @ 18:28 
can you add the option to craft the needed materials out of vanilla materials? (but let it be balanced, pls...)
thefallcor 25 dec, 2021 @ 8:19 
exactly what I was looking for cool! thank you for this mod