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Also, the in-game tips can be brought up again by using your phone, just in case you skipped through them.
This also means that, if you need to unlock an option or get better odds at a skill check, one can click the outfit tab and change these items in order to improve one's odds of success.
What one wears in Cinci is important. Some items, like masks, help the player conceal their identity and may provide protection from certain things, but may also reduce certain stats. Depending on where you go, you may need to dress for the city, the wild, work, the gym, or to party. If you don't, you may have a hard time of things.
You also need to worry about temperature. As of the time of this writing, it's summer in Cinci, which means that you'll want to find ways to dress cool, cool yourself down somehow, or suffer the consequences. I'd imagine that once it hits winter, you'll instead want to bundle up in jackets and coats and whatnot.
Another thing that these special moods do is protect against special negative moods (like with special positive moods, special negative moods are acquired if negative moods climb too high). If you have a special positive and a special negative would be created, you lose the positive and the special negative disappears.
These special moods seem to disappear slowly as you sleep (one of each special mood per day), so while it is possible to stockpile them, it's largely use it or lose it.
Flexible Closure is an important stat for making the most of rumors and other information-related items. If one has a rare insight, they can use that to gain Flexible Closure by choosing to work on one's mind (The bottom option, I believe). This is temporary, so make the most of it while it lasts.
If you have enough of a certain positive mood (very close to 10 or above), you can turn it into a special mood that can be equipped in the Equipment tab. These special moods often boost base stats, reduce menaces, and increase skills temporarily. There are two ways to create special moods - draw the appropriate card once you have enough, or gain so much of that positive mood that you go over.