Nova Drift

Nova Drift

137 ratings
Wave 200+ builds for those who cant aim
By doemondo
Wave 200+ builds for those who can't aim
3
3
5
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
I play the game with a controller and am not the best at aiming, these are the builds that I can consistently get to Wave 200+.

In each section I list the best builds first, I list the mods to get by requirements to supermods first then order of importance. When I list one skill I mean the whole tree unless otherwise stated. When I list a recursive wild mod it means get multiple unless stated.

One off skills always good to take: Rapid Fire (with weapon), Mastery (with weapon), Bravado, Discord (endgame), Grandeur, Revelation, Quantum Decoherence (endgame), Winnow

Please forgive the formatting, I made a spreadsheet for myself and I am just pasting it here.

If there one of my builds is not optimal or you have another build that could work please let me know

Guide Written in Version 0.31.19

1.0 Release Notes
After testing my old builds:

Lance Carrier and burning shield builds are still insane :)

Salvo, Pulse and Grenade builds seem to have gotten significantly worse.

Have fun playing :)
Construct Builds
Build Name: Missile Allies
Body: Engineer
Shield: Shockwave
Weapon: Salvo
Supermods: Warp Strike, Apex Machinery, Barrage
Wild Mods: Ally Specialist, Double Tap, Twin Strike x1
Skill Trees:
Ally (Not Evasion) - Apex Machinery
Overseer (Not Self Destruct) - Apex Machinery
Velocity and Snipe - Warp Strike
Blink (Not Streamline) - Warp Strike
Rapid Fire - Barrage
Magnitude (*Not Charged Shot, this was changed in 2.0)
Volley (Not Firing Array) - Barrage
Interceptor (Not Outmanuver)
Priority Zero
Essence Sap
Targeting (Not Homing)

Build Name: Pulse Mines (Wave 400+)
Body: Architect
Shield: Warp
Weapon: Pulse
Supermods: Charged Mines, Burnout Reactors, Tempest Break, Singular Strike
Wild Mods: Mine Specialist, Polar Inversion, Death Blossom, Heavy Caliber (Lots after Overseer)
Skill Trees:
Mines (Not Minefield) - Charged Mines
Overseer (Not Shielded) - Burnout Reactors
Candescence Only - Burnout Reactors
Magnitude - Singular Strike, Charged Mines
Shield Cooldown (Not Discharge) - Tempest Break
Blink (Not Streamline) - Tempest Break
Hull Strength - Singular Strike
Kinetic Boost (Not Celestial)
Blast Radius (Not Concentrated)
Efficiency Only

Build Name: Lance Carrier
Body: Carrier
Shield: Any
Weapon: Thermal Lance
Supermods: Vital Bond, Burnout Reactors, Singular Strike
Wild Mods: Ally Specialist, Hypermetabolism, Twin Strikex2, Heavy Calibur
Skill Trees:
Ally (Not Evasion) - Vital Bond
Interceptor (Not Wingman) - Vital Bond
Regeneration (Not Shield) - Vital Bond
Overseer (Not Shielded) - Vital Bond, Burnout Reactors
Magnitude (Not Splinter) - Singular Strike
Candescence (Not Purge) - Burnout Reactors
Hull Strength - Singular Strike
Blast Radius (Not Concentrated)
Rapid Fire
Crashing Builds
Build Name: Burning Shield
Body: Sentinel
Shield: Halo
Weapon: Any
Supermods: Sanctuary, Dying Star, Hidden Power
Wild Mods: Phantom Strike, Maelstrom, Galvanic (Lots)
Skill Trees:
Kinetic Boost + Aegis - Sanctuary
Omni Shield - Sanctuary
Candescence - Dying Star + Hidden Power
Core Shielding - Dying Star
Regeneration (Not Rapid)
Weaponized Shields
Efficiency + Gemini Protocol
Skirmish + Terminate

Build Name: Burning Shield Alternative
Body: Sentinel
Shield: Halo
Weapon: Any
Supermods: Hidden Power
Wild Mods: Discord (early), Maelstrom, Energized (lots), Galvanic (Lots)
Skill Trees:
Candescence (Not Purge) - Hidden Power
Regeneration (Not Rapid)
Omni Shield
Shield Cooldown (Not Flash)
Weaponized Shields (Not Focused)
Efficiency + Gemini Protocol
Kinetic Boost (Not Celestial)


Build Name: Hull Crasher
Body: Hullbreaker
Shield: Any
Weapon: Any
Supermods: Dying Star, Hidden Power, Ataraxia
Wild Mods:
Skill Trees:
Candescence - Dying Star + Hidden Power
Core Shielding - Dying Star
Hull Strength - Hidden Power
Regeneration (Not Shields)
Efficiency Only
Skirmish + Terminate
Kinetic Boost Only
Ataraxia (4 Unspent Points)
Salvo Builds
Build Name: Nuclear Missiles
Body: Battery
Shield: Any
Weapon: Salvo
Supermods: Warp Strike, Singular Strike, Antimatter Rounds (Rancor removed in 2.0)
Wild Mods:
Skill Trees:
Velocity (Not Incendary) - Warp Strike
Blink (Not Deadly Wake) - Warp Strike
Magnitude (*Not Charged Shot, this was changed in 2.0) - Antimatter Rounds, Singular Strike
Hull Strength - Singular Strike
Blast Radius - Antimatter Rounds
Essence Sap
Targeting + Guidance
Rapid Fire (Not Siege)
Ataraxia (4 Unspent Points)


Build Name: Burning Missiles
Body: Firefly
Shield: Any
Weapon: Salvo
Supermods: Warp Strike, Barrage
Wild Mods: Masochismx5+, Solar Heartx4, Hypermetabolismx2
Skill Trees:
Velocity and Snipe - Warp Strike
Blink (Not Streamline) - Warp Strike
Rapid Fire (Not Siege) - Barrage
Volley (Not Firing Array) - Barrage
Magnitude (Not Charged Shot)
Regeneration (Not Shield)
Hull Strength
Core Shielding (Not Rebuke)
Targeting (Not Homing)

Build Name: Emergency Missiles
Body: Battery
Shield: Amp
Weapon: Salvo
Supermods: Tempest Break, Warp Strike, Apothiosis, Displacement, (Removed Rancor 2.0)
Wild Mods: Death Blossom, Double Tap (late only)
Skill Trees:
Magnitude (*Not Charged Shot, this was changed in 2.0)
Blink (Not Streamline) - Warp Strike/Tempest Break
Shield Cooldown (Not Discharge) - Tempest Break
Velocity and Snipe - Warp Strike
Hull Strength (Juggernaut late only) - Rancor
Strafe - Apothiosis
Kinetic Boost (Not Celestial)
Targeting (Not Guidance)
Rapid Fire
Essence Sap (Not Blitz)
Other Builds
Build Name: Fullscreen Explode
Body: Battery
Shield: Amp
Weapon: Grenade
Supermods: Rancor, Singular Strike, Warp Strike
Wild Mods: Polar Inversion, Double Tap (lots)
Skill Trees:
Magnitude - Rancor, Singular Strike
Hull Strength - Rancor, Singular Strike
Velocity (Not Incendary) - Warp Strike
Blink (Not Streamline) - Warp Strike
Rapid Fire (Not Warpath)
Blast Radius (Not Concentrated)
Core Shielding (Not Rebuke)
Stabilization + Power Reserves
Targetting and Homing
Regeneration Only

Build Name: Emergency Nade
Body: Assault
Shield: Amp
Weapon: Grenades
Supermods: Rancor, Singular Strike, Animatter Rounds, Tempest Break
Wild Mods: Twin Strikex3-4, Polar Inversion
Skill Trees:
Magnitude - Rancor, Antimatter Rounds, Singular Strike
Hull Strength - Rancor, Singular Strike
Blast Radius - Antimatter Rounds
Shield Cooldown (Not Discharge) - Tempest Break
Blink (Not Streamline) - Tempest Break
Kinetic Boost (Not Celestial)
Essence Sap
Rapid Fire Only

Build Name: Explode Forward
Body: Battery
Shield: Any
Weapon: Darts
Supermods: Rancor, Singular Strike
Wild Mods: Heavy Caliber (lots), Propulsive Munitions
Skill Trees:
Magnitude - Rancor, Singular Strike
Hull Strength - Rancor, Singular Strike
Essence Sap
Targeting
Rapid Fire
Candescence Only
Ataraxia (4 Unspent Points)

Build Name: Snipe (Ally + Homing + Warp means no aim) (Slow)
Body: Stealth
Shield: Amp
Weapon: Railgun
Supermods: Tempest Break, Warp Strike, Singular Strike, Apothiosis
Wild Mods: Twin Strike
Skill Trees:
Blink (Not Streamline) - Tempest Break, Warp Strike
Velocity - Warp Strike
Magnitude (Not Charged) - Singular Strike
Hull Strength - Singular Strike
Shield Cooldown (Not Discharge) - Tempest Break
Strafe (Not Power Reserves) - Apothiosis
Ally (Not Evasion)
Interceptor Only
Targeting + Homing
Kinetic Boost (Not Celestial)
Essence Sap

Build Name: Rail Blaster (No aiming once you have homing + warp strike)
Body: Assault
Shield: Amp
Weapon: Darts
Supermods: Warp Strike, Leaf on the Wind, Saturation Fire
Wild Mods: Twin Strike (4+)
Skill Trees:
Velocity - Warp Strike + Saturation
Rapid Fire - Saturation + Leaf on the Wind
Blink (Nor Deadly Wake) - Warp Strike + Leaf on the Wind
Magnitude
Targetting + Homing
Essence Sap
Blast Radius (Not Concentrated)
Stabilization (Not Strafe)
Hull Strength - Last
Core Shielding - Last
22 Comments
Disconnected 12 Aug, 2024 @ 9:07pm 
IT'S RELEASE DAY WHERE IS THE UPDATE YOU SAID YYOU LLLLIAR
(great guide, has guided me to the path of fuckery)
DragonofLegends0315 2 Feb, 2024 @ 4:03pm 
I like how a lot of these are construct based. If you can't fight, let someone do it for you!
ShankMugen TTV 20 Jan, 2024 @ 1:21pm 
Disappointing, but understandable
doemondo  [author] 19 Jan, 2024 @ 4:10pm 
Yup, kinda waiting on release to update when skills etc have gotten more solidified
ShankMugen TTV 19 Jan, 2024 @ 1:25am 
Wait, this guide was last updated two years ago
Durandal 6 Nov, 2022 @ 6:56pm 
are these builds out of date? your first salvo build for example references some things that were 'removed' but are 200% in the game like charged shot or rancor
cVoid 5 Sep, 2022 @ 6:33pm 
Would recommend a Dying Specter build as well, built like Burning Shield but without any of the crash related mods, specter so enemies don't aim at you or use some attacks while you burn them, and usually siphon shield instead for the additional recovery and larger base shield. Bit less mod hungry without investment in crashing so can be more consistent, or go for deflag before hidden power. Easiest way we know of to get past 200 or 300 since a lot of the time you're either standing still or moving very slowly, but takes longer to get there since it doesn't clear as fast.
KingMiner58 27 Aug, 2022 @ 8:10am 
My favorite build out of these is the Burning Shields Alt but i don't recommend Gemini Protocol because if your shield ever breaks, you're dead. Overall though, great guide, some fun builds that are relatively easy to understand.
doemondo  [author] 12 May, 2022 @ 9:06am 
alot of trial and error to find the builds... see what other people recommend, then see what I can pull off :)
AbidNotAHero 11 May, 2022 @ 9:42am 
thank you so much i am trying one by one
How do you came up with build ideas or something