No More Room in Hell

No More Room in Hell

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nms_ransack_upgrade_v3
   
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Category: Survival Maps
Tags: nms
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463.740 MB
9 mei 2021 om 7:13
28 mrt om 6:50
3 wijzigingsnotities (weergeven)

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nms_ransack_upgrade_v3

Omschrijving
This is a fan-made update, not official.

List of changes:
Сhanged the skybox to a darker one.

Now you can make barricades not only at the entrance to zone A, but also on the aisles in the store itself.

Fire extinguisher and welding now have new random spawn point.

Changed and added new props and effects on the street, which would betray a more atmospheric look.

Added a new supply drop point, now the helicopter can drop cargo to where we are being evacuated.

Added 3 mines in the crate, near the military humvee.

The tank at the end will now rotate the turret and shoot in zombie, see screenshots.

Increased zombie gain, now 25 zombies on the starting wave.

If you activate the electro trap in the store, the store lights will start flickering until the trap stops working.

More props were added in the building near the drop, and traces of a military shootout with bandits, (in the official version there were hints of this in the form of corpses of military and people).
Also on the last floor there will be a surviving bandit who will attack player and zombies. It is possible to kill him.

Added new places:
Pharmacy in the building where before the update there was an inscription pharmacy, see screenshots.

In the building above zone A, a hotel is made, the entrance is inside the store. All wooden doors to the building can be broken to get into the rooms, except for the metal door to which you need to find the key.

Added balconies to the building above zone A with a view of the backyard, a convenient position for snipers, see screenshots.

New zombie:

Almost all zombies have been migrated from (brooklyn upgrade).

Zombies with melee weapons start appearing from the 3rd wave.

Zombies with melee huge weapons start appearing from the 5rd wave.

Zombies national guard (normal and with rifles), + FEMA zombie (toxic) start spawn from the 7th wave.



14 opmerkingen
Deep Fried Butter-Pie 19 sep om 11:42 
Would kill to have the special zombies as a mutator mod on its own
Flippy  [auteur] 27 jul 2022 om 1:08 
g_fabolous03 in the plans.
g_fabolous03 26 jul 2022 om 23:52 
Will there be an upgrade version of Brooklyn map?
Papa Sans 10 mei 2022 om 21:52 
even before playing, just reading the change list is like "damn, this is basically nms_ransack2". really great work even from looking at the screenshots:steamthumbsup:
Winter Ranger 6 jan 2022 om 20:33 
Have to say, this is a pretty awesome version of Ransack. I didn't think the extra zombie types would really effect too much, but found myself pretty quickly changing my play style to target zombies carrying weapons first, especially the zombies with M16's. The hostile survivor was a nice touch as well.

Very nice job on this one.
Demobnector 15 mei 2021 om 16:40 
Flippy Alright, thanks for the answer.
Flippy  [auteur] 15 mei 2021 om 16:38 
Demobnector Any model can be made to move and attach effects to it, just the official developers were too lazy, or they did not have many ideas.
Demobnector 15 mei 2021 om 16:28 
Damn this was way too good and better than the original one. How do you make the tank aim to zombies tho?
acrilyk 13 mei 2021 om 2:07 
I added you for some help, please accept it
Flippy  [auteur] 13 mei 2021 om 1:38 
acrilyk Those models that I use have attachment points on their hands, and weapons are attached to them. The weapon is dropped from the env_entity_maker entity that is attached to the zombie, and copies the pre-added weapon to drop to drop it when the zombie dies.