Paper Dungeons

Paper Dungeons

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Paper Dungeon Puzzle Guide Warrior Walkthrough
By Lucifer
An amateur guide going through puzzle mode.
Be warned theres like a bajillion pictures.
   
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Level One: Puzzle Mode
I don't know if theres an actual name for this level so...don't sue lol.

Attack the enemies to the north and south.

Uncover the fog of war so that you heal.

Cut east through the last enemy and take out the boss.
Level Two: Eat Or Be Eaten
So the trick here is that piece of food.

Grab the food and attack the enemy to the south then uncover the fog of war to heal.

Hit the first rock enemy to the north and eat the piece of food we picked up earlier.

With your full health you can safely attack the last northern enemy before moving east.

Attack the two non boss enemies one at a time uncovering fog after each one to heal before attacking the next.

You should have leveled up after the last enemy so you can take on the boss easily.
Level Three: Tough Walls
Alright so to start off grab the book and use its magic to clear the wall to the closest enemy to the east.

Take out the enemies clearing fog of war to heal as you go.

Once all three are gone in the passage be like kool aid man and run into the wall in the picture, you'll heal back up from the fog of war and conserve the remaining mana for the book to fight the bat enemy.


Run through the next wall and uncover fog of war before engaging the enemies.

The last things on the map should be the boss and the power-up, backtrack and run through the walls saving the book for the last wall before the book.

Once you've collected the power-up move west and use the book to open the wall and finish off the boss.

Level Four: Boost Me Up

Start clearing the level one enemies and healing with the fog of war before attacking the level twos. Ignore the boss and level three for now.

Start ramming through walls grabbing the book and power-ups and heal by uncovering fog of war to the east by the boss each time as to not die.

Use the book to open the path to the trapped level three enemy and kill him leveling you up.

With your health and mana restored start opening and ramming walls towards the power-ups.

Once you've collected every power-up on the map head towards the boss and finish it.
Level Five: A Narrow Path

Work your way east until you hit the hallway.

Take out the salamander enemies starting north first picking up the power-ups before you attack the skeleton. Buy the damage boost from the store.

Use the book to connect to the next hallway as you move east following the path. The skeletons will weaken you after each one so during the fight with the last one use the piece of food you have to avoid death.

Once you pick up all the power-ups and the green book, use it on yourself to cure the effects from the skeletons.

Take out the boss.


Level Six: Choose the Right Religion

Run through the wall to the west and turn back east picking up the red book. Use it to open the wall and take out the animated rock enemies while uncovering fog to heal from each one.

Instead of going straight towards the skeletons go back to the temple and use the book on the wall to the south then run through the next wall to access the power-ups.

After grabbing each power-up now you can take on the skeletons. Make sure to heal with the fog of war after each one. You should be able to pick a religion after killing one skeleton now so go and choose Marduck and pick Marduck's net for the damage reduction (I did, im not sure if it matters but theres that title).

Head all the way east and run through the walls both of them to save your mana for the greenbook. Once you have it cure yourself and work your way to the goblin first. Take him out first then attack the level four spider. Walk off its poison and heal with fog of war and repeat with the level five spider.

Now work your way back to the bottom and use the red book to open the walls to the boss.

Finish him.
Level Seven: Wall Layers

Grab the power-up and red book and work your way towards the coin chest in the northwest corner, use fog of war to heal yourself when you need to run through the walls. After you get the coins head south and take out the level one animated rock enemy. Then run through the wall to reach the two level one goblin enemies. Heal up with the fog of war and then take both out leveling you.

Take out the level two animated rock enemy to the north and then take out the level two goblin. Open the wall near the skeleton before taking him out. Make sure you are at full health when you cross into the next hallway.

Take out the bat to the east heal and then the two goblins in the southwest corner healing after each one. Kill the salamander enemy on your way to the greenbook.

Ignore the salamander north of the shop and use the book on yourself and heal with remaining fog of war. Buy a sword and sheild from the shop and kill the salamander before ramming through the wall to the next area.

Collect the power-ups in the south and run through one wall leading to the boss. Heal up again before running through the second wall opening the passage way to the boss. Kill the last skeleton to the north and use the green book to cure yourself again.

Now take out the boss, use the piece of food in the battle to avoid death.
Level Eight: Be Prepared

Clear the path to your north picking up the red book and power-up and defeating the goblin but do not engage the spider. Use your book to open the wall and ignore the spider for now.

Go east and defeat the level one salamander, then go north and grab the power-ups ignoring the bat for now and return south to defeat the level two animated rock and pick up the power-up below it ignoring the other rock.

now run through the wall north of the spider and use your red book to open the room with the green book. Take out the level two goblin and pick up the green book. Ignore the skeleton and return south and take out the spider we previously ignored.

Take out the spider to level up, walk off the poison and then heal with fog of war. Backtrack south and defeat the level three rock use your red book on the east wal and run through the second wall towards the power-ups ignore the level five rock. Also buy a sword.

Now go north and collect the power-ups and blue book. Return to the temple and pick the Marduck religion.

Now sweep every enemy in the north starting with the weakest ignoring the boss and collecting the power-up and mana restore and food.

Heal up and take out the level five animated rock to the south and then return the temple and get Marduck's Will. Cure yourself with the green book and head towards the boss. Make sure to heal with fog of war if you arent at full health.

You can use the blue book along with the mana restores to weaken him before actually attacking, after that finish him.




Level Nine: The Skull

Take out the enemy to the east but not the level four goblin.

Move south eliminating the animated rock and bat and picking up the power-ups before ramming through the western wall ignoring the level two spider. Pick up the red book and food.

Use the red book to open the wall and go through picking up the green book and power-up. Attack the level two goblin to the south.


Ram through the western wall ignoring the other enemies at the southern edge of the map. Pick up the blue book and go through the next wall again. Pick up the power-up and return west to defeat the level two spider. Walk off the poison while healing up with fog of war then grab the Marduck religion.

Take out the level two skeleton and level three salamander so you can buy a sword.

Use the red book to open a wall to get closer to the boss.

Take out the skeleton and salamander on the eastern side.

Ram through the walls north and get the coin chest and buy yourself a sheild. Then take out the last southern skeleton. Cure yourself with the green book.

Take out both level four goblins on the northern edge. Then the animated rock.

Grab Marduck's will and head towards the boss.

Open the last wall and slay the boss.
Level Ten: The Right Order

Ram through the eastern wall because it says so in this guide. (I forgot to pick up the power-up lol)

Head north now and take out the level one goblin but not the skeleton.

Collect all three books and take out the animated rock enemy to the east.

Return back to the room with the shop and take out the skeleton previously skipped.

Return to the room we first opened up and pick up the power-up if you havent already. Head north and slay the spider. Walk off the poison damage and heal yourself with fog of war.

Kill the bat to the north and the salamander to the east.

Go north ignoring the level five spider and kill the goblin and pick up the food.

Head to the east defeating the level three animated rock and picking up the power-ups.

Ram the wall to the south and take the power-up. Return to the temple and take Marduck as the religion and buy a sword.

Clear the northeast room with the level three skeleton and loot the mana restores.

Clear the room south of you then open the wall to the boss with the red book. Take the coin chest and kill the level five spider we ignored at the beginning.

Return to the store and temple and buy a helmet and sheild and take Marduck's will.

Drop the boss.
Level 11: Multiple Choices

Take out the enemy to the west. Ignore the skeleton.

Grab the food and red book and ram through the north wall. Grab the power-up and kill the goblin to the west.

Take out the spider and walk off the poison heading east to collect the power-ups.

Kill the two tevel two animated rock and salamander near the middle of the map and pick up the power-up and green book.

Return to the center and eliminate the skeleton previously ignored. Cure yourself afterwards with the green book.

Run through the wall to the shop and buy a sword.

Take out the rock near the temple and then the salamander to the north.

Clean out the rest of the map and heal up with remaining fog of war. Start opening the walls to the boss, buy a shield and take Marduck as your religion.

Defeat the boss.
Level 12: So Poisonous

Cut west and take out the level one bat.

Take out everything that isnt a spider and pick up books and power-ups.

Use the red book to open walls to avoid the higher level spiders to reach spiders on your level.

Take out all the level two spiders, make sure you walk off the poison and conserve fog of war to heal back up each time.

Kill the two level three spiders to the north and walk off the poison carefully using the fog of war to heal.

Buy a sword and take the Ishtar religion this time. Finish off the rest of the spiders. Carefully walking off the poison.

Clear an opening to the boss and if you ran through the wall like I did, use the fog of war to heal yourself.

Finish the boss and the level.
Level 13: Dig'em Out

Grab the red book to the south and open the wall. Attack the enemy on the other side.

Use the mana restore to use the red book on the eastern wall and defeat the bat.

You'll be ramming through the walls to the south so make sure to heal with fog of war, ignore the spider for now.

Use a mana restore and open the passage to the east for fog of war. Heal up a little bit then run through the wall south of the trapped level one bat. If you run into the wall west of it you'll die make sure its the southern wall.

Backtrack and heal up before fighting the bat. Then run it down and head north.

Use your mana restore to use the red book again. Open the wall east of you and defeat the spider behind it. Walk off the poison carefully, fog of war is now getting scarce. Make your way to and pick up the power-up

Now take care of the spider to the south we ignored. Use food to stay alive.

Go north and pick up the two pieces of food and take out the skeleton.

Use the red book and open the passage east. Clear it out and loot the power-ups.

Work your way northeast using the red book and running through walls and healing with the fog of war. Pick up the mana restore and ignore the skeleton.

Use the mana restore and open up the wall to the spider. Take him down and then return to the skeleton and kill it.

Use food and run through the wall and fight the skeleton on the otherside. After it dies cure yourself with the green book.

Take out the rock and go the southern edge of the map and use the red book to open a path towards the boss. Ram the last wall and heal up with fog of war.

Kill the boss.
Level 14: A Large Corridoor

Ram the wall to the salamander heal up and take out the level one spider. Walk off the poison and heal up again. Ignore the rock and level two spider.

Take out the level one salamander and animated rock in the corridoor. Return back to the starting room and take out the level two rock.

Heal up and attack the spider. It will leave you near dead and poisoned so eat some food you picked up earlier and then look the rest of the corridoor. Use the red book to open the northeast room.

Grab the Marduck religion and attack the level two skeleton. Cure yourself with the green book and go loot the northeast room and kill the level three rock.

After looting the northeast room kill the level three bat in the doorway to the northwest room. Buy yourself a sword and shield.

Purge the rest of the map and use the red book to open a path to the boss.

Defeat the boss.
Level 15: Cleansing

Attack the spider and walk off the poison using the fog of war to heal yourself.

Enter the western hallway and kill the level one skeleton and bat. Loot the food and power-up.

Kill the level two spider and walk off the posion using the fog of war to heal. Open the eastern wall at the end and run through the southern wall to attack the spider. Walk off the poison and heal with fog of war.

Run through the wall to attack the level two salamander. Heal yourself with fog of war to avoid death. Grab the Ishtar religion.

Work your way north to the level three bat and kill it, then go down and open the wall to attack the spider. Walk off the poison and heal then attack the skeleton.

Grab the green book and cure yourself then go to the shop and buy a sword.

Smash through the wall with the salamander and defeat it, claim the blue book to the south.

Go through the wall for the coin chest and then back to the shop for a shield.

Kill the boss.
Level 16: Grab Those Books

Take out both bats at the starting area ignore the level four goblin.

Move out to the hall and kill the skeleton. Ram the wall north then east to grab the red book. Run through the wall west towards the salamander and defeat it ignoring the goblin and skeleton for now.

Go back to the temple and grab the Marduck religion, head north and kill the animated rock, heal back up and run through walls and use the red book to reach the other side of the map and the green book for food.

With the food you will now be able to fight the skeleton. Use the food during the fight to escape death.

Kill the two goblins previously ignored.

Run through the wall and defeat the level three bat. Head north and defeat the animated rock and run through the wall towards the shop. Buy a sword.

Return to the level three skeleton at the south and slay it. Grab Marduck's will. Then work your way east. Slay the skeletons behind the walls and heal.

Once you slay the northern level six skeleton and run through the wall, cure yourself with the green book and heal with fog of war.

Clear out everything to the south except the level eight.Then go north and open the wall with the red book.

Slay the level seven monster and return to the store and buy a shield.

Go to the western edge and open the wall to the level five bat with the red book, slay it.


Kill the other two enemies.

Return to the temple and cleanse yourself.

Return east and defeat the level eight creature in the doorway.

Turn south and defeat the level 10. Heal afterwards.

Clear out the last two enemies at the south.

Buy a helmet and return east and slay the level 11 enemy.

Head north and defeat the enemy in the northwest corner.

Cut east and take out the remaining enemies and loot the power-up.

Open a path to the boss and finish the dungeon.
Level 17: At Crossroads

Take out all the bats in the room and take the red book.

Use the book to open the first wall north then clear the passage and run into the wall west to open the next room. Heal up and open the north passage with the power-up.

Backtrack and kill both level two rocks on the west and east hallways.

Cut a path to the temple killing the salamander in the way. Choose Marduck.

Cut east and grab the power-up.

Go southwest towards the green book, running through walls and killing the salamander in the way.

Go east and slay the animated rock and salamander enemies and claim the blue book.

Kill the spiders in the northwest, southwest, southeast and northeast rooms. Walk off the poison and heal off fog of war.

Take out the spiders to the east and west of the center.

Get Marduck's Will from the temple.

Go east and kill the level six skeleton.

Return west and open the walls with the red book and defeat the enemy behind it.

Go southeast and do the same.

Cleanse yourself.

Then kill the enemy.

Head south and repeat.

Go northwest and repeat.

Go southeast and repeat.

Cleanse yourself.

Go northeast and grab the power-up.

Kill both enemies on the west and east edges of the dungeon.

Continue sweeping up.

Continue sweeping.

Cleanse.

Kill the last non boss enemy and cleanse yourself again.

Open the path to the boss and end it.
Level 18: A Hard Start

Kill all three bat enemies east of you.

Work north running through walls and healing with fog of war to make your way to the shop.

Take out the remaining level one enemies and buy yourself a sword.

Push east of the shop to loot the red book and other items.

Swing back down and take out both level three goblins.

Buy a sheild then take out the two level four enemies south of the shop.

Use the red book to access some fog of war to heal yourself.

Return to the shop and buy a helmet, then cut east and use the red book to open the wall to conserve fog of war.

Take out the level five animated rock and use the red book to grab the green book and power-up.

Take out the remaining level six salamander and skeleton. Cure yourself with the green book afterwards.

Gain access to the western part of the map by running through the wall.

Take out the gnoll north of you.

Kill the scorpion and cure yourself with the green book immidiately after to avoid death.

Push north for the power-up.

Take out the level nine enemy, ignore the level ten bug and open the wall with the red book.

Take out the level nine to the east first, cure yourself with the green book, heal and then attack the level ten to the west. Continue to ignore the bug.

Run through the wall here to grab the mana restore.

Cure yourself with the greenbook before fighting the scorpion.

Cure yourself after each battle with the three scorpions as you work towards the blue book.

Return north and take out the level ten bug we ignored.

Now we just clean house.

Cure yourself before fighting the scorpion.

Cure yourself after fighting the scorpion.

Use the red book to open a path to the boss and use the blue book with mana restores to deal damage before attacking.
Level 19: Pumpkin's Land

Follow the path and eliminate every level one enemy along the way.

Take out the level twos should level you to three, clear the room and the level three goblin in the wall before continuing.

Take out the level fours ignoring the level six giant bat.

Ignore the level eight mosquito bat and take out the level five goblins. Return to the level six giant bat and kill it.

As you head west start ramming a path through the walls to the power-up and boss. Heal with fog of war.

Start clearing out the level six goblins ignoring the level ten mosquito bat.

Return to the level eight mosquito bat and kill it. (I missed a goblin)

Go northwest and kill the level seven gnolls. Ignore the level 11 mosquito bat.

Return to the level ten mosquito bat and kill it, then do the same for the level 11.

Purge the last area and head to the boss.

Finish the level.
Level 20: A Messy Place
Messy doesnt even begin to cover this level of my guide lol, please bare with me.

Cut north taking out the level ones.

Work your way southwest towards the level one animated rock, pick up the red book, mana restore and power-up along the way.

Take out the level two spider to the north and walk off the poison. Heal back up from the fog of war.

Turn south and kill the level two skeleton.

Continue south and use the red book to reach the next level two skeleton.

After dispatching it, move towards the green book, use the red book to open the wall.

Return to the temple to the north and take Marduck as your religion.

Head west and defeat the level three salamander blocking the doorway.

Loot the room.

Cut down the level three skeleton to the southeast.

Open the wall with the red book and buy a sword from the shop. Use a mana restore and cure yourself with the green book.

Return north and defeat the level three spider. Walk off the poison while healing with fog of war to avoid death.

Head south and take out the level four animated rock and level four spider.

Take out the level four skeleton to the west. Cure yourself afterwards with the green book.

Return north and take out the level five enemy northwest of the temple. Then grab Marduck's Will.

Kill the level five skeleton to the south.

Backtrack to the shop and take out the salamander to the south and buy a shield. Then kill the level six skeleton.

Go north and kill the level six giant bat.

Head southwest and kill the three level sevens. Cure yourself with the green book afterwards.


Now take out the two level eights on the south side of the map.

Kill the level eight and nine on the north side.

Use the red book to kill the level nine mudman.

Return to the southwest corner and kill the level nine, ten and eleven in that order. Then kill the level ten northwest of the group.

Cut north and kill the enemies and take the treasures. Then kill the last level 12 mosquito bat. Go buy a helmet.

Kill the boss.
Level 21: The Pyramid

Ignore the level one animated rock and take out the skeletons on both sides grabbing the power-ups.

Breech into the next passage and grab the two power-ups. Ignore the skeletons for now and go cure yourself at the temple choosing Marduck. Then kill the level one animated rock.

Run through the walls into the next passage way, ignore the skeletons and grab the two defense power-ups.

Work your way to the chamber with the cluster of level one goblins, use your red book to conserve health and heal as you go. Then kill all the level one goblins ignore the skeleton.

Return to the temple and take Marduck's Net. Kill the weakest pair of skeletons and cure yourself with the temple and repeat.

Start clearing the passage ways of all skeletons. Cure yourself after every few to avoid major stat drops.

Start killing the weaker zombi as you progress along.

Clear a path to the southern temple and cure yourself after youve dispatched the southern zombi.

Clear the eastern side.

Use the red book and take out each zombie inside the walls.

Cure yourself and take out the remaining zombi around the boss. Cure yourself afterwards.

Kill the boss.
Level 22: Hard Reach

Clear the level ones while healing with fog of war and then take out the level two giant bat.

Run through the wall to get the red book, dispatch the level two bat and ignore the level three spider. Then make your way north using the red book and run through a wall.

Take out the level two bat to the north, grab the green book and return to kill the level three spiders. Use the fog of war to heal out the poison.

Break through the wall and kill the skeleton north of you.

Turn south towards the store and cure yourself with the green book and take out the skeleton. Buy a sword afterwards.

Break into the room northwest and kill the skeleton.

Grab the mana restore in the next room and use it to cure yourself with the green book.

Go to the northeast corner and take out the level four skeleton. Start opening a path to the blue book.

Return and take out the level five salamander and animated rock. Cure yourself with the green book.

Head northeast and take out the level five skeleton. Cure yourself again then take out the level six skeleton.

Run into the room with the level six giant bats and take them out. Then open a path to the level ten scorpions and heal back up.

Enter the room with the blue book and defeat the mudman guarding it.

Buy a sheild and helmet and open up the path to the room south of the blue book. Cure yourself after the scorpion to avoid death.

Clear out the rooms west of you and work north.

Now backtrack to the opened room with the level ten scorpions. Carefully cure yourself after each one and then engage the next. Grab the mana restore and the power-up in the boss room after.

Weaken the boss with the blue book before you go in for the attack.
Level 23: A Distant Boss

Take out all the enemies in the room.

Breech northeast to get to the level two salamanders and pick up the red book.

Then go towards the level three giant bats and pick up the green book. Buy a sword afterwards at the shop.

As you kill the first spider, use the green book to cure yourself and then heal with fog of war. Use the mana restore to cure yourself after the second spider and open passage towards the animated rock cluster for extra fog of war. Continue killing spiders and pushing towards the east.

Loot the coin chest and buy a sheild and helmet.

Now clear the animated rocks and push for the loot room for power-ups.

Now do the same for the eastern side. Press north and clear out the small room with the zombi.

Buy mana restores and use the red book to reach enemies deep in the wall. Ram through early if you have to but save your health for the enemies within.


Now we work towards the boss. Ignore the mana restore to the east.

Finish him.
Level 24: A Poisonous Path

Clear the room starting with level one enemies then level two enemies. Pick Ishtar for your religion.

There arent any book in this level so you'll have to breech through walls, so head southwest towards the room with level two goblins. Clear the goblins first then spiders, walk off the poison while healing then kill the animated rock.

Grab the next ability of Ishtar then head northwest and clear the room the same way. Goblin first, spiders second, walk off the poison and heal then the animated rock.

Turn east and clear the next room in the same manner with mudman last.

Breech the southeast room and clear it, goblins first, spiders, heal back from the poison then the mudman.

Purge the last room of level five spiders and heal up before going to the boss.

Drop him.
Level 25: Spells At Will

Clear out the starting room and head east, heal out the poison from the spiders.

Turn west and open a doorway by runnthing though it by the level 3 goblin. Save your mana for the green book after you defeat the spider.

Defeat the three level three goblins.

Take out the level four giant bats first, save the level four skeleton for last. Work your way towards the chests of coin to buy armament.

Buy a sword, sheild and helmet along with several pieces of food.

The two salamanders on the east and west side require food to be used in the fight to stay alive. The level five animated rock does not. Take out all three. Open passage to the boss and loot the two coin chests to the north, ignore the mudmen for now.

Now take out the three level seven mudmen.

Now for the level eight mudman.

Take out the level eight mosquito bat to the west then the level nine mosquito bat to the east.

Kill the two level nine homunculus to the north.

Now the three level ten mudmen.

Finally kill the three level 11 mudmen and the two level 12 homunculus.

Use the blue book to weaken the boss as you finish him.
Level 26: Find Your Next Target
There is really nothing hard about this map, just seek out enemies your level and take them down, pick up power-ups along the way and buy a shield sword and helmet. Use the green book to cure yourself after you fight zombies, ghosts, spiders and scorpions.

At level 13 you will need food to win against this enemy or else you will die from the poison. Eat during the fight and cure yourself of poison afterwards.

The level 20 boss and a level 19 will be last two monsters outside your level on the map, take the level 19 first, heal up and fight the boss.

Level 27: Double Boss

Grab the red book south of you and cut east through the level ones do not attack the level two animated rock yet, use the red book at the end to open the wall to the store before turning west.

After killing the salamanders you should be level two, now you can safely attack the level two salamander and animated rock. Grab the chest of coin and buy a sword and sheild.

Go east and ignore the level three animated rock. Focus on getting the next book and the power-up. Then return west and do the same, this time attack the level three salamander. After killing it you should level up, now you can take on the level three rock east of you.

After the level three rock go north and take down the level four goblin in the enclosed room with two mana restores. Take out both level four rock and salamander to the east and west afterwards.

Now focus on the level five rock and salamander in the small rooms. Use the red book to gain access to them. After that buy a helmet from the shop.

Now run into the wall to open a path to the level seven homunculus. Use your blue book before you attack or else you'll be outmatched. Heal up and use mana restore and do the same for the far western level seven homunculus.

Take out the level seven mudman and then the level eight homunculus.

Proceed to claim the lives of the level eight mudman and the level eight mudman to the far east.

Clear out the level nine homunculus and mudman but ignore the level 11 zombi.

Use the red book to open the walls and take out the level ten homunculus to the far west first, then the level 11 near the center and finally the level 12 inbetween.

Turn east and kill the level 11 mudman and level 12 mudman using the red book to open the walls.

Now take out the level 11 zombi and cure yourself afterwards.

Take out the level 14 ghost in the center and cure yourself then the level 14 to the east and west.

Take out the remaining non ghost enemies and non boss enemies. Use the red book to open the walls.

Finally its a straight shot up the center as you take out each ghost, cure yourself afterwards and open the walls with the red book. Buy a quick heal from the shop for the boss fight.

The western boss is slightly easier so hit it with a blue book and finish it off. Heal during the fight with a quick heal to avoid death.
Level 28: Strong then Weak
This level is really not so bad. Just hunt enemies at your level, they're quite scattered so you'll have to travel the map. Avoid the ghosts you don't even need to fight them to win.

Go out of your way to pick up power-ups as you'll have to challenge higher level enemies. As long as your strength and defense are stronger than theirs and your health is full you should win.

You'll have to fight the level six goblins now, don't worry as long as you've been picking up power-ups you can take them one on one.

Take out this level seven gnoll after the goblins and loot the power-up behind it.

Now you should be strong enough to take on enemies in the southern part of the map. Go a little further north and take out the level 11 gnoll.

Now we'll sweep from the east side of the map to the west.

Really use that fog of war to heal yourself to take on higher level enemies.

I missed a werebear there but keep going west now, ignore those ghosts.

Now kill everything on the map except the ghosts.

Run through the wall south of the boss and heal back up before attacking him.
Level 29: Buried Alive

Never has the first few moves been so critical to your survival. Take out the east and west goblins but do not move east, save that precious fog of war. Move west and take out the north and south goblins. Then move back to your original spot and take out the goblin south of you only. Then move west and take out the north and south goblins and ram the wall open.

After every level one goblin is gone carefully heal and take out the level two goblin in the room and the one in the hallway.

Break into this empty hall and return back to the infested one. Take out the level four goblin north and south of you and carefully heal each time as to not waste the fog of war.

Use the empty hallway to heal as you dispatch the level fives carefully.

After two level six goblins fall from the north and south, make for the small room with the level 10 gnoll and piece of food. Ignore the gnoll and grab the food.

Heal up and ram the western hallway open giving you a new source of fog of war to heal. Finish off the level seven gnoll to the north.

Now you can take out the level eight gnolls.

Its far from over, cut down the remaining gnolls in the hall ignoring the level 10 gnoll in the east and ram through for the piece of food to the northwest.

Eat the food and run through the walls here to get to freedom. Buy a sword, shield and helmet.

Return east and finish off every gnoll left, then turn north and kill the mudman and homunculus but ignore the zombi. Now turn south and follow the hallway.

Make your way to the power-ups in the wall by running through them from the south.

Finish off the mosquito bat and the homunculus to the south and push east. Ignore the ghosts.

Clear out the area north of the shop but don't go too far up the hallway yet.

Power through those walls like the kool aid man and get those books.

Now that you have the green book, go back and kill the zombi and ghosts and cure yourself after each one.

From the southeast store head up and use the red books to access the enemies. Kill them all but ignore the ghosts until theyre the last ones.

Sweep the remaining ghosts from the area and cure yourself with the green book after each time.

Run through the wall and use your red book to reach this last power-up. Kill the last non boss enemy and go back to the shop to buy a quick heal.

Make sure to cure yourself before the battle starts, you'll need to use the quick heal in combat to avoid death.
Level 30: Poison & Weakness

Eliminate the giant bat and skeleton and use the red book to open the wall. Run through the second wall to access the green book.

After healing return to the level one goblin and finish it off. Use the red book and run through the wall to reach and kill the giant bat to the south. Grab the power-up to the west and then head east killing the spider.

Grab the power-up before engaging the spider to the north.

Heal back up and run through the wall and get the Ishtar religion from the temple. Then run across to the shop and buy a sword.

Cut south and kill the level three spider and the two level four skeletons. Cure yourself after the skeletons.

Now finish the enemies to the north. Make sure to cure yourself and grab another Ishtar blessing.

Turn your attention east and defeat the spider then skeleton then zombi. Cure yourself afterwards and buy a shield.

Push through the scorpions and cure yourself with the green book to avoid death by poison and make your way to the eastern temple.

Take out the last one to the north and return south to deal with four level tens.

Cut through them and go buy a helmet.

I went along the eastern edge to take out as many level one spiders as I could curing myself with the green book. However I gave up after I was depleting fog of war across the map so I went towards the zombi room.

After killing three zombi I opened this room for fog of war to heal before i resumed the path.

The four enemies in the next room are poisonous so cure yourself after each fight and heal up.

Take out the two level 14 ghosts and level 15 ghosts ignore the level 19.

Same deal, poisonous enemies, use the green book to cure yourself after each fight and heal up.

Clear out the remaining ghost enemies and heal and cure yourself. Buy a quick heal from the shop.

Move to vanquish the boss. Use a quick heal during the fight to avoid death.
Level 31: Green Nightmare
The trick to this level is the Ishtar religion and chicken legs. Lots and lots of chicken legs.

Start killing the level one giant bats and eventually you start picking off the level two spiders.

Pick the Ishtar religion and work your way to the shop to buy a sword.

Now take care of the level three skeletons and cure yourself with the temple before you move onto the level four rocks.

After the rocks are all vanquishd you should be level five, so now you can pick off the salamanders except that level six one and a level five bat on the west. Buy a shield.

Once you're level six start attacking the level seven gnolls. Get another Ishtar blessing and after that go ahead and kill the level three dragon. Be careful as it has a lingering effect that harms you so walk with the fog of war to avoid death. Buy a helmet.

Hug the western edge and avoid the level seven dragon for now, cure yourself after you dispatch the zombie and avoid the ghost. Then kill the level one dragon in the corner and loot the many chicken legs. Turn east and start looting smaug's cash stash.

Work on taking out low level enemies in the walls and then push east and start clearing the homunculus.

Now push into the northeast corner and cure yourself using the temples once you fight the zombi. At this point you'll have a large amount of money so buy chicken legs and a quick heal.

Work south towards the southeast corner where a dragon is guarding a large amount of chicken legs.

After he is dealth with, go back and clear out any enemies near your level before attempting to engage the eastern cluster of poisonous spiders. Heal up using chicken legs and remaining fog of war if there is any left.

After the map is clear make sure you stock up on chicken legs and a quick heal.

Use the quick heal and EVERY chicken leg you have in the fight. You should win and beat Puzzle Mode. Provided you could follow anything I put here.
1 Comments
Nimmy 3 Sep, 2017 @ 9:42am 
I have a problem with map 29 (Buried Alive). My warrior has only 28 HP at level 3, not 30 HP as in your screenshot. This makes it impossible to kill the lvl 4...