Kritika:REBOOT

Kritika:REBOOT

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Krithika Reboot: Beginner/Returnee Guide (post 75)
By kissblade
Newbie/Returnee Guide Updated(5/3/2021)
   
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Introduction
Introduction
Important: For the most recent updates to this guide, please check the official discord's community guide version as I made updates there.

Hello, Chillmist here to bring you an updated version to the Level 70 Ktk guide found here. I recommend still taking a look over that specific guide to understand the mechanics of the game if you’re new but I will primarily be focusing instead on general advice on how you may map out your KtK journey.


Lets get started.

What class should I play:
As of 5/20/2021, I would recommend HongRyoung or Blader => Blade Dancer. Both are fairly easy and strong enough to clear content without difficulty. Blade Dancer is also among the highest DPS class so it will scale well into late game. While people will tell you, “every class is viable”, this is only true in that gear can get you past everything. But certain classes are definitely stronger than others. Feel free to ask the official discord on opinions for class tiers as I will not provide them here.

Costume options:
Head: Critical
Face: Crit Damage Bosses (late game)
Collar: doesn’t matter
Hands: Attack Speed
Chest: [Advanced] Dmg
Back: Crit Damage
Feet: Damage Rate
Legs: [Boss] Dmg
Waist: Crit Damage

First Steps:

Once you have experimented with a few classes, decide on a class for your main. Join the official discord: https://discord.gg/jUXYjTjd so you have access to questions and answers.

The next thing to do is to find “Parallel Labryinth” in Windy and reach the highest level you can. Then, you repeat lvl 1 till you have enough points to allocate and equip three skills. This will give your character a noticeable bump in damage. An example of this workflow is suppose the highest level you can reach in Parallel is 50. You reach level 50, and then repeat level 1 till you have 50 points in three skills. The skills you choose to boost are character dependent. You can follow a guide for this or experiment yourself on what your style is. Note, you can only enter 5 lab attempts a day freely, with each labs giving you 3 skill points to spend. Only attempt to increase the points till the threshold where 100% increase is no longer guaranteed. Shall you need spiritual Orbs for entries, Conquest (Timespace level for quickest) and Great Hall of Abyss (Manafell unlimited dungeon) are your best options.
Economics and the Rest
Economics:

In order to further increase the power of your characters, you must invest gold. As a result, I will try to layout a general “principle” of economics of Krithika to make this guide as scalable and patch proof as possible.

An initial consideration, income in Krithika grows exponentially. In other words, it is very much a “rich get richer” effect. As a result, to “jump start” your progression, you can consider an investment of cashpoints. Even the modest 1000 discounted pack can be converted to a fair amount of gold for beginners to accelerate their journey. When choosing to invest via cash points, make attention to the Gold Auction value (you can sort by ratio) versus what you can instead buy from the cash shop that can be sold on the auction house. The “usual” rule of thumb is to look at the “Keys” gambling bundle versus gold auction to weigh which is superior investment.

Even if you choose not to do this, don’t fear. While it’s true, high CP are likely making something like 500x your daily income, they also are spending 500x for the same marginal gains you would need to invest in developing your character. In other words, if you were both to plot your growth curves, eventually you will both converge to similar strength over time.

So how does the market forces of Krithika work?

Quite simply, “low CP” players sell to “high CP” players. Once you understand this property, you will recognize what to sell independent of patch.

Currently the “standardized” units to sell are Blue/Red/Green/Gold stones as they are always used in different ways. In addition, Bluish Crystals are also desired. These form the bread and butter of your convertible currency. It is more advisable to sell in denominations rather than units, typically 9999 of a Blue/Red/Green stone and say 500 or 1K for Gold.

Acronyms to note:
RK = Revengeful Knights (a dungeon in Dimensional Library)
MBF or BF = Memories of Battlefield (another dungeon in Dimensional Library)
Woods = Ultimate Stage in Evergreen

To farm these efficiently, there are two main avenues:

Purchase/trade RK runs on characters and sell excess per week. Purchasing a run entails paying the cost of a run (typically the gold stone total of the run) to a runner who will carry the run for you. Often you can join a guild and find free runs instead of paying.
Farming solo dailies that you are strong enough to run. (will give more detail on this below)

Of the two, the first is very efficient but certainly very dull.

However, to make sure you are maximizing your gains, the recommendation would be to make sure you run daily:
2x Ultimate stages in Evergreen
2x Dimensional Library (4 if doing RK/BF)
5x Sun Shrine in Manafell, 5x Moon Shrine in Manafell

I consider these the most consistently useful “daily limited entry” dungeons to run per day to maximize income. Additional time can be spent either in the unlimited Abyss Hall or Conquest or making a new character to rinse and repeat. Note, if you’re playing mostly “self found”, Belladonna is usually a very do-able dim lib daily you hit 75 with a myth set. (2m CP or so)

How to Grow Your Character:

Investment in your character can go through many different vectors. Each will show signs of diminishing returns so I will simply lay them all out here accordingly in order of roughly how often you will do the activity:

Enhancement of gear (specifically weapon and accessories)
Card Collection (account boost)
Pet Collection (account boost)
Enchanting/Soul Gems for your Gear
Rolling Stats for your Gear
Transformations (account boost)
Mounts (account boost)
Crests
Titles/Emblems

In addition to this, there are “easy to cap” details for a character to consider including:
Maxing Etherforce for all orbs
Rare costume + rare sides + full legend wappens
Soul stone collection

To keep this short without overwhelming you with information, please look for auxiliary guides or simply ask in the official Krithika Discord for details on these systems.

A recommendation I will often give is, once you’ve secured you Myth gear > invest in rare costume > invest in a Brei (best legend pet) > Fart Bomb Emblem > Enhance your myth gear & reroll the weapon & accessory stats as a general progression guideline.

In addition, I recommend you join a relatively strong guild and participate in the World Boss runs each weekend if possible. The coins from it can be invested in purchasing the Level 13-15 Title which should give a very strong boost to your character once equipped. (once again, ask in discord for more details of how this works)

Gear Progression:

The most “standard rule of thumb” is to +17 enhance the tier 4 myth gear for your “main character”. And then enhancement transfer using secrets of transfer to a t5 set (crimson or peru, map out the costs accordingly at a given time to decide which is more frugal) and evolve the t5 either immediately or over time to t6. Generally speaking, if the plan is not to evolve, then Perumagian/Ancient T5 gear is a better “breakpoint” than Crimson as they give class specific bonuses out of the box.
For secondary characters or “alts”, generally only the weapon (and sometimes accessories are enhanced to 17) and similar transfer/evo process occurs.

Good to “do’s”

White scrolls from monster summons are typically worth buying. Often as a new player, you can find a group where you will all pool your white scrolls together as a party and as a result, enjoy a good ROI of materials that will assist in your character progression. As you get stronger, eventually you will move on to other scrolls but at that point you no longer need this guide.

Raids:
Most are not worth doing with the exception of raid 4 for the title set.

If you are high enough CP to consider raid 5 or raid 6, you will usually be able to make your own judgment call on whether it’s worthwhile.