Total War: WARHAMMER II

Total War: WARHAMMER II

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Nanu's Skaven Tweaks- SFO
   
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Tags: mod, Overhaul
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1.038 MB
1 mei 2021 om 17:30
11 mei 2021 om 8:10
3 wijzigingsnotities (weergeven)

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Nanu's Skaven Tweaks- SFO

Omschrijving
This is just a submod that makes nanu's skaven tweaks balanced with sfo

Compatibility:
This mod is compatible with every mod that is compatible with the base mod.



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PLEASE READ:
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I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586

Special Thanks to:

-I also want to give the names of my patrons that helped so much in modding no matter what happened to me or my mods! It's an honor to know them and I wanted to share their names to say a big thank to them again.

TheSchnipp


Jakub Binczewski


Sinado


Jalquette


Thomas


Ryan Dwight


Jordan Jie Jessamine


GenericBadGuy6


Coby


Kevin Gable


Levin Saber


matrdrake87 .


Georg Virklund


EonTheLylf


Susurrus47


Milan Satala


MajorKill


JustaGuy


mIEch77


Mr Whoa


Gunnar Olafsson
I couldn't do the mod without them
13 opmerkingen
Reece 4 jan 2022 om 15:02 
Does this still work for anyone? when i run nanu+sfo its fine but with all 3 it crashs at ~30% loading bar for me
Flamboyant Schemer61  [auteur] 17 dec 2021 om 15:44 
hmmm... this submod should be ok but I'll check it after I finish my other submod updates everyone dont worry!
Falk 28 okt 2021 om 8:36 
And this doesn't work on multiplayer. We ran into a sure crash on the turn 10s end turn
Falk 27 okt 2021 om 7:23 
Warlocks seem to be unable to cast spells without the mod configuration tool
Deviant 11 sep 2021 om 8:32 
Update "Silence and Fury" - mod works (Use KMM).
Compatible with "SFO: Grimhammer II - Battles Only".
But there are flaws. For example: incorrect or missing attack modifiers for Tretch and Queek mounts.
Flamboyant Schemer61  [auteur] 8 mei 2021 om 17:27 
ohh thats great!
Nanu 8 mei 2021 om 14:22 
it should already add them, i use vanilla unit sets to apply the ability. as long as other mods are set up correctly it will add the abilities to modded units
Flamboyant Schemer61  [auteur] 8 mei 2021 om 10:27 
I'm working on tanit's huge unit mod of men and monsters sfo submod rn. When I finish it, I'll make a small compatibility btw that and this mod which will also add nanu's abilities to the added skaven units in vanilla
Nanu 8 mei 2021 om 5:42 
The option doesnt exist currently, it requires scripting and I havent gotten around to writing out that scripted part yet