RimWorld

RimWorld

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[Legacy] Frontline - Trenches (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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9.747 MB
29.4.2021 klo 11.03
16.6. klo 14.08
13 muutosilmoitusta ( näytä )

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[Legacy] Frontline - Trenches (Continued)

1 kokoelmassa, tekijä Mlie
Mlie's resurrected mods
973 luomusta
Kuvaus

Update of Wuergers mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1545180996
with permission
If you like the mod, show the original author your appreciation here[ko-fi.com]

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the new version of this mod here.
This version will not receive any further updates.

- All guns should now show range when placed
- Fixed some icon and blueprint size-differences
- 1.0 version should have the correct rotation of the turret
- Added the CE-patch into the mod CE-patches now included in the main CE-mod instead
- Chinese tanslation by 赤光的宣言



[dsc.gg]
[github.com]


The popular Mod-pack, focussing on the defense of your colony is out now: FRONTLINE! Of course, all of them can be used as a stand-alone (with one exception: FRONTLINE - Additional Guns needs at least FRONTLINE - Trenches or FRONTLINE - Bunkers)

=====Changelog V.3======
- Fixed Bug: Scherenfernrohr is now deconstructable and relocateable
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2======
- lowered aiming and cooldown time of PAK to improve it
- Fixed Bug: Enemys won't spawn with MGs during raids
- Fixed Bug: Scherenfernrohr now has a Thingclass by itself
======================

=====Changelog=====
- adjusted volume of mgs
- mgs now buildable under roof
- mgs now need ammo (machine table)
- adjusted accuracy of pak and mortar
- adjusted pricing of ammunition
- raised cooldown of mgs
- lowered damage of mgs
====================


This portion is the known trenches mod, including:

-Two types of trenches. (provides 80 % cover. Very vulnerable to explosions)
- A ladder for leaving your trench faster. (provides 60 % cover)
- A "Step", so your people can "reach" nearby machine guns. (not needed, just for optics. Build your machinegun with the interaction-cell FIRST! - provides 60 % cover)
- A new type of sandbags (only need cloth for construction instead of steel, but only provides 50 % cover)
- Razorwire for defence (deals no dmg but slows down your enemy)
- Floorings: Trench Tiles, Trench Dirt and "No man's land" (slows down people by 28 %)

- 3 new machine guns ( MG 08/15, MG 34, MG 42), with or without sandbags. Now Ammo needed
- A mid range mortar (needs ammo). Fires rapidly, but has a small detonation radius.
- A Howitzer (needs ammo). Deals more damage and can reach every point.
- An Anti-Tank gun (PAK, needs ammo). Deals immense damage (No detonation! It's just AP-Ammunition), but takes long to aim and reload. Added in to have a powerful defence against Centipede.
- A "Scherenfernrohr" - special optics to improve the accuracy of your Howitzer and AT-Gun.

New and updated sounds (explosions, incoming missles, mg-fire), mostly extracted from actual wartime recordings.
This mod should be safe for existing save-files.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


71 kommenttia
Mlie  [tekijä] 16.6. klo 14.09 
Mod re-relased for 1.6, see info in the description
Mlie  [tekijä] 12.1. klo 22.34 
@ChenLongMaster97 The guns should work the same way as any other mannable gun
ChenLongMaster97 12.1. klo 18.25 
Is the machinegun accuracy affected by the pawn's skill manning it?
Sweaty Leech 26.12.2024 klo 11.05 
huzzah 1.5!
kazimir the folf 29.7.2024 klo 6.13 
thank you for reviving so many mods mlie
Aster 18.7.2024 klo 18.17 
Still my favorite mod for artillery, thanks for keeping it alive! The sounds are fantastic.
Mlie  [tekijä] 15.7.2024 klo 22.39 
@Space Lord I think they are just for show.
Space Lord 15.7.2024 klo 16.19 
Loving the mod but have 1 question. Do the bunker roofs have a purpose or just to look nice?
Mlie  [tekijä] 6.5.2024 klo 12.09 
@Hexatron Should look better now
Hexatron 5.5.2024 klo 21.44 
As mentioned in the frontline bunkers one, the research coordinate thing is the same with this one here - but it works as is, so just put it on some sort of back log when you get around to it. Was meant more as a notice.