Cities: Skylines

Cities: Skylines

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Sydney sandstone quay
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File Size
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3.533 MB
26 Apr, 2021 @ 9:17pm
27 Apr, 2021 @ 9:57pm
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Sydney sandstone quay

In 1 collection by Robert
Some things in Sydney
73 items
Description
This is a quay network featuring a rough-cut wall of Sydney's signature 'yellowblock' or Sydney Basin Hawkesbury Sandstone. It also includes a fenced pavement walkway (matching theme pavement) and pedestrian/bicycle lane, which can be connected to other pavement paths.

The walkway is asymmetrical, so you may need to patch up connecting areas with some pavement decals or what have you.. same deal with t-intersections to the quay, as the pavement will appear to be cut off by the grass strip (which covers up the ruined texture)

Network tiling is required for the fence segment only, which is why it's not required for the retaining wall.
It shares textures with the sandstone wall I also published, so use LSM for that.

Tris: 1,180 / 136
Texture: 512x2048 / 64x256
12 Comments
Robert  [author] 31 Jul, 2021 @ 6:44pm 
If it happens every time, just do it again and it'll flip back :P
No, asymmetric ones can do that, sorry. Maybe something to do with elevation (since quays should face water, the inner side might recalculate and align to the higher side when moved). I definitely know what you mean, but just takes trial and error.
NSFI Gaming 31 Jul, 2021 @ 10:20am 
Whats the problem with this Quay ? When you set it, and klick it with Move it the quay change the sides. Everytime
Robert  [author] 31 May, 2021 @ 3:49am 
thanks - to get that I recommend using the wall network version of this, with one of the theme networks on the workshop.
NSFI Gaming 31 May, 2021 @ 2:31am 
Nice work :-) It is possible to becom it without fence and pedpath?
Robert  [author] 2 May, 2021 @ 4:05pm 
Hm. The zooming in part throws me off. Maybe they mean the way the pixels go through like, waves of aliasing as you zoom in and out or change angle. Nothing to be done about that though. I might get around to making the fence texture longer and lower res to fit in more spikes and not use network tiling, but not urgent.
Elias 2 May, 2021 @ 3:20pm 
I think that that's what he means... that the shadows don't fit the fence when using Network Tiling... too bad that the shadows don't give af about this mod ;)
Robert  [author] 30 Apr, 2021 @ 4:24pm 
Interesting.. not sure what you mean. I've learned that network tiling doesn't get applied to shadows, so they keep the original texture scaling, but haven't seen shadow glitching while testing.
ilcicci1983 30 Apr, 2021 @ 9:26am 
Nice assets. One problem. When zooming in the shadow of the upper fences causes a lot of glitch
Robert  [author] 27 Apr, 2021 @ 10:48pm 
okay, it's better now.. still has a bad transition for some reason, ditches the grass and exposes the full pavement in a way that doesn't happen when you force LOD with ULOD mod.
Before it was exposing clipped terrain.
I'm still new to networks :(
Robert  [author] 27 Apr, 2021 @ 6:48pm 
ooh jeez, something is wrong with the LOD.. :\ apologies. troubleshooting.