Summoner

Summoner

40 ratings
HD Textures, above 60fps, 4k, Reshade, VR compatibility, and Nvidia SGSSAA
By Metros
HD Textures, above 60fps, 4k, Reshade, VR compatability, and Nvidia SGSSAA
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dgVoodoo2
I recommend to use this with my hd texture mod here: https://www.nexusmods.com/mods/1/&game_id=3702?tab=description

To get high resolutions for the game, the easiest way is to use Timeslip's patch http://timeslip.users.sourceforge.net/ You'll be limited to 1920x1440 or 1920x1080 though.

If you want higher resolutions, smaller UI, above 60 fps, Reshade, Virtual Reality compatibility, or Nvidia supersampling, here is my guide. This may also fix performance issues with some systems. You'll need the game running off dgVoodoo2 with DirectX. I played the game at 2880x2160 (4:3 aspect), 120fps, and 8x supersampling using this.


1. Install Summoner v1.40 game patch if you haven't already (check in-game at options menu)

2. Go to http://dege.freeweb.hu/ and download a stable release. I used v2.73
3. Extract dgVoodooCpl.exe to your Summoner folder (for Steam, should be in C:\Program Files (x86)\Steam\steamapps\common\Summoner)
4. Also in the zip file, open MS --> x86 --> and extract D3Dlmm.dll and DDraw.dll to your Summoner folder

5. Open dgVoodooCpl.exe from your Summoner folder

6. In the 'General' tab, set 'Appearance' to 'Full screen'
7. set 'Scaling Mode' to 'Stretched, keep Aspect'
8. set 'Keep Windows Aspect Ratio' and 'Capture Mouse' to enabled/checked
9. Hit Apply

10. Go to 'DirectX' tab, set video card as 'dgVoodoo Virtual 3D Accelerated Card'
11. set VRAM to 4096 mb (or less if your card supports less)
12. disable dgVoodoo Watermark
13. set Resolution. I recommend 4:3 aspect ratio, any other ratio will stretch the graphics, but we can fix the UI as explained below. You can set a multiple of your resolution to get a Supersampling antialiasing effect, although real supersampling has less of a performance hit.
14. Hit Apply

15. When using DirectX with dgVoodoo2, the game will crash on start. (if you tried the game and it crashed, you'll need to end the sum.exe process from Task Manager in order for the game to work again) It thinks you're a glide card(Voodoo) trying to run DirectX. You can either:

15a. Download my patched Sum.exe and Summoner.exe from https://drive.google.com/drive/folders/16P2HI_iqt93hwhp6K-rqUC1kC5fdi8k2?usp=sharing (files already has 4gb aware patch applied if using texture mod) Backup your current Sum.exe and Summoner.exe, then override them with my versions
OR
15b. Hexedit Sum.exe and Summoner.exe, replace all 'Voodoo' with 'null'


16. Open Summoner.exe then open 'Setup'. 'Detect Available Cards' then select your modern Direct3D card
17. Make sure 1024x768 resolution is selected.
18. Hit Apply

19. Launch the game. At the in-game options DISABLE 'Vertex Lighting' and set others to taste. (Vertex Lighting is an optimization for older cards that makes the game uglier, so we turn it off)
20. Be sure to hit the check mark for settings to save
Installing Timeslip's Patch and Scaling down the UI
Timeslip's patch gives numerous tweaks like console commands and unlimited mouse zoom. DgVoodoo2 overrides Timeslip's patch for resolution. We can then use Timeslip's patch to scale the UI.

1. Go to http://timeslip.users.sourceforge.net/ and look for Summoner Patch on the left toolbar. Download and extract to your Summoner folder.
2. Open dinput.ini and remove the semicolon from 'ScreenWidth' and 'ScreenHeight'

-A default 1:1 scale of the UI would use 'ScreenWidth=1024' and 'ScreenHeight=768'.
-You can use 'ScreenWidth=1366' 'ScreenHeight=768' to give a 1:1 scale of 16:9 resolution. If dgVoodoo2 resolution is also set to 16:9, this will still give stretch gameplay, but a normal UI.
-You can increase to a maximum of 2048x1536 for 4:3 or 1920x1080 for 16:9. This will make the UI smaller and give more gameplay real estate.
Reshade
1. Go to https://reshade.me/ and download
2. Run the setup. Go to 'select a game', browse to Sum.exe
3. Select 'Direct3D 10/11/12' as your api
4. Select your preferred effects.
Supersampling
Summoner has a lot of texture shimmering, especially when using high res texture mod. You'll want some form of supersampling from either a higher than display resolution or preferably supersampling. Reshade FXAA just blurs the image and MSAA/SMAA only detects geometry edges.

This guide will enable Nvidia supersampling (can also be used for any other game). The supersampling is called SGSSAA Sparse Grid Super Sampling Anti Aliasing. I played Summoner at 2880x2160 with 8x SGSSAA, 100% stable.

1. Go to https://github.com/Orbmu2k/nvidiaProfileInspector/releases and download the latest release
2. Install anywhere and open Nvidia Profile Inspector. Go to 'Summoner' profile
3. On the top toolbar, go to 'Add application to current profile'. Point it to your Sum.exe

-For the next few settings, all your numbers must match. So all three settings must be 8x if you want 8x SGSSAA-

4. Under 'Antialiasing' section, set 'Antialiasing - Setting' to either '2x [2x Multisampling]', '4x [4x Multisampling]', or '8xQ [8x Multisampling]'
5. set 'Antialiasing - Transparency Supersampling' to '2x Sparse Grid Supersampling', '4x Sparse Grid Supersampling', or '8x Sparse Grid Supersampling'
6. select 'Apply changes' -if you update drivers you may have to do steps 2-6 again
7. open dgVoodooCpl.exe from your Summoner folder
8. Go to 'DirectX' tab, set 'Antialising' to 2x, 4x, or 8x
Virtual Reality
You need to buy vorpX to use Summoner in VR. Requires dgVoodoo2 (running directx). Also requires the modded Sum.exe and Summoner.exe mentioned in the dgVoodoo2 section. Summoner profile is available in the vorpX cloud search.
16 Comments
Purple Monkey Dishwasher 19 Jan @ 2:17am 
Ok spent over 30 hours playing it, no crashes or issues whatsoever. The modded exe works also well with cheat engine table meant for a GoG version. Only did the dgvoodoo step above, skipped the rest timeslip,reshade,supersampling, vr. Played using 4:3 resolution on a 4K screen with RTX 3060. You're welcome.
SomaSaga 4 Jan @ 9:49pm 
Does Nvidia Profile Inspector require a specific compatibility tool for it to run properly? I keep on trying different ones and most of them only give me an exception message.
Purple Monkey Dishwasher 17 Nov, 2024 @ 9:34pm 
Not sure if you're still 'supporting' this mods, but had question regarding this part

4. Also in the zip file, open MS --> x86 --> and extract D3Dlmm.dll and DDraw.dll to your Summoner folder

there were other files in the x86 folder, I am assuming these arent really needed? Cause I managed to get it running with your modded exe's with 'null' up til the timeslip UI patches.

I will try the texture pack and high res map pack on your nexus page next.

Another question, are the mods completely stable throughout the entire playthrough?
Artemio_2000 9 Nov, 2024 @ 10:16am 
"I recommend to use this with my hd texture mod here: https://www.nexusmods.com/mods/1/&game_id=3702?tab=description" - no any mod here.
Taldren 30 Oct, 2024 @ 2:05pm 
I did the voodoo thing and it worked! But, now my game speed is really fast--my character moves at super speed and combat is so quick it's hard to manage. I'm assuming it's being tied to the framerate but I have "force vsync" checked under the DirectX tab.
Bag of crabs 16 Jan, 2024 @ 1:06pm 
Great guide, thanks. I didn't know there was a way to use a D3D renderer with it.
Too bad proper unstretched widescreen is seemingly impossible. Widescreen hack on PCSX2 however works quite well with this one, and some stuff like fires are rendered better on the PS2 version, but all in all the PC version after applying things in this guide is probably the most optimal way to experience Summoner.
Vandragorax 26 Oct, 2023 @ 2:10pm 
This still works, thank you :) Can't wait to play this great game again
Scorpion 4 Dec, 2022 @ 12:53pm 
the game doesnt start after the main menu. i did everything including downloading your .exe files. after pressing start nothing happens tho
5chneemensch 20 Nov, 2022 @ 1:54am 
Does your SS method also work for AMD cards?
Unseen 2 Sep, 2022 @ 2:01am 
Great guide I just want 1080 but all the other technical stuff is really well done lotta info. This games always been a curiosity of mine since the ps2 era. When it was hailed as the first ps2 rpg lol.