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4. Also in the zip file, open MS --> x86 --> and extract D3Dlmm.dll and DDraw.dll to your Summoner folder
there were other files in the x86 folder, I am assuming these arent really needed? Cause I managed to get it running with your modded exe's with 'null' up til the timeslip UI patches.
I will try the texture pack and high res map pack on your nexus page next.
Another question, are the mods completely stable throughout the entire playthrough?
Too bad proper unstretched widescreen is seemingly impossible. Widescreen hack on PCSX2 however works quite well with this one, and some stuff like fires are rendered better on the PS2 version, but all in all the PC version after applying things in this guide is probably the most optimal way to experience Summoner.