Garry's Mod

Garry's Mod

Ocen: 237
Prop2Mesh
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
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Zamieszczono
Zaktualizowano
722.735 KB
16 kwietnia 2021 o 9:06
4 sierpnia o 14:00
Listy zmian: 88 ( zobacz )

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Prop2Mesh

Opis
Finally got around to making this workshop-worthy

The purpose of this addon is to reduce server entity counts and client draw calls by converting selections of props into one rendered model. It does not generate a collision mesh or hitbox.

These entities can have multiple mesh "controllers", each of which control properties such as material and color.

Basic usage is as follows:

step 1: left click with the tool to spawn an entity

step 2: right click that entity to select it

step 3: select props by right clicking them (or shift right click to area filter select)

step 4: hover on spawned entity with the first option selected to add a controller *

step 5: right click with the desired controller highlighted

* alternatively, you can hold shift and left click to automatically add controllers for each color/material pair


You can then use the color, material (and colormater) and remover tools on the entity in the same way.

Selectable entities currently include props (with visclip and resizer support), holograms (wiremod and starfall), and legacy p2m controllers from before this major update.

The addon also has an e2 library, example and wiki here:
https://github.com/shadowscion/Prop2Mesh/blob/master/e2m_example_basic.txt
https://github.com/shadowscion/Prop2Mesh/wiki/Expression2


Popularne dyskusje Zobacz wszystkie (16)
16
19 stycznia 2024 o 10:52
PRZYPIĘTE: Are specific models not generating properly? Post them here.
shadowscion
9
1 grudnia 2023 o 16:54
P2M freezing players on server when updating visleaf / refreshing client.
Impulse
3
16 października 2024 o 14:17
P2M not allowing me to load meshes after the second try
⛧ Lykia ⛧
Komentarzy: 418
shadowscion  [autor] 7 sierpnia o 4:42 
As best I can tell, somehow you either tried to attach an empty file or the file somehow wasn't properly attached by the editor. I need more information about what you were doing and how you produced the error.
V4D3R 7 sierpnia o 3:07 
i have problem here [Prop2Mesh] lua/prop2mesh/cl_editor.lua:926: bad argument #1 to 'CRC' (string expected, got nil)
1. CRC - [C]:-1
2. attach - lua/prop2mesh/cl_editor.lua:926
3. DoClick - lua/prop2mesh/cl_editor.lua:966
4. OnMouseReleased - lua/vgui/dlabel.lua:253
5. unknown - lua/vgui/dmenuoption.lua:77
druugs 21 lipca o 6:14 
Oh okay, understood
shadowscion  [autor] 21 lipca o 4:46 
I don't know what that is but it sounds like something that should have to support other addons, not the other way around.
druugs 20 lipca o 12:10 
Will p2m support Improved Overlay Tool? I think it'll be very damn useful for building, cuz there will be a way to make some dirt, blood and rust on builds.
karl marx's retarded nephew 7 lipca o 11:33 
will any e2 functionality to check if a controller is valid be implemented?
Shved 31 maja o 22:54 
Why i have 5 FPS after load mesh?!
Sanders 22 maja o 20:43 
hmm ok no worries man i managed to fix it no idea how but seems ok lol i do love this addon :D
shadowscion  [autor] 22 maja o 18:21 
No idea. They are identical.
Sanders 22 maja o 12:56 
umm why does the ws one mess up? i have removed the other one i had from the github to install this but for some reason some things in p2mesh fail to load every time