Saiko no sutoka

Saiko no sutoka

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Survival guide. Irrelevant
By DarthShy and 2 collaborators
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Manual updates
4.1.2021 - Added section "About extreme yangire mode // Tips". Located below the section "About yangire mode"

Added section "Yangire mode walkthrough without damage by stealing her key (no bug)".


4.12.2021 - renovation including roof and toilets.


06.30.2021 - updated "About her phrases" section


12.04, 2021 IS THE LONG-AWAITED END OF THE HIATUS.
Updated sections: "About extreme yangire mode // Tips", "Saiko Minigames", "Other Tips"
Removed sections: "Yangire mode walkthrough WITHOUT DAMAGE! ", "Yangire mode walkthrough (glitch) " because the bugs fixed.

Added "Saiko`s Diary" section.


06.12.2021 - Updated "Yandere mode walkthrough" section
Updates
4.12.2021 - New locations have been added to the school: toilets and a roof.

The roof is at the top of the school. Amazing.


The stairs leading to it are located on the second floors from the Meeting Room and Library sides, respectively.


Toilets are located on the ground floors. To the left of the room with the shield. To the right of the cafeteria.



22.10.2021 - Now you can go into the toilet or on the roof.

The actual toilet.



The roof proper.



Added a mini game (rock-paper-scissors)



Improved Saiko's intelligence, added new moments.
First start
If you decide that you can buy the game and immediately go through it - you are strongly mistaken.

I recommend that you first "go through" the Yandere mode, which is located at the very bottom of the game modes.

In it you will learn what TURN ON THE LIGHT, how to use keys and first aid kits, study the structure of the school.
Who are we dealing with?
Saiko is a girl who wants to kill us.

This pretty person has her own artificial intelligence. Remember - she is not just a dummy that can be fooled.

She has 2 modes of behavior and her movements can be approximately predicted, but I will write about this below.
About yandere mode
The main feature of the mode is natural light.

To start going through the regime, you need to go up to the second floor and try to open the door from the office. Saiko will not be long in coming.


If you push her when she appears, she will lead us to the kitchen.

There we are waiting for a key in the sink and a knife in the neck. For this they give an achievement.


If we continue to push it or run away immediately after the kick, then we will transfer it to an adequate mode.
In addition to the knife, here she knows how to use smoke grenades, which inflict 2 damage/second.


There is lemon tea in the buffet - the only first aid kit in this mode. Restores 10 hp.


There is a bug that when checking the last room with Saiko, the switch may not be knocked out, and, therefore, the script will break.
This problem is solved by simply flipping the switch. If this is not done, then yandere will begin to follow us and "saw" with a glance.
About yangire mode
The one who inspired the creator for this regime is a sadist. Well, now on the case:

1. The first thing you see is nothing - it's very dark.


The same office, but on the normal.


2. Here Saiko can throw an unlimited number of knives.

3. There is no good Saiko mode.

4. Moves noiselessly.

5. In Quick Time Events there is no way to click on Q and E.

6. All the shells are flooded with blood - it is 4 times harder to find the key to the first-aid post.


7. The only mini-game is hide and seek.
Their difference from other modes is that the doors are closed here.
We must not only open the door, but also run away, otherwise Saiko will close it again.


8. Running speed is the same as ours.


9. She loves to hide in classrooms at tables.


10. It can easily knock out doors with our own body.


11. Her glowing eyes are not visible from a distance of more than one classroom.


12. Her "HMMMM" is an analogue of Saiko, tired of chasing us, in simpler modes.

13. It can also jump on our backs, and then stun and play hide and seek.


14. There is lemon tea in the buffet - the second first aid kit in this mode. Restores 10 hp. The first is in the infirmary.
About extreme yangire mode // Tips
dantech ︻デ=一 helped with the design of the section

The mode is activated by 3x clicking on the photo frame, which appears in the yangire mode.


And as soon as we want to leave the office, she will appear - Elissa.


She differs from Saiko in reversed music, black hair, black eyes, a slightly different smile and more insanity. She loves to run around us on another floor and wait at the end of it around the corners!

The difficulty is that we have to run away from the girl from the very beginning of the game.

In addition, no one canceled Saiko. She will sit on the floor and wait for us until we ourselves come running to her.


Well, then two girls will chase us at once.


1. To facilitate the passage, you can take Elissa to the corridor in which Saiko is sitting (for example, A). This will make Elissa sit down and wait in this hallway (A). After we have found it, we remember which corridor we are in (A) and "cross out" it (it is not possible anymore in A).
It remains to go to the opposite side of the school (C) and look for the password there. And then repeat this rite to change the corridors (again in A).

2. Since the yangire is divided into two, one of which is hiding, you cannot get caught by them while escaping, otherwise you will die. What to do?
Taking the key under the supervision of Saiko, who is sitting on the table, instead of going to the exit, we go to look for Elissa along the corridors.

3. At the same time, only ONE enemy will run after you, and the remaining one will sit behind the column / on the stairs in the place where you lost it the last time and will wait until you get close enough. In a seated position, they can only be seen from the front, from behind, due to limited visibility, you will have to come up close.

4. If you approach the one that sits close - she will get up and switch to yangir mode - here you will have big problems if another was running after you. This is the only moment when both will chase you for a short time.
Damage is doubled accordingly.

In such a situation, the best you can do is to quickly run around the "seated" one, getting one poke, and run away, as you usually run away.

In most cases, this is enough to turn around and not fall into the trap. If another was running after you at that moment, run into the classroom, circle her in the classroom and run away along the same route that you took.


About sounds
First and foremost, play with headphones.

The meaning of this is that through the speakers you will not hear her steps. Yes, she walks barefoot

The likelihood that you will understand the steps where it is, is zero. The sound of her stomping spreads in all directions over the distance of one classroom.

How to use it?
It's very simple - move around calmly until you hear her footsteps. Have you heard? GO STEP to the nearest closet.

However, you can tell by her voice whether she is on the right or on the left. It is easy to determine horizontally, but in no way vertically: you will not know if it is above or below.
About her phrases
Most of her phrases are simple messages like "You won't hide / You won't run away from me." However, there are phrases that can help us.

For example, the phrase "Hey, i know" tells us that she knows approximately where you are. She says it, for example, when we are running or walking on glass.

The phrases "Hey, you" and "Found you" indicate that she sees you and that you should run.

The phrase "That?" means that we made a sound and she came to the room where she heard it. After a short period of time, she leaves.


The phrase "There!" says that she knows for sure that we are in the room. Saiko will check the lockers.


The phrases "Maybe in this room ..." and "You're in this room, aren't you?" testify that she stood in front of the door of the room where she heard us.


After entering the room, she can say "Ah, i know". This means that she went to check the cabinets.


If she doesn't find us, she'll say "Not here, huh" or "Eh, not here either".


The phrase "Hey, where did you go?" says that she ran to where she heard us, but did not find.

The phrase "I am upset" indicates that you are in serious danger. Saiko will say it if you pick up four keys in front of her. If you pick up the fifth key, you'll get your neck snapped.
About movement
I want to note that there is no significant difference between a step and a squat, which means that we walk standing up.

Note that running is only useful if when you have already been found. This method makes a lot of noise, so as soon as you are left behind, I advise you to take a step and quickly hide in the closet.

Remember to keep a decent distance between you when walking down the stairs. Otherwise Saiko will push you and you will fall. Fraught with death or damage.


This person knows how to break glass in doorways and if we do not have shoes, then we will receive damage, but I will write about this below. It has been experimentally found that if you run or walk on glass, you will receive 8 points of damage.
However, if you crawl, you won't get it at all.

Do not squat around her. This will cause it to break your neck. so it can be switched to normal mode from good, but I will talk about this below.
Objectives
After waking up, we need to get out of our sweet "girl".

To do this, we need to get out of the room, turn on the electricity, find the password scattered around the rooms and, in fact, run away.

I will tell you about all this in order below.
Key spawn locations
We can't get out of our room until we find the key.

There are 6 places in the game in which can appear the key from the door

The first such place is the bottom shelf of the cabinet. Such shelves are not found in classrooms. Present in the Meeting Room, located on the second floor opposite Hall C.


The second and third places are places in a regular cabinet. Occurs in any room except the cafeteria. I will clarify that the top shelf does not have to be opened to see the key.


The fourth place is the shelves for things. Only spawns in classrooms.


The fifth place is a wall shelf. They are found in most rooms, so they are recommended for checking.


Sixth place - on the floor near the wall shelf. I've met only once in 10 games, however, I recommend looking at the floor.
Closed doors
There are only 5 rooms in the game that require a key.

Four of these doors spawn randomly. These are the doors in corridors A, B, C and D.
There is one closed door per corridor.

The fifth place is the infirmary, which is located on the second floor opposite Hall C.


The key is in one of four locations. At the windows near every second door on the floor (A2, B2, C2, D2), there are taps that can hold a key.


But there is no need to simply look - we have simplified the task. The key is if the shells are flooded with blood. In this case, you just need to interact with her and pick up the key. Note that this makes a sound.


In addition, we ourselves can close the doors for Saiko. You just need to come close to the door and hold down Q.


If Saiko is in normal mode, then she will immediately knock out the window, and then the door. If we stood close, then this will lead to the fact that we will fall.
Turning on the light
We have learned to open doors. Now we need to turn on the light. To do this, you need to go to the first floor. The required room will be the leftmost room, opposite Hall D.


If we go down through the central staircase, then the desired room will be on the right side.


The process of turning on the light is a mini-game in which we need to guess 3 pairs and press the lever.

Teach that as soon as the light is on, our lady will come running to this room, so you will need to hide.
Keep in mind that she hears not only the moment the light is turned on, but also all your unsuccessful attempts to guess the combination.



Remember that if you have not been found for a long time, Saiko will go to turn off the light. This is accompanied by a sound that will scare you anyway. You will need to turn on the light again.

Please note that you need to enter the room with the switch on one of the walls . This is due to the fact that Saiko is guaranteed to stand either behind one of the columns or in a locker to hit stab you.
About cameras
Immediately after turning on the lights in the office where we started the game, cameras will become available.
Cameras on the monitor automatically switch as soon as Saiko enters their area.
Even if you do not see it on the monitor, you must understand that it is in this area.


There are only 15 cameras in the game.

Cam1 is located above the central staircase.


Camera "Exit" is located at the exit. It is logical.


Cam2 is located by the room with the switch.


The cameras in corridors A, B, C and D are located the same. Let me show you on the example of corridor D.


Cam3 is located near the Meeting room, which is located on corridor C.


Cam4 is located by the cafeteria, which is located near corridor B.


Cam5 is located near the library, which is located near corridor A.


Main camera is located in our office.
Search for a password
We have learned to turn on the light and now we need to escape. To do this, we must find the keys to four closed doors.

All rooms have a blackboard on the wall that we can't see.


And only behind closed doors is 1/4 of the password.


I want to clarify that without light you can see the numbers on the boards in the rooms of corridors A and B, but they will not be visible in C and D.
The escape
After we have found and wrote down all 4 numbers, we need to enter them on the locker that stands in the room where we woke up.

Note that dialing numbers makes a sound.


Here, little remains to be done - take the key and run to the exit. As soon as we open the door and run outside, the game is over.
Infirmary purpose
In this room, you can find many useful things that will save you.

A first aid kit and a choking agent are guaranteed.
Useful items
Since we are experienced people, we know that Saiko is capable of breaking windows that cause damage.


Shoes will help us overcome this.
It is randomly generated in one of five locations at the start of the game.

Four of them are on the shoe shelves, opposite the first door in each of the four corridors.


The fifth place is the area near the front door.


Missing shoes is unlikely, as they stand out sharply from the background.
Saiko's sides/moods
The girl has 2 modes - the usual - they want to kill us and the loving Saiko mode.

If everything is clear about the usual, then the second needs to be dealt with. I will write right away that in Yangir fashion there is no kind Saiko.

You can understand that a girl is in good mode by looking at her eyes / looking at the font of her messages / listening to her voice.

Angry Saiko


Kind Saiko


Saiko regular font


Kind Mode Font


During this mode, it can be kicked by coming close. This will put it into "normal" mode.


Also, in this mode, she can give pills that restore health.


Remember that if you take her pills more than once, there will be an increased chance that they will be sleeping pills. Game and Saiko will nicely inform us about this.


Never take pills when they are not wearing a medical cross. This will cause poisoning and you will die! You can understand that it gives poison by looking at the jar. At the time when she gives such pills, she has normal eyes.


We will wake up in the same place where we started, Saiko will sleep beside us. The key will always be on the table.


In addition, she can jump on her neck if you do not look at her.
During this, you will not be able to run, crouch, and you will see her hands if you lower the camera down.
During this she will say "Hello, Senpai", "Hey, Senpai" or "Why would I ever let you go?" In addition, our shadow will change too.

Our shadow.


Her hands


If we close the door in front of her in this mode, then she will in every possible way beg us to open it.
If we still do not open it, then it will go into normal mode and knock it out by itself.
And if we do, she will thank us.


In addition, if we pick up the key during this mode, then Saiko will ask us to give it back. If we obey her for the first time, she will either push us or run away with him in an unknown direction. Next times, she will immediately start cutting us.


Remember that if Saiko dragged you to play hide and seek in good mode, then they will not be fatal. Normal mode is a deadly game.
Saiko Minigames
If, nevertheless, you jumped behind your back or you did not look at it, then the Quick Time Event may begin, during which you need to press Q and E very quickly.


If you fail, then one of two things will happen.

First - you will be stunned and locked in a room. It does not represent anything special, you just need to knock the door 3 times.


But there is another option: you can knock it out 2 times and wait a little. After a short period of time, she will open the door herself and apologize.


The second case occurs in more difficult modes - you will be stunned and Saiko will start counting to 5.
During this time, you will need to OPEN the door before you are killed.
You need to run away so that it does not hurt you.
Any of her attacks in this game will result in instant death.
It makes no sense to hide in cupboards, as it will open both .


In addition, she can take the key from your hands and will play with you.
The game is that you must take away the key. If you don't, Saiko will first follow you with the key and then run away and hide your "salvation" in an unknown direction.
Saiko`s diary
Update 10.22.2021 brought us a new way to escape - the diary.

It lies in the room where we wake up.



That's where the first page is, too. (the interface shows how many total pages are left to find).



If you give the unfilled diary to Saiko, she'll get mad and ask you not to do it again.
Mad level
Our lady, as we managed to understand, has a good and an evil side. And it only depends on us: will it be more often evil or good.
It should be mentioned that Saiko's good and bad sides are Yandere and Yangire sides.

Under Yandera, she does not harm us, being kind to us, and she apologizes, if she did, heals.


But Yangire - her eyes are red, and she is angry with us.


The more we misbehave, the more pissed off she gets.

If you push her, run away, do not take first-aid kits, do not let her in while she is in good mode, she will become more and more angry.

It also works with the key and with the door: opening at her request, she will immediately begin to cut us, repeating the wink and the phrase. And at the key it will cut us out if we go to give it away.

If we pull her too hard, she will kill with one hit, even if she was good.

If we take the key and open the door while she is in the office after grabbing us, then she will be extremely enraged, and will not immediately go into good mode.
Other Tips
1. If there are no objects between you and Saiko and you are standing still, then with a high probability she will throw a knife at you. The main condition for throwing the knife is that you are looking at her!

This is fraught with the fact that you will not be able to run for about 12 seconds. It is enough just to dodge in order not to get hit.
She throws him ahead of the curve, so at the last moment you need to go the other way.

If you managed to hide from Saiko with a knife, then she will go to the kitchen for a new one.

The animation of the start of the throw is shown below.


Even without a knife, she never ceases to be a formidable opponent. She continues to break glass with her hands. And if they catch up with you, she will knock you down and immediately strangle you.

2. I would like to tell you that she can open the lockers in which we sit. There are a couple of nuances here:

a) If you see such a message and Saiko is not going to your locker, then you can safely continue to sit in it. Does not apply when she counts to five.


b) If you see that Saiko is going to open your locker, then you need to guess the moment when she will be at a sufficient distance to strike. When you open the door, it will tumble down and you can escape.


If you do not have time, then she can open it and start cutting you. You can save yourself with the help of the Quick Time Event. Please note that it is not available on Yangire mode.


Please note that due to the early version of the game, this may cause a bug in which Saiko will block one of the aisles, and the other will be closed by an open door. Use this technique with caution.

c) If you see such a picture, then do not rush to open the door - it will not open the cabinet.


3. Never use such tables and desks without chairs to miss Saiko. She can easily jump over them. In this case, the blow will be fatal.
It is best to use the knocked-down chairs that are in the corners of the classrooms.


4. At the lowest graphics settings, you can see everything around the best.

Lowest settings.


Middle.


The highest.


5. If Saiko started laughing like crazy, it means that she is behind you.

6. If Saiko does not say her phrases for a long time, it means that she knows where you are and is guarding you around the corner.
However, if you entered the room, and she was hiding, but did not chase before, you can hide in the locker, but you will have to wait very long so that she stops waiting for you.


7. In normal mode, when crawling on glass, there is no damage, when walking - 4, while running also 4.

On hard crawling 1, walking 3, running 5, but also bleeding is superimposed at the same time.

On Yangire, when crawling, there is no damage, when walking 2, but bleeding can be imposed, when running 2-20 damage, bleeding is often superimposed.

Damage increases with how often you run over glass:
At first it is only 2 per step, then 4 and so on.


13. On easy mode, if you don't open the first door, then, after a while, Saiko will open it herself.



14. The cameras work without lights.
Jumpscare
In the game you can "meet" our friend, disassembled into 2 parts. The head can be found in one of the wall lockers. This is accompanied by a loud sound that Saiko cannot hear.


The body can be found in one of the locker in which we hide.
Yandere mode walkthrough
In addition to deaths in the kitchen and in the medical room, we can escape. This requires a whole plan.

1. To begin with, we do everything as always. We go after her and open the lockers exactly until we get into the room with the switchboard. You can speed up the process by opening the lockers yourself, and then just go to her.


You can also not just listen to how she talks about checking electricity, but immediately after her first phrase, go and check it. Near the door to the room, she will simultaneously finish and open the door.


2. After turning on the shield, we need to turn it off so that we are not harmed by the hidden stretch marks.


3. Now we need to push Saiko, so that she runs into the kitchen. In the sink is the first key. Be careful - she's in evil mode.


4. Well, here everything is the same as before. Go and open the right door. Don't forget to write down the number..
Behind each of the closed rooms is a key that opens the next closed door. Don't forget that.
Note that behind the last of the four rooms is the key to the central room.



5. Well, here everything is as before. We go and open the desired door. Do not forget to write down the number. . The only thing I want to say is that in each of the closed rooms there is a key that opens the next closed door. Don't forget this.

6. Did you write down all the numbers? Now go to the room with the switchboard and turn on the electricity.

7. We go to the office, enter the code and take the key. Immediately after that, Saiko will come running to you. Even if she throws a bomb, you will have time to escape from the school.


8. There is little left to do. We go down the stairs at full steam, open the door and run away! You have passed yandere mode.
Hard mode walkthrough
To begin with, I would recommend to go through it in easy mode, and more than once.

Most of the race is based on pure luck, so I can only give you a couple of tips:

1. After leaving the office, immediately go left into corridor C. Got your shoes? Wonderful. Even if they are not there, our task is to find the key on this floor.

2. Then we go down from C3 along the stairs to corridor D. Do the same and turn on the light.

If you do not need an achievement to complete the mode without damage, then continue. Otherwise, restart. We will restart and go through this point until we meet shoes on C or D.

3. I repeat: if you do not need this achievement, then you can deliberately throw yourself at her knife in order to transfer her to a good mode. Otherwise, wait until she launches it herself.

4. Once Saiko is in good mode, we can safely run. The trick is to keep it in sight, but one classroom away from you. And so sooner or later we will collect all the code.

5. Now we need to break away from the girl, hide and enter the code.
As soon as the locker opens, she will come running to you. You need to miss her across the table and run immediately to the exit.

Congratulations - you've completed Hard Mode.
Yangire mode walkthrough
1. First, we need to turn on the electricity. Remember that she hears not only how the switch clicks, but all your failed attempts.

2. Well, now everything is as always: we are looking for keys.

3. If you are found, then during the chase, have time to turn around the corner and take a step so that she temporarily lost us, and quickly hide in another part of the wing or in the office while she stomps to where you were.

4. If you have a chase, the faster the music, the closer Saiko. Note that the music may go away, but this is on purpose - it is still chasing.

5. It is better not to close the doors, because the click provokes it, as does the opening of the cabinet. And if you have the key in your hands, then at some point she may just kill.

7. Always walk at a pace in order to quickly search some part of the wing until it arrives there by reflex due to the peculiarities of the game engine.

8. In addition, she can not only break down doors, but also jump through windows into the classroom. And she can jump on you too. It is fraught with death.

9. You can try your luck and try to open the locker with only 3 digits. As soon as we start typing the password, Saiko will stop touching us.
Please note that we only have 3 attempts. After every attempt, Saiko says "Hmm". As soon as we cannot guess the password, we will be stabbed to death.


10. If luck is on our side and we managed to guess, do not take the key right away, but get ready. Saiko will be sitting behind us, all manner of speaking to take our salvation.


11. As soon as we reach the stairs, the chase will end. It is at this point that we decide which ending we want: good or bad:

a) If you want bad, then go to the door and try to open the door. Saiko will kindly knock them out, and along with us, and then strangle and throw his head away.


b) If we want a good ending, then we must not come too close to the door and wait until Saiko knocks out the window and appears behind the doors.


b1) All that is required of us is to wait. Wait 30 seconds for Saiko to open the doors. As soon as she opens them, she will immediately chase. You need to run away from her along some corridor and run to the exit. Congratulations - you're a masochist.

20 Comments
NeekoCellixx 8 Apr @ 6:02pm 
If she says Kill, immediately push her away and run, then try to re-gather the diary and give it to her again when she is peaceful. It worked for me 1 out of 2 times so far.
DeathmoreHazard_DragonFist 27 Feb, 2023 @ 8:22pm 
On the dairy part, I got all the pages and gave the book to Saiko. But she only says 1-3 numbers, then she says "kill" and she doesnt stop the murder chase, what am I doing wrong?
RagingRift 6 Sep, 2022 @ 3:55pm 
Thanks for this! I didn't know that the numbers for the code were only behind locked doors lol
DarthShy  [author] 4 Dec, 2021 @ 4:28am 
After a million years of silence, the manual update is finally coming out. So far raw, but in the near future we will finish and add everything. What exactly has been updated-see the very first section
DarthShy  [author] 1 Nov, 2021 @ 7:23pm 
Your observations will be incorporated in the near future. Thank you :3
Limrick Bluebeard 1 Nov, 2021 @ 3:20pm 
Also in normal and hard, if you collect all the pages in the diary, it will force a code telling event, but it is just like her other ones in that she will sometimes just say she forgot without telling you any numbers
dragonherp 24 Oct, 2021 @ 8:10pm 
normal/hard mode saiko code telling thing, sometimes she tells the real code, instead of a fake one. it is the easiest way to escape.
DarthShy  [author] 24 Oct, 2021 @ 7:20pm 
GlowSticks, thank you very much. Corrections will be made shortly.
GlowSticks 24 Oct, 2021 @ 7:01pm 
I tested out the "Yandere Mode Walkthrough", and it works fine but with one exception. I don't know if it is by chance or if it's something changed in the current version of the game, but after you fix the power Saiko does not have the HeadMaster's Office Key on her.
When I tried this mode out I had to fix the power, turn the power off, shove her twice, and then get to the kitchen and get the key. After searching all four rooms that I needed to for the code, the final room had the HeadMaster's Office Key.
This at least held true for me when I tried it out just a moment ago, and it is only a minor difference from your guide, but I thought that I should let you guys know.
DarthShy  [author] 21 Sep, 2021 @ 8:41am 
As far as I still remember, yandere mode has 2 codes: behind doors without a lock and behind doors with a lock. The true code is FOR THE DOORS WITH A LOCK. Otherwise, I don't know.