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My blind playthrough : https://www.youtube.com/watch?v=qNOJvoZznJc
Thanks for playing and for the feedback! Really appreciate it!
I was surprised that in the Moon room you don't need to get back to the entrance with the cube (leave the cube over the glass covering the funnel, prepare the exit portal, then grab the cube and enter the funnel, create the entry portal while in the funnel, and as the cube hits the button, grab it mid-air and get through the portal and to the platform with it), then place it on a button in the entrance. Is it because it's too easy for the cube to land near enough to a portable floor that the player can jump from up there down to a portal, come up through a portal near the cube and grab it, then fall back into the portal and reach the launchpad ledge again, so that someone who can't figure out the proper maneuver would think it's bad design to leave it to luck? You could get around that by placing a small emancipator just where the cube lands after pressing the button, as the randomness lies in how it bounces.
Solid ten.
Since getting to the button needed (as far as I could manage) that surface (the one next to the use-key button) to be horizontal, I can't see how to get back up to the button after I left the cube pressing it and dismissed the portal to the portable wall that's up there to serve as a shortcut.