Arma 3
39 arvostelua
WARMACHINE Weferlingen
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, PvP
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Weferlingen
Tunnisteet: Tag Review
Tiedostokoko
Julkaistu
Päivitetty
1.481 MB
14.4.2021 klo 8.31
14.10.2024 klo 13.38
34 muutosilmoitusta ( näytä )
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WARMACHINE Weferlingen

1 kokoelmassa, tekijä IvosH_cz
WARMACHINE ARMA 3
56 luomusta
Kuvaus
WARMACHINE
Conquest game mode for Arma 3, with replayable, dynamically generated missions. Inspired by the Battlefield games. Multiplayer scenario can be played as SP | Coop | PvP. Game mode is playable from 1 to 48 players.

FOCUSED ON COMBAT
Epic battles and intense firefights. Your main task is to fight with your team for victory. Choose your favorite weapon or vehicle and fight.

VARIABILITY
Every created mission is unique. In the mission generator, you can select any place on the map, set up mission parameters, or leave it randomized. You can easily create missions from small scale infantry combat to battlefield style scenario with all the vehicles, artillery and close air support. Mission layout is every time different.

IN ACTION
Autonomous AI is designed to populate battlefield with low number of players. AI units will join the battle and attack objectives, call artillery and close air support. AI units respawn on the best position closest to the fight and ready to attack. Players can be revived by AI.

GAMEPLAY
Your team has 3 tasks. Capture and hold ANTI AIR, ARTILLERY and CAS TOWER positions. Locate and capture enemy BASES. Protect your BASES. Both teams fight for 7 objectives. Holding majority of the objectives reduces opponents respawn tickets. Your team wins if enemy respawn tickets are depleted or if your team captures all 7 objectives.

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5 kommenttia
Polox 25.8.2023 klo 5.08 
Hello this is a nice mission. Have the times on my server run. Have but once a question? Bestht the possibility not only one Gunchip spawn sonder also a second.

many greetings Polox:steamthumbsup:
IvosH_cz  [tekijä] 20.4.2022 klo 9.18 
You can use ZEUS to look at the enemy units whether they move. There is function, that make holes in the border fence, to allow AI go through. Only water stops AI.
Leon Portier 16.4.2022 klo 14.29 
It defaults to balanced indeed, thats why I'm confused after beating a few rounds in coop with no enemys showing up
IvosH_cz  [tekijä] 16.4.2022 klo 8.07 
Yes. Enabled by default. (Autonomous AI)
Leon Portier 15.4.2022 klo 12.03 
Is there an option to have AI to fight against in coop?