Team Fortress 2

Team Fortress 2

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Ninjaneering on 2Fort!
By rawring night
Image credit: Uncle Dane on YouTube
   
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=Building=
1. Build [Entrance TP] {Main Spawn Front}
2. Jump off [Battlements; Balcony] {Water>Sewer;Opposite}
3. Go To [Intel;Opposite] {2nd Route}
4. Build [Exit TP] {Corner Next to Desk}
A1: 5. Teleport [Spawn] {Eureka Effect}
6. Resupply [Any Spawn] {A:}
B1: 7. Teleport [Exit TP] {Eureka Effect}
8. Build [Sentry] {Where both Hallways overlap, Facing Inbetween hallways}
9. A1: - B1
10. Build [Dispenser] {Corner that the Sentry is facing.}
- If Building Destroyed [Rebuild]
=Upgrading=
1. Sentry
2. Teleporter
3. Dispenser
4. Other Buildings
4.1. 1.
4.2. 2.
4.3. 3.
=Advertising=
Team Chat: "My TP Goes to their intel, everyone take it!" OR something similar.
=Anti-Sapping=
1. Teleporter
2. Sentry
3. Dispenser
4. Other Buildings
4.1. 2.
4.2. 3.
4.3. 1.
=Anti-Uber=
Wrangler Shoot the Enemy, do NOT stop. (This works very well if there are multiple engineers, as when your sentry is destroyed, theirs can finish the job)
=Anti-Push=
Let your sentry do the killing for you, only repair when it is NECESSARY.
If the enemy retreats for a health pack, try and gun them down.
=Other Maps=
It is mostly the same, but Building does not apply, due to it being a different map than 2fort.
Mostly everything else applies.