Left 4 Dead 2

Left 4 Dead 2

730 beoordelingen
Shore Rescue (Coop)
   
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Game Content: Campaigns
Game Modes: Co-op
Bestandsgrootte
Geplaatst op
Bijgewerkt op
40.194 MB
31 mrt 2014 om 6:40
15 mei 2021 om 13:00
4 wijzigingsnotities (weergeven)

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Shore Rescue (Coop)

Omschrijving
This is just a small project... that sadly took me three weeks to make... and now I am releasing it...
because I can't just dump it...
It's a 4 map campaign map with urban envivornment.

Features:
- 30+ minutes of gameplay (Well actually after playing it on advanced with 3 other people, we spent 80 minutes playing... wtf)
- 4 Maps
- Working finale (yay)
- Traps & Panic events
- No custom weapons/sounds (so it doesn't collide with any of your addons)
- Decent framerate (I spent some time optimizing the map, so you should get decent fps)

Also I spent some extra time to work on the nav-mesh, so zombies should be
less likely to spawn on tables/benches and should attack you everywhere...

Gameplay:
Rumors said that there was an evacuation center behind the local police station, you and
three other survivors need to go through hotels, streets and parks to get to the police station
in hope to find rescue...

Liked the map? Try Rural Tour

Creditz:
Mapper - jirka191

Alpha testers:
Jacob182(FBY)
Volma

Beta testers:
Jacob182(FBY)
Mr.Muffin/Mr.Cookie
It'sTeron
Much Terrorist
116 opmerkingen
初音E5新干线Sama 23 jul om 2:26 
虽然榴弹炮给的多
但是拐角TANk和救援关AI队友不会上船:steamsad:
호진117 24 mei om 0:32 
Decent map. The back to back crescendo and gauntlet crescendo events got pretty repetitive. The witch spawn rates and locations would get pretty ridiculous at times, often just standing in front of tight doors and hallways. Resource spawns also need to be evened out a bit. Would sometimes go long stretches without finding anything, then find high concentrations in just certain areas. The finale was also pretty unimaginative, was able to just chill in the safe room the entire time. Campaign can be enjoyable and has potential, but nothing really stood out or had a wow factor.

6.5/10
遊戲玩家 2 mrt om 22:36 
如果你喺最後一關發現某啲武器,或某啲物體反射紫色光源,並想修復佢嘅話,你有兩種解決方法可以選擇:第一種方法係將「SHADER細節」 調較至「中等」或「低」。第二種方法係將「可用的分頁記憶體」調較至「中等」或「高」。

If you find that certain weapons or objects are reflecting purple light in the final level and want to fix it, you have two options: The first option is to set the "SHADER Detail" to "Medium" or "Low." The second option is to set the "Available Paging Memory" to "Medium" or "High."
wo bist du 19 jan om 11:32 
很不错的小短图,最后一关在安全屋里面守,坦克来了就出去打
BECKBRU 1 okt 2024 om 8:17 
Z 14 aug 2024 om 3:59 
nice and easy map. only down side is the lack of throwable drops

8/10. difficulty 7/10 expert realism. playtime 40m. 0 restarts
ChimiChamo 18 jun 2024 om 13:43 
its alright. feels a little repetitive at times and the finale area is hella small but overall it could be worse
Siti Isabella Wulansari 16 jun 2024 om 19:38 
Here;s my gameplay:
https://youtu.be/xRJR-y0VxEI

Score: 85 / 100
Nikola 2 mrt 2024 om 22:39 
I don't know what happen but I stuck at finale safe house where 2 armor zombie blocking the door even bot and player keep spamming the door and zombie it also not working:steamsad: