Garry's Mod

Garry's Mod

127 avaliações
ttt_Overwatch (TTT/2)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Movie, Realism
Tamanho
Publicado em
Atualizado em
180.854 MB
1/abr./2021 às 14:33
8/abr./2021 às 8:40
6 notas de atualização (ver)

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ttt_Overwatch (TTT/2)

Descrição
Restored dm_overwatch for TTT mode.
Features of the
-All content is included into the addon.
-Added custom cars (From SnowDrop Escape.)
-Reconstructed city
-Combine removed
-Added a beautiful skybox (I really like it! :))
-Very beautiful lighting.
-Map adapted for TTT mode
-The main building has 4 floors furnished with items.
-There are unusual exits from the building (see images)

I tried to create a statistical office in the building. :)



To create the map, only dm_overwatch from Half-Life 2 Deathmatch, my custom textures and models from SnowDrop Escape are used.
16 comentário(s)
Новокузнецк.ру 7 de fev. às 0:29 
карта прикольная, но полиция Польши и милиция Подснежинска в одном месте? Зачем?
лесенька  [autor(a)] 30/jun./2023 às 6:54 
no problem
DAT Target Practice 7/mai./2023 às 23:54 
I also want do edit this map. Could I do it if I would credit you on the addon's page?
ShotgunKitty 4/jan./2023 às 15:04 
Hello there,
Am I allowed to edit the map and upload it to the workshop with full credits to you ? :)
the gorilla 1/jan./2023 às 9:38 
yo lets gooooooooooooooooooooooo
wywybaka 1/nov./2022 às 11:31 
у меня проблема:
лестница из эмо текстур :missing:
и пол белый
Portal Timurker 6/mar./2022 às 1:24 
а ты сделаешь восстановленный "dm_deconstruct" ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=716950964 ) ?

P.S. - нужно использовать те-же методы что и при создании твоей карты ttt_overwatch
лесенька  [autor(a)] 8/abr./2021 às 8:42 
I removed the escaped error, I don't know how to fix the shards. Sorry(
Lily McFluffy Butt 8/abr./2021 às 7:54 
https://i.imgur.com/Y683Rku.jpg The error moved

And the shards are still black
лесенька  [autor(a)] 8/abr./2021 às 5:28 
Hey, thank you very much, I fixed the problem with the errors, and maybe I fixed the problem with the shards ...