Serious Sam 4

Serious Sam 4

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Saint's Bull$h!#
   
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23 mar, 2021 @ 12:24
25 mar, 2021 @ 7:15
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Saint's Bull$h!#

Beskrivning
Screwing with the editor to make a more challenging, and hopefully more satisfying SS4.

Changes so far.
*Serious Difficulty now has a 2.5x enemy damage multiplier.
*Khnums,Adult Arachnoids,Reptiloids and Biomech Majors can no longer be stunned.
*Every mission will start you with 5 skill points.
*I have removed all but 5 skills from the game.
*Melee no longer slows down the world.

*NPCs can now die, but they will revive whenever a script event happens. So fights are more challenging, as they arent a constant distraction, but you don't have to say goodbye to them at the start of the mission. This is more or less how story important marines would act in EDF 5, and I'm happy that it's pretty much replicatable.

*Scrapjack health increased to 750, all health stats are copied from vanilla BFE. The Scrapjack melee was set to medium so they can still be executed. (They can still be killed in 2 sniper headshots, don't worry)
6 kommentarer
FrozenFirebug 13 feb, 2023 @ 11:35 
I know you said you wouldn't touch SS4 again, so maybe it's a shot in the dark, but is there any way you could port these changes to Siberian Mayhem? Serious really should've had a 2.5x damage modifier from the start in these games.
Tim Ozman 1 apr, 2021 @ 14:48 
Mission select, though I suppose it doesn't matter anymore if you're not gonna touch it again. EDF! EDF!
Saint Guy  [skapare] 1 apr, 2021 @ 14:04 
Are you playing continuously from the start? I just used the mission select when testing, so starting at the very beginning might break it. If that's not the case, then i'm not sure. I don't ever plan on touching this game again, sorry.
Tim Ozman 1 apr, 2021 @ 12:22 
Hello. I didn't start with 5 skill points when beginning the game at Death From Above.
Fuqkass Bob 23 mar, 2021 @ 14:14 
somehow read the title as "Satan's Butthole"
Milansta 23 mar, 2021 @ 13:38 
Damn you are fast.Niiice.