Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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NavalFort
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective
Misc. (maps & mods): Fortification Map Contest
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8.759 MB
28 mar, 2014 @ 5:10
23 apr, 2014 @ 9:42
3 ändringsnotiser ( visa )

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NavalFort

Beskrivning
Team Objective map by Erik Johansson at Future Games

Updates:
2014-04-23 Updated Graphics

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Maps included:
AOCTO-NavalFort.udk
32 kommentarer
[FOR] Reason 7 apr, 2015 @ 23:57 
I love this map but there are three issues:
1) Second objective progress bar on door is in reverse
2) After you kill the king, he respawns lol
3) A couple minor issues aesthetic and colission issues
All of these could be fixed in a day and submitted to Torn Banner to be included in their game. If you fixed these issues they do pay $1,000 for new Team Objective maps if that or us hosting it in our 64 player server are any incentive? :)
[FOR] Reason 7 apr, 2015 @ 2:56 
@Trollkarln, we host the only 64 slot server in Chivalry and it is full every day, we would love to host this map if you have plans to continue developing it!!!
olly 11 apr, 2014 @ 16:36 
@( ͡° ͜ʖ ͡°) Wymyn's Ryghts he ment bright not white as in people :bow:
Yarnu The Dog 9 apr, 2014 @ 1:09 
Hey there friend, waiting on an art pass before we can begin testing! How goes it? :masoneagle:
Ludophile 8 apr, 2014 @ 9:42 
how to open the file ?
monti 8 apr, 2014 @ 7:17 
And post it too for deadliest warrior. PLS
monti 8 apr, 2014 @ 7:16 
You canadd a bit village and make that the "fire" village
monti 8 apr, 2014 @ 7:06 
Can you make like the village is set in fire. A bit dangerous look. A lot of smoke in a part of the village. You can only see eacht other in 3meter distance. You see only grey smoke. Thats looks epic. Thank for reading my comment
Trollkarln  [skapare] 8 apr, 2014 @ 1:34 
I am currently working on the design document of the level as part of my level design class I will keep you updated with the progress. I sure hope I will find time to exceed all of your expectations after I resume my work on the level.
Thank you.
Trollkarln  [skapare] 8 apr, 2014 @ 1:33 
Thanks for all the comments, I really appreciate all of your thoughts and input. As mentioned, this is still work in progress and I usually play the map in detail lighting only. All textures are currently white to not interfere with the design process. However I had planned to expand the fort interior and make a port with ships on the other side. But no promises yet, we will see how far I get.