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Focus on casting life saving spells (arrow barrier, formation protection, dispel protection, halving magic damage on enemies, regen, boosting dodge/hit and damage boost) in the first turns, with barrier team skill, concentration where needed.
Ensure the dispel protection stays always on (unless enemies cannot cast dispel), same as status protection spells, since Requiem in high level battles will DESTROY YOUR WHOLE TEAM.
Once you are set, you can decide to use triple magic or concentration genocide / 5 slash / Samurai AoE...
Some times is better to destroy one enemy at a time, instead of trying to lower hp of the whole enemy team at the same time... fewer enemy attacks per turn > fewer turns.
If you get requiem´d (3/5 team mates death) and want to still try to win (because last save was a while ago), Wish may save your ass... but be ready for a hard battle.
My final team was:
- MC Variant / Sam
- Eltha Wiz / Cleric (mostly because she is clearly plot relevant, but her passive skill was extremely lame once you got your PIE high enough)
- Lumi Warrior / Hunter (similar to Eltha, and classes focusing on drops)
- Saul Paladin / Contractor (Tank that also got some passive spells to cast and some times catch monsters since they help tanking. Stupid useless class all said most often than not)
- Burgo Cleric / Alchemist: all passive skills covered and being able to transform items on the map is useful.
- Merlin Variant / Sam (the MC class is a boss destroyer and Wish is a game breaker in some battlesm having a second person is a plus).