Escape Goat 2

Escape Goat 2

72 ratings
Secret Rooms
By DoomEager
Locations of all secret rooms, with instructions and screenshots for finding them. For the desperate. Untagged spoilers within.
   
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Introduction
v 1.0.1

If you've ever done a google image search for goats, you have surely seen that they have a propensity for getting into strange, hard to reach places (try "goats in a tree" or "goats on a cliff"). In order to play Escape Goat 2 to its fullest potential, you must channel your inner goat, exploring every nook and cranny never meant for goatkind to tread upon. If you've found any of the secrets, you know this. If you haven't, do not despair-- our nameless hero is the Lara Croft of the goat world, and will lead you to strange and dangerous places.

For real, though, I only found one secret room (by accident) before I beat all of the main levels. Then, I spent hours banging my head on stuff (in-game and IRL) trying to find the rest of them. If you're anything like me, your obsessive, goaty drive for completion has brought you here (is that a Capricorn trait?). Welcome.

In case you don't know, here's what this is all about: there are 14 secret rooms in Escape Goat 2. As you are playing, you may notice some holes in your map-- those are the secret rooms. Every secret room has a hidden entrance in a room adjacent to it on the map, which is revealed once you touch the corresponding hidden (invisible) key. They can be very difficult to find, as the developers have put them in places you would not ordinarily think to explore. Once you grab the key and go through the secret door, you are "rewarded" with a fiendishly difficult level. Whether you consider this a reward or a punishment depends on your play style!

There are four (hidden) achievements associated with the secret rooms in EG2:
  • The Golden Key - Find a single secret room.
  • Master Detective - Find all the secret rooms.
  • Fragment Finder - Beat a single secret room.
  • Fragment Collector - Beat all the secret rooms.

This guide contains screenshots and detailed descriptions for finding the secrets. In other words, SPOILERS! If you have not yet given up hope and want to find the secrets yourself, I highly recommend Le feu fillet's Hint Guide for when you need a gentle nudge. You can retain some of that childlike wonder of discovery. There are also some excellent hint-givers on the forums. If you are instead tired and jaded and just want to get on with it, please make yourself at home here.

Contents
Introduction
Version History
Tips for Going It Alone
Tips and general info for those who want to find the secret rooms themselves.
Map
Full map with all secret rooms labeled by number.
Secret Room Locations
List of all secret rooms and where their entrances are.
Last Resort Part I
For when you've given up all hope. Secret rooms 1-7.
Last Resort Part II
Secret rooms 8-14.
Version History
1.0.1
  • Corrected key location for S-1.

1.0.0
  • Guide spawn.
Tips for Going It Alone
  • Secret rooms are accessed from adjacent rooms. If you haven't opened up all of the regular levels, do so first; the secret rooms will be obvious on your map. This will narrow down your search.
  • There is no secret room access from sheep rooms.
  • There is no secret room access from the "Spine of the Stronghold".
  • Remember that reapers can melt ice blocks.
  • Finding secret rooms sometimes involves pressing hidden switches; they are invisible, but usually click when you touch them.
  • You will never just happen to run into a key by accident during the normal course of a level. You must think outside the box to find it.
  • Where possible, try to create alternate solutions for suspicious levels.
  • Think about where you are required to go to solve a level, and go everywhere else instead. Touch everything.
Map
Secret Room Locations
Secret Room
Enter from:
S-1
2-6
S-2
2-1
S-3
3-7
S-4
3-3
S-5
4-9
S-6
4-3
S-7
5-9
S-8
5-8
S-9
6-7
S-10
7-2
S-11
S-10
S-12
9-1
S-13
1-9
S-14
1-1
Last Resort Part I
Orientation

These screenshots follow a simple scheme. The yellow box denotes the key, the purple box denotes the secret entrance that appears when you find the key, and any red boxes denote other objects of interest (hidden buttons) which will be specified.

You can stop there if you want to do it yourself and preserve your sense of self-worth, but specific instructions do follow the screenshots.

Also, I cannot guarantee the keys are in the exact spots I highlighted. Sometimes it's hard to tell exactly what square they are in, but they should all be close!

Room S-1
Enter from: Room 2-6


Dispose of the first three reapers as you would normally. Allow the fourth reaper to live. Jump behind him so that he falls to the lowest level, where you started. When he turns around to face you again, provoke him and dodge a few fireballs to melt the ice blocks. The key is behind the ice blocks.

Thanks to June for correcting the key location!

Room S-2
Enter from: Room 2-1


Proceed through the room as you would normally. Once you have activated all of the switches, sneak past the reaper at the top to return to the top right corner of the map where you started. You might find it helpful to wait until the reaper approaches the edge of the platform, and then place your mouse behind the wall in front of him as a distraction.

Room S-3
Enter from: Room 3-7


You need to provoke the reaper to melt the ice behind his spawn point, then jump up off the side of the map to grab the key. It helps to move the reaper over a couple of platforms so you have more room. To reach the door, approach the mechanism blocking and send your mouse down to hit the switch to move it. In the meantime, charge repeatedly at the door so you can squeeze through in brief time it opens.

Room S-4
Enter from: Room 3-3


Proceed normally until you reach the ground floor. You need the reaper to melt the ice block next to him, so jump and throw your mouse at him. This may take quite a few tries. Once the ice melts, he will slip to the ground floor. Have him melt the ice blocks to the left for you, then jump and grab the key behind them. Don't get burned on your way to the door.

Room S-5
Enter from: Room 4-9


Proceed as normally until you are able to get on the elevator. As it nears the top, charge and then double jump to the right to reach the now-exposed ledge with the key. Be very careful about the electricity as you jump back down to the door.

Room S-6
Enter from: Room 4-3


Fairly straightforward. Pull the top-right switch first, then knock the lower-right ice-block to the right to block the electricity. Then go say hi to the left emitter.

Room S-7
Enter from: Room 5-9
Red box: a hidden switch; put a barrel on it.


Another straightforward one. Instead of using the lowest barrel to press the button, just push it yourself and charge through the opening. Use the other two barrels as you normally would to open the path to the regular exit, then push the lowest barrel to the left. It will land on the left blue block and hit a switch, moving some blocks near the starting point. The key is waiting for you at the bottom near the edge.
Last Resort Part II
Room S-8
Enter from: Room 5-8


Kill the reapers in the lower right corner either with the magic hat or the spinning blades; then just drop into their room and grab the key.

Room S-9
Enter from: Room 6-7


Depending on your luck and which method you try, this one can be a huge pain. You need to climb the column of doors to the right. Stack some blocks up beneath the button so that you can stick something there to hit it repeatedly while you climb the doors. Press the button and let the reaper down first. You now have two choices of button-pressers:

  • The reaper method. This is the hard way. Frankly, I spent half an eternity trying to do it this way. Repears give you a fast and predictable rhythm for opening and shutting the doors, but they also shoot at you and in doing so, neglect to fulfill their doorkeeper duties. I did make it to the top once with this method, but I promptly died on the way down.
  • The mouse method. I dismissed this method at first because the timing can be very tricky, but it actually is the easier method because the mouse doesn't try to kill you. Once you get on a door, start jumping every time the mouse approaches the button, then wait and repeat. At the top, jump down the right column to grab the key; try to do this just before your mouse hits the button again so you can land on a door. Sit there as your mouse lets you down one tile at a time, until you're at an opening, and then recall your mouse. You need to jump down to the door while the reaper has his back to you, and enter before he roasts you. You get one chance.

Room S-10
Enter from: Room 7-2
Red box: two hidden buttons; put a mouseblock here so it presses both.


Start by dropping a mouseblock onto the blades at the bottom to destroy them. Drop down there and find the two hidden buttons to the right, and carefully place a mouseblock so that it is touching both of them. You'll get a way back up, and two rooms will open-- the key is in the top-right room and the door is in the top left.

Room S-11
Enter from: Room S-10
Red box: a hidden button. Touch it with your goaty hooves.


TL;DR VERSION: Here is a video!


That's right. There is a secret room in this secret room. I will refrain from commenting on the ethics of this design decision and instead give just the facts.

If you've solved this level before, you know what to do. If not, here's the rundown: the button near where you start turns off the electricity and drops a stone block on the right side of the screen. You are on a "timer" as that block falls down the crumbling bone tiles; when it reaches the bottom, it presses a button which turns the electricity back on and closes off the right-hand area.

Of the four rooms in the middle, you start in one, and the others each have a switch. Each switch removes one platform under the block in the top left corner. When the block hits the button on the bottom, it opens a path at the top to either side. If you hit all three switches before the electricity comes back on, you can leave through the exit at the lower left.

To find the secret, you need to hit all of the switches and go through the path that opens on the right side. You need to get into that area before the electricity comes back on and blocks your path. So, you need to be a little quicker to do this than before. When you fall down the right side you will land on a hidden button (your mouse cannot press it) that will give you a way back out and open up a path to the key at the botton. Whew.

Room S-12
Enter from: Room 9-1
Red box: a trope candlestick which is also a switch.


I thought this one was rather fun; it was the first secret room I found after starting to deliberately search for them, and I was so excited when I touched the candlestick. Start by luring the toragos toward the button which opens the doors near the exit. Place your mouse in the door so that it doesn't shut, then go in and jump up so that you touch the candle. Some blocks will move on the right side, so head over there, leaving your mouse in the door, and climb to the top. The bone dragon will wander to the left and hit a hidden switch which will open up its chamber so that it can eat you. Avoiding consumption, wander into its chamber and find the key on the left side.

Room S-13
Enter from: Room 1-9


Proceed as normal until both blocks are on their respective switches. The key will be on top of the left block and the door will be on top of the right.

Room S-14
Enter from: Room 1-1


The very first room. The key is toward the top of the map; you need to reach it without pressing the button. Simply charge and then double jump to the column of blocks near the door, and then again into the tree. If you press the button first, the key will be blocked.
6 Comments
DoomEager  [author] 13 May, 2015 @ 10:02am 
@June Thanks for that! It's now fixed. Sorry that took me so long; I've had a hectic few months!
Snugglebutch 22 Jan, 2015 @ 1:24am 
By the way, the key for the first secret room is one block down and one block left of the marked location.
Gerdynator 28 Oct, 2014 @ 10:37am 
:)
KosmicCrawly 9 Apr, 2014 @ 5:41am 
thanks for the guide, helped me a lot, hope you get a lot more praise than you have been so far
Wis 5 Apr, 2014 @ 6:41am 
Awesome work! Congrats!
Onomoki 30 Mar, 2014 @ 12:25am 
Excellent guide. Well done!! Very well written!