OMFG: One Million Fatal Guns

OMFG: One Million Fatal Guns

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The (in)Complete Guide on Guns and Prefixes
By Liquid Nickingoo
In this guide I'll (hopefully) be showing you all the available guns in the game, rarities and attempt to explain what each and every prefix does. It will all be done using personal data and I'm fairly certain I'll be wrong in some aspects, so I always appreciate feedback from the community whenever possible.
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> GUNS
OMFG has a total of 9 guns, with 4 of them being available from the start and the other 5 being unlocked at certain floors during your run. Guns are mildly different from each other and almost every gun has the potential to be great with the right prefixes (except for the pistol, which sucks all around).
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Peashooter
[18~24 DMG]
Similar to the pistol both in appearance and damage output, the Peashooter is your starting gun, also being equipped automatically every time your equipped gun runs out of ammo. It has infinite reserve ammo and always has 4 to 5 shots per clip. It can have up to two prefixes and is always of common rarity.
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Pistol
[18~24 DMG]
Exactly the same as the Peashooter, except that it doesn't have infinite ammo and can have any assortment of prefixes and rarities.
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Revolver
[72~76 DMG]
A heavy hand cannon that does about triple the amount of damage of the Pistol or the Peashooter, but has a slower rate of fire.
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SMG
[18-22 DMG]
An automatic gun with a very high rate of fire, but does low damage and has a very small clip size for an automatic gun.
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Pump Shotgun
[18~22 DMG per Pellet] [6 Pellets per Shell]
Contrary to the previous weapons, the Pump Shotgun only appears after the 3rd Floor, being available throughout the entire run afterwards. As the name implies, you pump the gun to load every shell after firing, and reload every shell individually. It fires 6 pellets per shell, with an average spread between them.
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Assault Rifle
[23~27 DMG]
Unlocked on the 4th Floor. Slower firing rate that the SMG, but deals more damage and has more ammo overall.
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Assault Shotgun
[9~13 DMG per Pellet] [11~12 Pellets per Shell]
Unlocked on the 5th Floor. An automatic version of the Pump Shotgun, with less damage dealt per pellet and pretty much double the amount of pellets per shot.
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Minigun
[13~17 DMG]
Unlocked on the 6th Floor. Extremely high rate of fire, low damage and a huge ammo reserve alongside the high ammo clip. Personally I think this gun is the one that better resonates with most good prefixes.
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Double Barrel Shotgun
[14 Pellets per Shell]
Last gun that you unlock, on the 7th Floor. Shoots the most pellets per shell out of all the shotguns, but only has 2 shots before needing to reload.
> RARITIES
Weapons in OMFG have rarities! They come as follows:

Common < Rare < Epic < Legendary

Guns will have their names and pick-up colors based on their rarity, as well as the rarity included in its name. Common guns have white colored names and pick-ups, and don't actually have "Common" written in the name. Rare guns are blue, Epic guns are purple and Legendary guns are orange.

And what do rarities mean?
It's obvious right? The higher the rarity of a weapon, the better it is! Well, yes but actually no.
In OMFG, rarities only determine the chance for a gun to get more and better prefixes. It does not affect the gun's stats at all, only prefixes do that. That means that - even if uncommon - you can find common weapons that are much better than legendary weapons at times! So don't judge a gun by its color and read the prefixes before picking anything off the ground!

Another thing to add: for some reason, whenever you start a new floor, guns with high rarities that you have equipped from the previous floor sometimes go down by one rarity. I don't see any reason for that to happen other than a possible bug.
> PREFIXES
Prefixes is what I'm calling the effects that any gun you collect can have. Not all prefixes enhance your weapons, sometimes they only have a cosmetic effect or straight up worsen your gun. Not all information in here is correct, since I had to find out about each prefix and their effects by myself, only through gameplay and not rumaging throught the source code or anything like that. All prefixes are listed at random, but I might organize them somehow, eventually.

I don't know whether certain prefixes also unlock after you've gone through enough floors, but my guess is that you can get any prefix starting from Floor 1.

Standard Issue
If a gun has the "Standard Issue" prefix, that only means that the gun doesn't have any other prefix, and functions normally without any added effects.

Punchy
Slightly increases damage per bullet and briefly stuns enemies. Doesn't work on tougher and bigger enemies.

Explosive
Bullets explode on impact, dealing reduced AoE damage in a small visual sphere around the point of impact. Direct hits do the gun's normal damage to the target, also increased if the gun has other damage increasing prefixes.

Homing
Bullets have a yellow aura around them, their speed is slightly reduced and they home towards the nearest enemy.

Infested
Bullets deal infested damage. Enemies killed by infested damage spawn a robot spider upon death that will target an enemy to explode.

Quick-Fire
The gun's rate of fire is increased. That also applies to semi-automatic weapons, decreasing the cooldown between every shot as you click to shoot.

Quick-Draw
Gun reload speed is increased.

Spider-Queen's
Replaces all bullets with robotic spiders that crawl towards the nearest enemy and explode, dealing increased AoE damage.

Filmic
Adds a film grain and slight RGB split VFX to your screen if you have a gun with this prefix equiped. Purely aesthetic effect as far as I know.

Plasma
Bullets have a green aura around them, have their travel speed greatly decreased and their damage increased.

Wide-Spread
Spread is greatly increased. Doesn't work on shotguns.

Party-Time
Makes the light points in your gun go wild, changing between multiple colors. Also does the same to your damage numbers. Any enemies killed by a gun with "Party-Time" explode into confetti.

Retro
Makes the gun pixelated and reduces animation frames, giving it an old-style shooter vibe. Purely cosmetic.

Feeble
I thought it decreased the gun's general damage, but after multiple tests, that doesn't seem to be the case. I don't know what it does.

Fully-Loaded
All of the reserve clips are placed into the main clip, so all the ammo can be spent without the need to reload.

Powerful
Increases general damage per bullet by a decent amount.

Auto-Aiming
A red rotating crosshair appears over an enemy closest to your aim (as long as it's in your line of sight), and the bullets automatically fly towards that enemy as you shoot. Pretty much an aimbot.

Corrosive
Bullets deal corrosive damage. Enemies killed by a corrosive bullet will drop a puddle of corrosive acid upon death, damaging any enemies that stand on top of it. It doesn't damage you.

Spelunking
All the map's lights are turned off and instead you have a flashlight lighting directly in front of you at all times.

Focused
Only enemies, bullets, crates and explosives are colored, everything else is grayscaled.

Double-Points
Enemies killed by a gun with this prefix provide double the original points.

Triple-Points
Guess what? Enemies killed by a gun with this prefix provide triple the original points.

Glass
The gun becomes nearly transparent and has a glassy reflection added to it. Purely cosmetic as far as I know.

Big-Clip
Increases the amount of ammo your gun has. Doesn't actually increase the size of your main clip.

Smol
Gun becomes tiny gun. Nothing more to it.

BIG
Gun becomes huge gun. Nothing else.

Shock
Bullets deal shock damage. Enemies hit by shock damage start to rotate uncontrolably, being unable to move properly or shoot at you.

Wild-Shot
Every shot fires two bullets instead of one. Only works on the Revolver and Pistol.

Accurate
Spread is greatly decreased. Doesn't work on shotguns.

Frozen
Bullets deal frozen damage to enemies, that freeze them in place for a short while after being hit.

Hot-n-Ready
Nope, don't know. I've had comments say that this increases reload time, but I tested it and I see no difference at all on same weapons with and without this.

Recoiling
Shooting the gun pushes you back. If you shoot at the ground with an automatic weapon, it basically makes you fly opposite to where you're shooting.

Editorial
Replaces all bullets with multiple variations of words that start with the letter "F", used to replace the "Fatal" in "One Million Fatal Guns" and mildly decreases their travel speed. Here's a list of all the words that can appear:
  • Flashy
  • Freaky
  • Finger
  • Fast
  • Fierce
  • Floppy
  • Fickle
  • Fatal
  • Final
  • Fragile
  • Fancy
  • French
  • Fake
  • Festive
  • Fuchsia
  • Feeble
  • Faulty
  • Flying

Flaming
Bullets deal flaming damage to enemies, burning them and dealing constant damage for a while per bullet.

Copius
No idea man. My current guess is that it can increase the chance for enemies and crates to drop pick-ups when killed by a gun with "Copius", a complete blind guess based on the name.

Paper-Thin
The gun's shape is turned into a 2D image. Purely cosmetic.

Merciless
Works like the "Wild-Shot" prefix, but also on automatic weapons, shooting two bullets at the expense of one.

Abundant
Probably has some sort of similarity to "Copius", however I still haven't found out what either of these prefixes do.

Unstoppable
I have no idea.

Sharpshooter's
Spread is almost completely gone, wherever you aim is nearly exactly where the bullet will hit. Doesn't work on shotguns.

Golden
The gun becomes golden, all reserve ammo is removed and bullets deal as much damage as any enemy's health, instantly killing them in one shot every time. Shotguns fire a single bullet instead of pellets, I suppose as to not make shotguns too OP with this prefix, though automatic weapons still shoot a damn lot of bullets.

Please let me know if any information is wrong, missing or if I missed any prefix that needs to be added.
> CONCLUSION
In conclusion, this list is not yet complete because I'm a lazy ♥♥♥♥♥♥, but I intend to expand on it and fix everything that needs fixing. I hope you found what you were looking for, and any feedback is highly appreciated.
86 Comments
Monika 10 Jul @ 9:39am 
found a new prefix "weaksauce" on a shotgun on floor 6
Monika 26 Jun @ 6:07am 
found another 'short-lived' weapon, floor 6 again, could be exclusive to that floor, was on a pistol this time, might try see what the prefix does next time i find one
Monika 29 Mar @ 5:56am 
triple points weapons dont provide triple points on enemies they kill, they provide triple points for a kill that happens whilst holding them, you can fire a weapon without the prefix, then swap to a triple point weapon before the shot hits, and get the extra points

also found a new prefix, "short-lived" on an assault rifle on floor 6, extremely rare so no idea what it does
Jacob_Poisoned 16 Apr, 2024 @ 2:06am 
Just gonna say when I was digging through the files there was a mention of a "grenadelauncher" and "Breakshotgun" (its not the double barrel shotgun btw) :))) there's also a bunch of unused prefixes like long, longer, longest and stuff like double and triple xp and jump
theres also types of damage like acid, ice and fire
zoura3025 7 Mar, 2024 @ 1:15pm 
Was playing recently and found a gun with "huge clip". Presumably it does similar to big clip
Liquid Nickingoo  [author] 26 Apr, 2023 @ 5:41pm 
No problem, good citizen :papyrus:
LittleNef 26 Apr, 2023 @ 4:04pm 
thanks
𝙰𝙼 23 Mar, 2023 @ 6:57pm 
i really wish i had read this earlier, i ditched like, 6 golden guns because they had mid prefixes
𝙰𝙼 23 Mar, 2023 @ 6:55pm 
me when no spider queen : :steamthumbsdown: