Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Persuasion 2
Lore 2
Trading 3
There is 10 points left with 8 int.
Thx for the response. I think my merchant talker build can use Steal from now on, i didnt consider it at first because my other talker build doesnt have much SP left to spend before forced to go to Maandoran
The chest with traps is interesting tho. In Teron, with 6 Con you can survive the bolt, then pick the lock (2 of 3 chest) (+2 CiSp). Heal at the healer to restore Con every time you tank the bolt.
+1000g, some Steel ingots and blue steel hammer with just 180g investment, plus +2 CiSp.
And there's some more in Maandoran, but need atleast 7 Con, if you aim to get God-ending, you can come later after using the healing machine, really really worth it since it only cost gold and not Sp. (Also an easier way to open up the Quest from Healer in Maandoran to reveal The Mountain Monastery, atleast +11Sp for pure non-combat build)