Rivals of Aether

Rivals of Aether

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REDmiso
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3. März 2021 um 9:34
19. Sep. 2021 um 11:40
11 Änderungshinweise (anzeigen)

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REDmiso

Beschreibung
It's me.

v2.0 update
I changed so many things that I can't remember the details.

//Body mode//

Nspecial
-Changed the attack to throwing bottles.
-It gets progressively stronger as you hit it.

Fspecial
-Can now perform 3 bouncing attacks with a single lid.

Dspecial
-Touching the lid with this attack will cause it to bounce in a special way. It will explode.

Uspecial
-You can now swing your attack to either the left or right while ascending.

//Head Mode//

Utilt
-Lid will appear on top.
Beliebte Diskussionen Alle anzeigen (1)
1
3. März 2021 um 21:47
balanced adjustment plan
REDmiso
22 Kommentare
Nori 8. Aug. 2024 um 21:22 
actual masterpiece, good work
Sodatents 3. Juli 2024 um 17:58 
This is one of the most insane chars ever
Colonel Crazy 13. Jan. 2023 um 19:08 
@rogersmom09 charge strongs
Watermelon 4. Juli 2022 um 16:00 
Do you plan on making another character someday? I would love to see more stuff from you in the future
rogersmom09 6. März 2022 um 22:37 
how do you get his body back
Delano 17. Mai 2021 um 16:15 
Your character is amazing, very fun and creative moveset, good job
T. Kranger 20. Apr. 2021 um 18:40 
The cut of this lad's jib is extremely good. He's tons of fun, and it's amazing how such a simple setup tool as his lid throw can be so versatile and useful. It makes for an awesome threat, combo finisher, recovery extender, and more. So fun. When he's separated from his body, there's still a surprising amount of options. He turns from a rushdown into a puppet character, and not a bad one either.
There's a lotta quirky things about him, though. I feel like his neutral B is a bit cumbersome to use, and it doesn't come in handy a lot. I've tried using it while bouncing on the lid to get at aerial opponents, but it's just not worth it. His down smash in head mode seems like it'd be super fun to use, but the attack pattern is tough to utilize. This is probably intentional though, since his head mode is supposed to be weaker.
Overall, this is one of my favorite characters on the workshop. Love your work!
I_EAT_SLIMES 1. Apr. 2021 um 22:53 
easily my favorite workshop character. so fun.

a few things, though

-opponents can fall out of up strong very frequently

-if the up special is used very close to the bottom blast zone, a glitch will occur where it says there is a body present, but is nowhere to be found. it cannot be brought back or exploded, either.

otherwise, thank you for this character and your work
REDmiso  [Autor] 10. März 2021 um 5:15 
Thanks for the feedback! I will adjust based on it.
mallow 9. März 2021 um 8:53 
Alright, ive played the character a lot more, and he is still super fun! I only have a few more suggestions, and a bug i found:

-I think that the smash attacks while in the state without a body should be a little stronger, so that they can kill if the opponent is at a high percent. They are weak at the moment, but it would make them more fun.

-When using the down special onto the head lid, the knockback should be buffed a little. Since a lot of the time, using the move makes you fall into the blastzone, it feels weak for its risk.

-Finally, i found a bug. If you use down special onto the head lid (on the ground) while you are very close, you'll create another body

Thank you! This characters super fun! :)