Flamebreak

Flamebreak

Otillräckligt med betyg
Rise Gamer's (Incomplete) Flambreak Guide
Av Calculus
Made this thing years ago and it's been sitting in my drafts since. I may finish it at some point but i'm just uploading it for now
   
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Characters
Note: starting attack damage and speed can vary wildly depending on what weapon you choose

Dwarf:

Starting Stats
Health
600
SkillPWR
85
AttackDMG
115
MvmntSPD
100
Cooldown
100
AttackSPD
90

Bonus Stats
health
+20%
SkillPWR
-15%
AttackDMG
+15%
MvmntSPD
+0%
Cooldown
+0%
AttackSPD
-10%

Skill: Dwarf Earth Slam
Slams the ground stunning enemies in a circle around the character
Cooldown: 6 seconds
Radius: 250/275/300
Stun Duration: 1.8/2.7/3.6 seconds


Elf:

Starting Stats
Health
425
SkillPWR
115
AttackDMG
100
MvmntSPD
100
Cooldown
100
AttackSPD
100

Bonus Stats
Health
-15%
SkillPWR
+15%
AttackDMG
+0%
MvmntSPD
+0%
Cooldown
+0%
AttackSPD
+0%

Skill: Elf Strangling Vines
Spawn a small circle of vines where the cursor is that stuns enemies, and amplifies damage
Cooldown: 6 seconds
Radius: 83/98/113
Stun Duration: 2.4/3.6/4.8 seconds
Damage Amp: 25%/50%/75%


Human:

Starting Stats
Health
500
SkillPWR
100
AttackDMG
100
MvmntSPD
100
Cooldown
100
AttackSPD
100

Bonus Stats
The Human starts with no bonus stats

Skill: Human Squire's Glory
Spawn a squire that attacks enemies for you
Cooldown: 6 seconds
Health: 1/2/2
Attack Damage: 46/91/137


Minotaur:

Starting Stats
Health
550
SkillPWR
80
AttackDMG
125
MvmntSPD
100
Cooldown
100
AttackSPD
100

Bonus Stats
Health
+10%
SkillPWR
-20%
AttackDMG
+25%
MvmntSPD
+0%
Cooldown
+0%
AttackSPD
+0%

Skill: Minotaur Stampede
Charge a target stunning and dealing damage on impact
Cooldown: 6 seconds
Stun Duration: .9/1.35/1.8 seconds
Damage: 150/262/374


Faerie:

Starting Stats
Health
350
SkillPWR
85
AttackDMG
60
MvmntSPD
110
Cooldown
133
AttackSPD
135

Bonus Stats
Health
-30%
SkillPWR
-15%
AttackDMG
-40%
MvmntSPD
+10%
Cooldown
+33%
AttackSPD
+35%

Skill: Faerie Teleport
Teleport to the cursor
Cooldown: 6/5/4 seconds
Damage: 0/166/332


Giant:

Starting Stats
Health
675
SkillPWR
90
AttackDMG
130
MvmntSPD
105
Cooldown
90
AttackSPD
90

Bonus Stats
Health
+35%
SkillPWR
-10%
AttackDMG
+30%
MvmntSPD
+5%
Cooldown
-10%
AttackSPD
-10%

Skill: Giant Boulder Toss
Cooldown: 6.7 seconds
Stun Duration: .9/1.35/1.8 seconds
Damage: 140/246/351


Halfling:

Starting Stats
Health
500
SkillPWR
100
AttackDMG
80
MvmntSPD
100
Cooldown
100
AttackSPD
120

Bonus Stats
Health
+0%
SkillPWR
+0%
AttackDMG
-20%
MvmntSPD
+0%
Cooldown
+0%
AttackSPD
+20%

Skill: Halfling Sneak Attack
Turn invisible, the next attack you do does bonus damage
Cooldown: 4 seconds
Invis Duration: 1.25/1.5/1.75 seconds
Bonus damage %: 80%/140%/200%
Bonus Damage Duration: 1 second


Lich:

Starting Stats
Health
425
SkillPWR
115
AttackDMG
100
MvmntSPD
100
Cooldown
100
AttackSPD
100

Bonus Stats
Health
-15%
SkillPWR
+15%
AttackDMG
+0%
MvmntSPD
+0%
Cooldown
+0%
AttackSPD
+0%

Skill: Lich Renewed Focus
Resets the Cooldown of your last activated skill and increases it's potency
Cooldown: 6 seconds
Bonus Potency 0%/75%/150%










Skills
Flame Wave:
Shoot an arc of flame
Cooldown: 6 Seconds
Damage: 70 / 90 / 110
Radius: 164 / 287 / 410






Ethereal Projection:
Shoots a projection of the player, reactivate to teleport to the projection
Cooldown: 6 Seconds
Projection Damage: 86 / 172 / 257
Jump Damage: 86 / 172 / 257






Skeleton Mines:
Spawn small skeletons carrying mines, they will walk
toward the nearest enemy and explode

Cooldown: 6 Seconds
Mine Count: 3 / 4 / 5
Damage if all mines hit: 207 / 415 / 622






Shadow Strike:
Teleport behind a target enemy and deal damage
scaling with your attack damage

Cooldown: 6 Seconds
Attack Damage: 140% / 245% / 350%
% damage scales with SkillPWR but damage done scales with attack damage






Whirlwind:
Spin in a target direction dealing damage to each enemy hit
Cooldown: 4 Seconds
Damage: 55% / 95% / 135%
Spin Count: 3
% damage scales with SkillPWR but damage done scales with attack damage





Shockwave:
Shoot a projectile that stuns and amplifies damage
Cooldown: 6 Seconds
Stun Duration: .9 / 1.35 / 1.8
Damage Amplification: 25% / 50% / 75%
Damage Amp Duration: 5 Seconds





Spirit Walk:
Become Ethereal, gaining the ability to walk through
terrain and gain a movement speed boost

Cooldown: 6 / 5 / 4 Seconds
Damage: 156 / 312 / 468
MvmntSPD: 100
Duration: 1.4 Seconds





Fan of Knives:
Throw knives in an arc infront of you
Cooldown: 4 Seconds
Knife Count: 5 / 7 / 9
Damage if all knives hit: 286 / 501 / 715






Blizzard:
Summon a small blizzard slowing and damaging enemies
Cooldown: 6 Seconds
Radius: 100 / 115 / 130
Duration: 3 Seconds
Damage: 172 / 300 / 429
Slow Percentage: 35% / 50% / 65%




Turret:
Summon a turret that shoots enemies for you
Cooldown: 6 Seconds
Damage: 65 / 83 / 125
Attacks Per second: 1
Health: 1 / 2 / 2





Cyclone:
Shoot a small projectile that deals damage
pulls enemies toward it and stuns them

Cooldown: 6 Seconds
Damage: 140 / 246 / 351
Radius: 175 / 190 / 205
Stun Duration: 1.2 / 1.8 / 2.4 Seconds





Arcane Blast:
Launch projectiles in 8 directions around the character
Cooldown: 6 Seconds
Projectile Damage: 130 / 228 / 325
Projectile Radius: 18 / 24 / 30






Festering Venom:
Hitting an enemy with the main weapon stacks poison,
dealing damage every second. reactivate to clear all stacks and
deal a large amount of burst damage

Cooldown: 3.6 Seconds
Max Stacks: 20 / 25 / 30
DPS per stack: 5.2 / 9.1 / 13
Clear Damage per stack: 36 / 64 / 91
Duration: 6 Seconds




Meteor Strike:
Summon a meteor at a target location, and it will land
after a delay dealing large amomunts of area damage

Cooldown: 6 Seconds
Radius: 100 / 120 / 140
Damage: 234 / 410 / 585
Impact Delay: 1.5 Seconds





Vacuum Grenade:
shoot a projectile that damages and pulls enemies
Cooldown: 6 Seconds
Damage: 86 / 150 / 215
Radius: 170 / 200 / 230
Pull Duration: .35 Seconds





Rocket:
Shoot a rocket that travels in straight line, reactivate
to explode the rocket dealing damage and knocking
back enemies

Cooldown: 6 Seconds
Damage: 195 / 341 / 488
Radius: 108 / 120 / 133
Knockback Distance: 113 / 138 / 163
Knockback Time: .45 / .55 / .65 Seconds




Displacement Bolt:
Swap places with a target, dealing damage to them
and enemies along the path

Cooldown: 6 / 5.2 / 4.5 Seconds
Damage: 156 / 273 / 390
Bolt Size: 40 / 65 / 90






Hook:
Pull an enemy toward you, dealing damage and
amplifying damage done to them

Cooldown: 6 Seconds
Damage: 130 / 228 / 625
Damage Amplification: 25% / 50% / 75%
Range: 425 / 525 / 625





Fireball:
Shoot a projectile that deals damage to the target
and less damage to the area around it

Cooldown: 6 Seconds
Direct Damage: 260 / 355 / 650
Area Damage: 33%






Telekinesis:
Pick up an enemy and throw them, dealing damage,
stunning them, and anyone hit

Cooldown: 6 Seconds
Launch Distance: 210 / 250 / 290
Initial Damage: 133 / 232 / 332
Per Collision Damage: 133 / 232 / 332
Collision Stun Duration: .9 / 1.35 / 1.8 Seconds




Pyroblast:
Create a blast of fire that damages and stuns enemies
Cooldown: 6 Seconds
Damage: 156 / 273 / 390
Radius: 73 / 88 / 103
Stun Duration: 1.2 /1.8 / 2.4 Seconds
Impact Delay: .5 Seconds




Unyielding Charge:
Charge in a target direction dealing damage
Cooldown: 6 Seconds
Damage: 100% / 175% / 250%
% damage scales with SkillPWR but damage done scales with attack damage
Weapons
Crossbow:
Long ranged weapon that slows on hit
Attack Range: 325 / 450 / 575
Slow Amount: 20% / 40% / 60%
Slow Duration: 4 Seconds
Bonus Damage: 0 / 15 / 30


Stone Sword:
Swings in an arc up to 360°
Attack Range: 120 / 140 / 160
Swing Arc: 100 / 180 / 360
Bonus Damage: 0 / 15 / 30



Musket:
Attacks have a chance to stun enemies.
Chance increases while not attacking

Stun Chance: 20% / 30% / 40%
Stun Duration: 1 second
Stun Bonus damage: 50 / 85 / 120





Spear:
Can be thrown to root enemies and amplify damage
Throw Charge Time: 2 / 1.4 / .8
Throw Root Duration: 3 Seconds
Throw Damage Amp: 25% / 50% / 75%
Throw Amp Duration: 7 Seconds




Dagger:
[i}Deals bonus damage from
behind, while invisible, or against stunned enemies[/i]
Bonus Damage: 50% / 100% / 150%
Movement Speed: 10 / 15 / 20



Flaming Staff:
Using skills stacks damage for the next attack
Max Stacks: 9
Direct Damage per Stack: 91 / 159 / 228
Area Damage: 33%



Shield:
Able to block attacks and build lightning
charges to deal bonus damage

Block Cooldown Time: 8 / 6 / 4
Bonus Damage per Charge: 30 / 50 / 70
Max Charges: 3




Cluster Grenades:
Throw grenades to deal area damage
Damage per Grenade: AttackDMG/3
Grenade Count: 3 / 4 / 5
Achievements