Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
you can add theses line if you wish to have more detail shadows, tho i recommend a good gpu if you want to keep high framerate. Or if you don't mind losing few frames just like me lmao
r.ShadowQuality=5 ;5 is max and default
r.Shadow.CSM.MaxCascades=5
r.Shadow.MaxResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.001
I use the Gamepass version and the game seems to use FXAA as AA solution, dunno for the steam version so here the setting i use for the engine.ini to enable TAA instead.
I am also using a different "Shadow filter method" which is trying to simulated soft shadows for long range object & sharpen shadow for close object the effect is good enough but got some bad news with it ,cost more performance on the GPU, low shadows quality will make them "dithering" dunno if that's the correct word to describe this. Anyway thanks again o/
r.DefaultFeature.AntiAliasing=2
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAACurrentFrameWeight=0.15
r.TemporalAASamples=2
r.Shadow.FilterMethod=1