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sharpMouse:
1. Magic is tested very often. You need high Magic to learn divine blessings (and getting food shrines up is vital to not starving to death, especially if you didn't get a lot from clan creation). You need it for spirit bargains to be reliable and useful and not just a way to waste turns. You need it to call on gods or spirits in events (many, many events have magic options; a strong magician doesn't need to be augmented with a taxing rite or large sacrifice).
2. A Leadership failure usually just results in a mood ding (rather than a loss of goods or lives). In practice, it's less vital than Combat and Magic, and probably less useful than Bargaining or Diplomacy (especially Diplomacy, which affects relations with other clans, i.e. whether you get allies or feuds).
3. Food is tested surprisingly rarely. Since it doesn't come up much, it's easier to compensate for a weakness there.
1. Why the magician is so important? What it gives?
2. Why the Leadership skill is not declared as important? I guess it's the main stat of a clan leader.
3. Why the Food skill is not declared as important?
Why food skill is declated worse than w