Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









The Gear Tab will still show a maximum amount of 200% but the Armor Rating for the Gear can be up to 500% and it will work. If you got a mod which adds items with more than 200% you can inspect these items and it should tell you the right amount up to 500%.
The same it does with values under or equal to 200%. The Armour penetration gets subtracted from the Armour Value. This number will then be compared to a random number between 0 and 100. So for an Example:
If your Armor has an Armor Value of 250% and the enemy is using an normal charge Lance with 45% Armor penetration then your effective Armour Value will be 205%. This number than gets compared to a random number from 0 to 100. Even when it rolls a 100 you won't get damaged because 100 is less than half of 205. Of course the hit has to be on a body part which is protected by this amount. If you don't use any mods the highest armor value you can achieve is if I remember right about 190%.
If it works for you and you don't need this than thats fine. For me NoArmorPointCap doesn't work with 1.2 which was the reason I created this mod. If you look at the comments there it seems that other people had the same problem as me.