RimWorld
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Less Mechanoids
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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8 feb 2021 om 9:35
27 aug om 2:25
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Less Mechanoids

In 1 verzameling van The Village Guy
Mechanoids are wankers
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The odds for mechanoid raids are reduced, they start arriving later and the amount increases at a slower pace. At endgame roughly 30% less mechanoid attacks.

Should be compatible with all mechanoids that are part of the vanilla mechanoids faction, so also mods that add to that faction.

To check if the mod is working:

Enable developer mode

Start a dev quicktest

Go to the dev menu, -> output, -> raid faction sampled

Look for the Mechhive faction row and take note of the percentages

Save the game, disable or enable the mod, load the game

do the same and compare the percentages. With the mod enabled the percentages should be lower
52 opmerkingen
The Village Guy  [auteur] 17 sep om 5:05 
@SydWad I have seen this before. I have no clue what causes it though, but for sure it's not this mod. You could try altering faction relationships with the other factions, see if that changes anything. If as you say it happens in vanilla in a dev test, it's definitely worth reporting
SydWad 16 sep om 5:02 
Ive tried without any mods (including removing harmony and such) and all the possible raids after 200 points is only mechanoids for some reason. Thats with and without this mod enabled.
No idea whats going on.

https://i.imgur.com/ImzbOL7.png
The Village Guy  [auteur] 15 sep om 14:46 
@SydWad not even without any other mods? I assume you've done the quicktest?
SydWad 14 sep om 16:43 
i cant get this to work at all. No idea why.
Rips 9 sep om 7:48 
Thank you so much for updating! Absolutely critical mod to have or the late game becomes boring, especially on harder biomes if you don't have this and the Safe Faction Temps mod.
Plingo 26 aug om 10:49 
i needed this for my combat extended hardcore+ playthrough cause i like starting as tribals and swarms came when i didnt have guns researched, and like that would help cause the CE devs decided to make them IMMORTAL. Now i should be able to get some anti-tank guns before they raid and destroy my colony thanks
Rips 16 aug om 1:49 
Essential mod! It sounds like it works in 1.6 from the discussion below? Would still be good to get it officially updated?
The Village Guy  [auteur] 15 jul om 21:13 
@justSmile probably, no clue why I didn't upgrade this one. I will in the future
JustSmile 15 jul om 14:26 
This seems to work fine with 1.6, can anyone confirm?
The Village Guy  [auteur] 27 sep 2024 om 7:57 
@S E R B I A N - I am not sure tbh, it really depends if clusters are in fact raids or other events. One way to find out...