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I used to think that was true, but the last time I put effort into my guide and did some experimenting with job path-ing, I found that there were long-term differences I.E. playing Refia as a mage for a while before turning her into a Warrior resulted in a Warrior with slightly higher magic resistance and significantly less damage and attack speed, this also worked the other vice versa, using Ingus as a Warrior long term then switching to a mage class resulted in a tanky mage with weak magic, even after thoroughly leveling the job classes.
However, that is still more or less the point of the guide, which is to help direct players in making decisions about how they want their party assets to be developed, in this case maximizing health gains in order to survive the magical one-shots.
My notes about the non-synergy of certain job combinations and transfer paths were in direct regard to whether or not the party combinations were weak or strong. For example, moving Refia from the Mage roles to Warrior resulted in a character with significantly lower strength and attack speed than Ingus who had previously been filling the role.
While making this guide, my overall play-style was different than any previous play-through's where each character stayed in their set roles over the course of the game.
I suppose after I unlocked the Onion Knight job and played with it for a few levels and realized that it had reset the character stats back down to 8, that there may not be any permanent stat gains from each job, except for the HP.