Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sailor Cat's Wondrous Goody Huts
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4.2.2021 klo 8.46
18.12.2023 klo 10.31
31 muutosilmoitusta ( näytä )

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Sailor Cat's Wondrous Goody Huts

6 kokoelmassa, tekijä Sailor Cat
Civ♂Master♂Deep♂Dark♂Mods
72 luomusta
Sailor Cat Collection
69 luomusta
Jolly PBC
38 luomusta
Play by Clow Card
30 luomusta
Play by Mushroom Cloud
24 luomusta
Play By Gao'd
34 luomusta
Kuvaus
Introduces 10 new tribal village rewards, including:
  • Your unit discovers a new natural wonder.
  • A random resource in your territory.
  • A random unique unit.
  • A random unique improvement in your territory.
  • A random policy.
  • Your unit has its formation upgraded.
  • Your unit receives wilderness training (+2 sight, can see through features).
  • A meeting with and envoy to an unmet city-state.
  • A Spy and +1 Spy capacity.
  • A burst of Production in your Capital.
An 11th reward is disabled by default, but can be enabled in Defines.sql or with Configurable Goody Huts: Your unit embarks upon an expedition to a faraway tile with a free Settler.



Recommended Pairing
With its smooth hazelnut filling and crunchy outer crust, Wondrous Goody Huts pairs well with Configurable Goody Huts, Enhanced Goodies and the Good Goody Huts, ARS - Improved Goody Huts and Auto Record Goody Huts mods.
Notes
  • Does not replace or change existing tribal village rewards.
  • If your reward can't be granted, the mod will default to a random unique unit.
  • Random items are pulled from your current era.
  • Random improvement spawner will not spawn a watchtower, industry, corporation, or a few problematic DLC improvements.
DDL
Latest version: 1.50.02. Github Repository[github.com].
Special Thanks
Gedemon, LeeS, and WildW for valuable Lua insight; SeelingCat for general feedback and suggesting the production reward; zzragnar0kzz, Deviain, Slightly Annoyed Niko for helpful bug reports; Groo for German TL; Phantagonist for CN and JP TL; Low poly cat for RU TL.

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Suositut keskustelut Näytä kaikki (1)
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12.5.2023 klo 12.01
TÄRKEÄ: Bug Reports
Sailor Cat
158 kommenttia
Sailor Cat  [tekijä] 6.9. klo 10.44 
Configurable Good Huts exists
sashaeconomic 6.9. klo 9.03 
what about spy, 1 Spy capacity isOP, isnt it?
Solarius Scorch 30.4. klo 5.51 
Hi Sailor Cat, I have a request. I hate getting a strategic resource when my stock is already full. Could you perhaps make it so the player gets a unit instead of nothing? Thanks!
Sailor Cat  [tekijä] 1.2. klo 10.49 
:arue:
1454935198 1.2. klo 7.08 
Thank you!
treozukek 28.10.2024 klo 6.51 
nws, yeah that makes sense
Sailor Cat  [tekijä] 27.10.2024 klo 7.56 
1. Turning off unique units as a fallback isn't a thing, because it's a fallback in the code. Otherwise, you get nothing.

2. I don't know about the freeze. Never experienced it and can't reproduce it over many games and specifically testing for every reward. Not saying it isn't there, but it's either a mod conflict or some super specific set of circumstances that no one is aware of, so it's tough to identify anything to fix, unfortunately.
treozukek 27.10.2024 klo 2.03 
I'm also running into the issue @That_ELM is with the game freezing whenever the AI or player picks up a tribal village sometimes, and that it is prevented by changing what reward is gotten from the village either by waiting or changing the turn's rng seed or smth. But I can't figure out which if any specific reward being called is the problem as I've gotten every reward I have enabled at least once.
Free Palestine! 22.10.2024 klo 8.07 
This mod needs updating to be classified as a gameplay mod. As it is, it is under the "cosmetic" category and doesn't get automatically downloaded and switched on in multiplayer games. It may be causing desyncs
Danini 21.5.2024 klo 6.25 
This mod is great! I've been playing with "configurable goody huts" and sometimes if it gives me a bonus I can't get (if I've already met every city state for example) it defaults to unique unit even though I turned that off (with configurable goody huts). Can you fix that?