Photo Negative Mickey Render
   
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"The model pack is owned by LittleWhiskey. I did this render because I kind of wanted to try my hand at the promo images of FNATI, and see if I can make them either, more creepy, or just better looking in general.

Though, this turned out pretty cool, if you're wondering how I got Phong Shading working, I had a couple of attributes to the model.

String : $bumpmap
Then deleted that string.
Bool : $bumpmap
It turns it off or on, leave it off, because it'll look like he's a bunch of squares.
Float : $phongboost
makes it more shiny.
Float : $phongexponent
makes the highlights pop out more. but the lower the number, the more it's highlighted, opposite of phongboost.

Every odd amount of times you start it up, the model will fully illuminated, even in a very dark area, and will be in a T-Pose, to fix this, simply close the project, and open it back up.

The cause of the model having no phong shading? Because it doesn't have the $bumpmap string in it's VMT.

It's a very easy fix, make a bumpmap, or just get a bumpmap from the internet and place it onto PNM, and put it in the VMT, and there you go, phong shading. Even if the bump map is literally just flat, Source 1 requires it, for some odd reason, and of course, the only exception of this is, if you edit it within SFM, but, if you have no knowledge with adding attributes onto models, then you're going to have to wait for the VMTS for PNM 6.0 to be fixed (if it does.)"