Mad Games Tycoon 2

Mad Games Tycoon 2

421 ratings
Yet Another Perfect Game Guide
By Punished Bernadetta and 1 collaborators
(UDP: 11/09/22) So I basically took all this information from game files and wrote a script to make it easier to paste it into the steam guide.
16
14
26
4
9
4
3
2
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Skill Game
Unlocks
JAN 1976
Themes
Agriculture, Ancient, Ancient Egypt, Animals, Ants, Archaeology, Archery, Art, Asteroids, Athletics, Baseball, Basketball, Billiards, Birds, Bowling, Building Blocks, Candy, Cars, Casinos, Cats, Chemistry, Chess, Chickens, Circus, Cities, Cleaning, Climbing, Cooking, Crafting, Curling, Cyberpunk, Cyberspace, Dancing, Darts, Deck Building, Dice Games, Dieselpunk, Digging, Diving, Dogs, Dolphins, Dragons, Drawing, Dreams, Education, Elements, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fairies, Fantasy, Fashion, Fencing, Fish, Fishing, Fitness, Food, Frogs, Fruit, Gambling, Genetics, Ghosts, Goats, Goblins, Greek Mythology, Hacking, Handball, Healthcare, Hedgehogs, Hospital, Insects, Jet Ski, Kids, Labyrinth, Languages, Learning, Machines, Magic, Make-up, Mathematics, Middle Ages, Mining, Mountaineering, Movies, Mummies, Mushrooms, Music, Musical Instrument, Nature, Oceans, Octopus, Orcs, Parallel Worlds, Parkour, Parlor Games, Parties, Pharaohs, Physics, Pinball, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rabbits, Recycling, Renovation, Riding, Rockstars, Sailing, School, Science, Sheep, Singing, Skateboards, Skiing, Skydiving, Soccer, Space, Spiders, Sports, Squash, Steampunk, Stone Age, Stones, Stuffed Animals, Surfing, Swimming, Table Tennis, Tennis, Theme Parks, Thieves, Time Travel, Toys, Trains, Transportation, Treasure, Tubes, Viruses, Volleyball, Wizards, Worms, Zoo, Pets
Target Audience
Children, Teenagers, Adults, Seniors, ALL
Supporting Genres
Puzzle Game, Action, Platformer

Design focus
Game length
5
Game depth
2
Beginner friendliness
8
Innovation
5
Story
2
Character Design
3
Level Design
8
Mission design
7

Design direction
Core/Casual
7
Violence
1
Easy/Hard
7

Design priority
Gameplay
40%
Graphic
10%
Sound
10%
Technics
40%
Puzzle Game
Unlocks
JAN 1976
Themes
Agriculture, Ancient, Ancient China, Animals, Archaeology, Art, Books, Building Blocks, Candy, Casinos, Chemistry, Circus, Cities, Conspiracies, Cooking, Crafting, Cyberpunk, Cyberspace, Dancing, Dating, Deck Building, Detective, Dice Games, Dieselpunk, Digging, Diving, Dragons, Drawing, Dreams, Education, Elements, Erotica, Espionage, Everyday Life, Evolution, Expeditions, Fairies, Fantasy, Fashion, Fish, Fitness, Food, Fruit, Gambling, Genetics, Ghosts, Goblins, Greek Mythology, Hacking, Hiking, Horror, Hospital, Kids, Labyrinth, Languages, Learning, Magic, Mathematics, Middle Ages, Mining, Movies, Mummies, Music, Nature, Octopus, Parallel Worlds, Parlor Games, Pharaohs, Photography, Physics, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Recycling, Rockstars, Romans, School, Science, Ships, Singing, Snowboarding, Space, Steampunk, Stone Age, Stones, Television, Terraforming, Theme Parks, Time Travel, Toys, Trains, Transportation, Treasure, Tubes, Victorian Age, Villages, Viruses, Wizards, Worms, Zoo, Pets
Target Audience
Teenagers, Adults, Seniors
Supporting Genres
Skill Game, Strategy, Platformer, Interactive Movie, Visual Novel

Design focus
Game length
7
Game depth
2
Beginner friendliness
7
Innovation
4
Story
4
Character Design
2
Level Design
6
Mission design
8

Design direction
Core/Casual
8
Violence
0
Easy/Hard
8

Design priority
Gameplay
50%
Graphic
10%
Sound
10%
Technics
30%
Adventure
Unlocks
JAN 1976
Themes
Agents, Ancient, Ancient Egypt, Androids, Angels, Anime, Apocalypse, Archaeology, Astronauts, Aztecs, Bards, Circus, Comedy, Court Case, Crime, Curses, Cyberpunk, Cyborgs, Dating, Deck Building, Demons, Desert, Detective, Devils, Dieselpunk, Dragons, Dreams, Druids, Dungeons, Dwarfs, Elves, End Times, Erotica, Everyday Life, Expeditions, Fairies, Fantasy, Fencing, Ghosts, Goblins, Gods, Graveyards, Greek Mythology, Hell, Hiking, Historical, Horror, Ice Age, Inca, Islands, Jungle, Kids, Knights, Labyrinth, Magic, Mermaids, Middle Ages, Monkeys, Monster, Mummies, Noble Houses, Orcs, Parallel Worlds, Pharaohs, Photography, Pirates, Planets, Police, Radioactivity, Religion, Reporters, Roman Empire, Romance, Romans, Saboteurs, Secret Society, Sewers, Skeletons, Space, Steampunk, Stone Age, Super Villains, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, University, Vampires, Victorian Age, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars
Target Audience
Adults, Seniors
Supporting Genres
Puzzle Game, Platformer, Interactive Movie, Visual Novel, Third-Person Shooter

Design focus
Game length
2
Game depth
1
Beginner friendliness
5
Innovation
1
Story
10
Character Design
9
Level Design
7
Mission design
5

Design direction
Core/Casual
5
Violence
5
Easy/Hard
7

Design priority
Gameplay
40%
Graphic
30%
Sound
15%
Technics
15%
Racing
Unlocks
JAN 1976
Themes
Airplanes, Bicycle, Cabs, Cars, Desert, Drones, Economy, Extreme Sports, Historical, Horses, Jet Ski, Kart Racing, Motorcycles, Motorsports, Physics, Police, Rallycross, Riding, Roman Empire, Sailing, Skateboards, Skiing, Skydiving, Spaceships, Sports, Stock Car, Surfing, Transportation, Trucks
Target Audience
Children, Teenagers, Adults, Seniors, ALL
Supporting Genres
Action, Simulation, Sports Game

Design focus
Game length
7
Game depth
4
Beginner friendliness
8
Innovation
6
Story
1
Character Design
2
Level Design
8
Mission design
4

Design direction
Core/Casual
8
Violence
0
Easy/Hard
4

Design priority
Gameplay
10%
Graphic
40%
Sound
30%
Technics
20%
Role-Playing Game
Unlocks
MAY 1977
Themes
Ancient, Ancient China, Androids, Angels, Anime, Apocalypse, Barbarians, Bards, Castles, Curses, Cyberpunk, Cyborgs, Deck Building, Demons, Devils, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Fairies, Fantasy, Fencing, Ghosts, Goblins, Gods, Graveyards, Greek Mythology, Hell, Hunting, Islands, Knights, Labyrinth, Magic, Martial Arts, Middle Ages, Monster, Mutants, Noble Houses, Orcs, Parallel Worlds, Pirates, Planets, Radioactivity, Romans, Samurai, Sandbox, Secret Society, Skeletons, Space, Space Stations, Spiders, Steampunk, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Witches, Wizards
Target Audience
Adults, Seniors
Supporting Genres
Puzzle Game, Adventure, Action, Platformer, Real-Time Strategy, First-Person Shooter, Third-Person Shooter, Survival Game

Design focus
Game length
8
Game depth
5
Beginner friendliness
0
Innovation
2
Story
8
Character Design
8
Level Design
5
Mission design
4

Design direction
Core/Casual
2
Violence
6
Easy/Hard
7

Design priority
Gameplay
40%
Graphic
30%
Sound
15%
Technics
15%
Strategy
Unlocks
JUL 1978
Themes
Agriculture, Airplanes, Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Apocalypse, Barbarians, Building Blocks, Bunker, Castles, Chemistry, Chess, Cinema, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Crafting, Crime, Deck Building, Desert, Dice Games, Dieselpunk, Digging, Diplomacy, Dragons, Dwarfs, Economy, Education, Elements, End Times, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fantasy, Fire Department, Food, Gambling, Game Development, Gangsters, Gladiators, Goblins, Greek Mythology, Healthcare, Historical, Hospital, Industrialization, Jungle, Knights, Mafia, Magic, Mecha, Mercenary, Middle Ages, Military, Mining, Mutants, Nature, Noble Houses, Oceans, Parlor Games, Pharaohs, Physics, Planets, Playing Cards, Police, Politics, Radioactivity, Raw Materials, Renovation, Revolution, Robots, Roman Empire, Romans, Saboteurs, Sailing, Science, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stones, Submarines, Tanks, Television, Terraforming, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, Victorian Age, Vikings, Villages, Wild West, Wizards, World Wars, Zeppelins, Zoo
Target Audience
Adults, Seniors
Supporting Genres
Role-Playing Game, Action, Economic Simulation, Building Game, Real-Time Strategy, Survival Game

Design focus
Game length
8
Game depth
10
Beginner friendliness
0
Innovation
4
Story
1
Character Design
1
Level Design
6
Mission design
10

Design direction
Core/Casual
0
Violence
6
Easy/Hard
8

Design priority
Gameplay
50%
Graphic
10%
Sound
10%
Technics
30%
Action
Unlocks
AUG 1979
Themes
Agents, Airplanes, Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Angels, Animals, Anime, Ants, Apocalypse, Archery, Assassins, Asteroids, Astronauts, Atlantis, Aztecs, Barbarians, Bards, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Comedy, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Demons, Desert, Detective, Devils, Dieselpunk, Digging, Dinosaurs, Diving, Dolphins, Dragons, Drones, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fencing, Fire Department, Gangsters, Ghosts, Gladiators, Goblins, Gods, Graveyards, Greek Mythology, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Inca, Insects, Jungle, Karate, Kickboxing, Knights, Kung Fu, Mafia, Magic, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monkeys, Monster, Mountaineering, Mummies, Mutants, Ninjas, Oceans, Orcs, Paintball, Parallel Worlds, Parkour, Pirates, Planets, Plants, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Robots, Roman Empire, Romans, Saboteurs, Samurai, Sewers, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Squirrels, Steampunk, Stone Age, Stones, Submarines, Super Villains, Superheroes, Survivalism, Tanks, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Viruses, Werewolves, Wild West, Witches, Wizards, World Wars, Worms, Wrestling, Yakuza, Zeppelins, Zombies, Pets
Target Audience
Teenagers, Adults
Supporting Genres
Skill Game, Adventure, Role-Playing Game, Platformer, Fighting Game, First-Person Shooter, Third-Person Shooter, Survival Game

Design focus
Game length
3
Game depth
2
Beginner friendliness
7
Innovation
6
Story
4
Character Design
4
Level Design
10
Mission design
4

Design direction
Core/Casual
5
Violence
7
Easy/Hard
9

Design priority
Gameplay
10%
Graphic
40%
Sound
30%
Technics
20%
Platformer
Unlocks
OCT 1980
Themes
Agents, Ancient, Ancient China, Ancient Egypt, Androids, Angels, Animals, Anime, Ants, Archery, Assassins, Atlantis, Aztecs, Barbarians, Bards, Birds, Boxing, Building Blocks, Candy, Castles, Cats, Chickens, Climbing, Comedy, Contract Killer, Cowboys, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Dancing, Demons, Detective, Devils, Digging, Dinosaurs, Dogs, Dolls, Dragons, Drawing, Dreams, Druids, Dungeons, Dwarfs, Elements, Elves, End Times, Espionage, Everyday Life, Evolution, Extreme Sports, Fairies, Fantasy, Fencing, Fire Department, Fish, Fitness, Frogs, Fruit, Gangsters, Ghosts, Gladiators, Goats, Goblins, Gods, Graveyards, Greek Mythology, Hedgehogs, Hell, Hiking, Horror, Horses, Hunting, Ice Age, Inca, Insects, Islands, Jungle, Karate, Kickboxing, Kids, Knights, Kung Fu, Magic, Martial Arts, Mercenary, Mermaids, Middle Ages, Monkeys, Monster, Mountaineering, Mummies, Mushrooms, Music, Mutants, Ninjas, Octopus, Orcs, Paintball, Parallel Worlds, Parkour, Pharaohs, Pinball, Pirates, Plants, Plumber, Police, Portals, Predators, Prison, Puzzles, Rabbits, Reporters, Revolution, Riding, Robots, Roman Empire, Romans, Saboteurs, Samurai, School, Sewers, Sheep, Skateboards, Skeletons, Skiing, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Squirrels, Steampunk, Stone Age, Stones, Stuffed Animals, Super Villains, Superheroes, Survivalism, Thieves, Time Travel, Toys, Treasure, Treasure Hunters, Trolls, Tubes, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies, Pets
Target Audience
Children, Teenagers
Supporting Genres
Skill Game, Puzzle Game, Adventure, Role-Playing Game, Action, Fighting Game

Design focus
Game length
5
Game depth
1
Beginner friendliness
10
Innovation
5
Story
2
Character Design
5
Level Design
10
Mission design
2

Design direction
Core/Casual
8
Violence
3
Easy/Hard
5

Design priority
Gameplay
25%
Graphic
25%
Sound
25%
Technics
25%
Simulation
Unlocks
DEC 1981
Themes
Agriculture, Airplanes, Animals, Archery, Asteroids, Astronauts, Bicycle, Cabs, Cars, Casinos, Cities, Cleaning, Climbing, Companies, Cooking, Crafting, Desert, Doctors, Dolphins, Drones, Evolution, Extreme Sports, Fire Department, Fish, Fishing, Gambling, Graveyards, Healthcare, Helicopters, Hiking, Historical, Horses, Hotels, Hunting, Insects, Jet Ski, Kart Racing, Mecha, Mercenary, Military, Mining, Motorcycles, Motorsports, Mountaineering, Nature, Paintball, Photography, Pinball, Planets, Police, Politics, Predators, Rallycross, Recycling, Renovation, Restaurants, Robots, Sailing, Sandbox, Sewers, Ships, Skateboards, Skiing, Skydiving, Snowboarding, Soccer, Space, Space Stations, Spaceships, Sports, Stock Car, Submarines, Surfing, Survivalism, Swimming, Tanks, Terraforming, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, Viticulture, World Wars, Wrestling, Zeppelins, Zoo
Target Audience
Teenagers, Adults
Supporting Genres
Strategy, Action, Sports Game, First-Person Shooter, Racing, Survival Game

Design focus
Game length
5
Game depth
8
Beginner friendliness
1
Innovation
7
Story
1
Character Design
2
Level Design
6
Mission design
10

Design direction
Core/Casual
0
Violence
7
Easy/Hard
8

Design priority
Gameplay
10%
Graphic
40%
Sound
20%
Technics
30%
Sports Game
Unlocks
JAN 1982
Themes
Airplanes, American Football, Ancient, Animals, Archery, Athletics, Baseball, Basketball, Bicycle, Billiards, Bowling, Boxing, Cars, Climbing, Companies, Cricket, Curling, Cyborgs, Dancing, Darts, Desert, Diving, Economy, Extreme Sports, Fencing, Fish, Fishing, Fitness, Gladiators, Golf, Handball, Hiking, Historical, Horses, Ice Hockey, Jet Ski, Karate, Kart Racing, Kickboxing, Kids, Knights, Kung Fu, Martial Arts, Motorcycles, Motorsports, Mountaineering, Oceans, Orcs, Paintball, Parkour, Rallycross, Romans, Rugby, Sailing, Ships, Skateboards, Skiing, Skydiving, Snowboarding, Soccer, Space Stations, Sports, Squash, Stock Car, Surfing, Swimming, Table Tennis, Tennis, Trucks, Vacation, Volleyball, Wrestling
Target Audience
Children, Teenagers, Adults
Supporting Genres
Strategy, Action, Simulation, Economic Simulation, Fighting Game

Design focus
Game length
6
Game depth
3
Beginner friendliness
10
Innovation
8
Story
2
Character Design
3
Level Design
3
Mission design
5

Design direction
Core/Casual
7
Violence
0
Easy/Hard
4

Design priority
Gameplay
20%
Graphic
30%
Sound
10%
Technics
40%
Economic Simulation
Unlocks
FEB 1983
Themes
Agriculture, American Football, Ancient, Animals, Art, Athletics, Baseball, Basketball, Bicycle, Boxing, Cabs, Candy, Cars, Casinos, Castles, Cinema, Circus, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Crafting, Cricket, Crime, Curling, Digging, Diplomacy, Doctors, Dungeons, Economy, Education, End Times, Erotica, Everyday Life, Factories, Fashion, Fire Department, Fish, Fitness, Food, Gambling, Game Development, Gangsters, Gladiators, Golf, Handball, Healthcare, Hell, Historical, Horses, Hospital, Hotels, Ice Age, Ice Hockey, Industrialization, Islands, Kart Racing, Kickboxing, Knights, Kung Fu, Learning, Machines, Mafia, Make-up, Mathematics, Middle Ages, Mining, Motorcycles, Motorsports, Movies, Music, Nature, Noble Houses, Parties, Pharaohs, Pirates, Planets, Police, Politics, Prison, Rallycross, Raw Materials, Recycling, Renovation, Restaurants, Riding, Rockstars, Roman Empire, Romans, Rugby, Sandbox, School, Science, Ships, Showbiz, Singing, Soccer, Space, Sports, Squash, Steampunk, Stock Car, Stock Exchanges, Super Villains, Table Tennis, Television, Tennis, Theme Parks, Thieves, Tourism, Trains, Transportation, Treasure, Trucks, University, Vacation, Victorian Age, Villages, Viticulture, Volleyball, Wild West, Wrestling, Yakuza, Zeppelins, Zoo
Target Audience
Adults, Seniors
Supporting Genres
Strategy, Sports Game, Building Game, Real-Time Strategy

Design focus
Game length
10
Game depth
10
Beginner friendliness
0
Innovation
9
Story
1
Character Design
1
Level Design
4
Mission design
5

Design direction
Core/Casual
0
Violence
2
Easy/Hard
7

Design priority
Gameplay
50%
Graphic
20%
Sound
10%
Technics
20%
Fighting Game
Unlocks
APR 1984
Themes
Ancient China, Androids, Animals, Assassins, Barbarians, Boxing, Contract Killer, Cyberpunk, Cyborgs, Demons, Dinosaurs, Fantasy, Fencing, Fire Department, Fitness, Gladiators, Goblins, Gods, Karate, Kickboxing, Kung Fu, Martial Arts, Mecha, Monster, Mutants, Ninjas, Orcs, Predators, Robots, Roman Empire, Samurai, Skeletons, Space, Sports, Superheroes, Trolls, Vikings, Werewolves, Wrestling, Yakuza, Pets
Target Audience
Teenagers, Adults
Supporting Genres
Action, Platformer, Sports Game

Design focus
Game length
5
Game depth
2
Beginner friendliness
10
Innovation
2
Story
4
Character Design
10
Level Design
6
Mission design
1

Design direction
Core/Casual
6
Violence
9
Easy/Hard
8

Design priority
Gameplay
20%
Graphic
20%
Sound
10%
Technics
50%
Building Game
Unlocks
NOV 1988
Themes
Agriculture, Ancient, Ancient China, Ancient Egypt, Animals, Ants, Apocalypse, Atlantis, Aztecs, Barbarians, Building Blocks, Casinos, Castles, Cinema, Circus, Cities, Civilizations, Companies, Conquest, Cooking, Cowboys, Crafting, Crime, Desert, Digging, Diplomacy, Doctors, Dungeons, Dwarfs, Economy, Education, Elves, End Times, Evolution, Expeditions, Factories, Fitness, Goblins, Gods, Graveyards, Greek Mythology, Healthcare, Hell, Hospital, Hotels, Ice Age, Inca, Industrialization, Insects, Islands, Jungle, Knights, Learning, Magic, Middle Ages, Mining, Monster, Nature, Noble Houses, Oceans, Orcs, Parlor Games, Pharaohs, Pirates, Planets, Plants, Police, Prison, Radioactivity, Raw Materials, Recycling, Renovation, Restaurants, Roman Empire, Romans, Sandbox, School, Ships, Showbiz, Space, Space Stations, Stone Age, Stones, Survivalism, Television, Terraforming, Theme Parks, Tourism, Trains, Transportation, Treasure, Trucks, University, Vacation, Vikings, Villages, Viticulture, Wild West, World Wars, Zombies, Zoo
Target Audience
Adults, Seniors
Supporting Genres
Strategy, Economic Simulation, Real-Time Strategy

Design focus
Game length
10
Game depth
10
Beginner friendliness
1
Innovation
8
Story
1
Character Design
1
Level Design
5
Mission design
4

Design direction
Core/Casual
2
Violence
4
Easy/Hard
6

Design priority
Gameplay
30%
Graphic
20%
Sound
20%
Technics
30%
Interactive Movie
Unlocks
FEB 1990
Themes
Agents, Aliens, Androids, Angels, Anime, Apocalypse, Bounty Hunter, Comedy, Conspiracies, Contract Killer, Court Case, Cowboys, Crime, Curses, Cyberpunk, Cyberspace, Cyborgs, Dancing, Dating, Demons, Detective, Dragons, End Times, Erotica, Espionage, Everyday Life, Fantasy, Gangsters, Ghosts, Hacking, Horror, Kids, Knights, Mafia, Mermaids, Military, Movies, Music, Ninjas, Noble Houses, Parallel Worlds, Photography, Prison, Reporters, Revolution, Robots, Romance, Saboteurs, Samurai, Skeletons, Spaceships, Super Villains, Superheroes, Time Travel, UFOs, University, Vampires, Werewolves, Wild West, Witches, Wizards, World Wars
Target Audience
Teenagers, Adults, Seniors
Supporting Genres
Skill Game, Puzzle Game, Adventure, Visual Novel

Design focus
Game length
3
Game depth
2
Beginner friendliness
7
Innovation
3
Story
10
Character Design
10
Level Design
3
Mission design
2

Design direction
Core/Casual
7
Violence
7
Easy/Hard
3

Design priority
Gameplay
10%
Graphic
50%
Sound
30%
Technics
10%
Real-Time Strategy
Unlocks
JUN 1991
Themes
Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Animals, Ants, Apocalypse, Atlantis, Aztecs, Bunker, Castles, Cities, Civilizations, Colonization, Companies, Conquest, Cowboys, Cyborgs, Deck Building, Demons, Desert, Dieselpunk, Dinosaurs, Diplomacy, Dragons, Drones, Druids, Dungeons, Dwarfs, Economy, Elves, End Times, Espionage, Factories, Fantasy, Fencing, Fire Department, Goblins, Gods, Greek Mythology, Helicopters, Historical, Ice Age, Inca, Industrialization, Insects, Jungle, Knights, Magic, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Mining, Mutants, Noble Houses, Oceans, Orcs, Pharaohs, Planets, Plants, Police, Radioactivity, Raw Materials, Robots, Roman Empire, Romans, Saboteurs, Sailing, Samurai, Science, Ships, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Tanks, Terraforming, Trains, Transportation, Trolls, UFOs, Victorian Age, Vikings, Villages, Wild West, Wizards, World Wars, Zeppelins
Target Audience
Teenagers, Adults
Supporting Genres
Role-Playing Game, Strategy, Action, Economic Simulation, Building Game

Design focus
Game length
6
Game depth
8
Beginner friendliness
1
Innovation
4
Story
3
Character Design
2
Level Design
8
Mission design
8

Design direction
Core/Casual
2
Violence
6
Easy/Hard
7

Design priority
Gameplay
30%
Graphic
30%
Sound
10%
Technics
30%
First-Person Shooter
Unlocks
JUL 1991
Themes
Agents, Aliens, Ancient, Ancient Egypt, Androids, Angels, Apocalypse, Archery, Assassins, Aztecs, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Desert, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fencing, Gangsters, Ghosts, Gladiators, Goblins, Gods, Graveyards, Greek Mythology, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Inca, Insects, Jungle, Karate, Knights, Mafia, Magic, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monster, Mountaineering, Mummies, Mutants, Ninjas, Oceans, Orcs, Parallel Worlds, Parkour, Pharaohs, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Roman Empire, Romans, Saboteurs, Samurai, Sandbox, Secret Society, Sewers, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survivalism, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Yakuza, Zombies
Target Audience
Teenagers, Adults
Supporting Genres
Skill Game, Adventure, Role-Playing Game, Action, Platformer, Simulation, Third-Person Shooter, Survival Game

Design focus
Game length
4
Game depth
1
Beginner friendliness
7
Innovation
4
Story
4
Character Design
4
Level Design
10
Mission design
6

Design direction
Core/Casual
3
Violence
9
Easy/Hard
7

Design priority
Gameplay
10%
Graphic
50%
Sound
20%
Technics
20%
Visual Novel
Unlocks
JUN 1992
Themes
Androids, Angels, Anime, Art, Assassins, Birds, Books, Cats, Chickens, Comedy, Conspiracies, Contract Killer, Court Case, Cowboys, Curses, Cyberpunk, Dancing, Dating, Demons, Detective, Doctors, Dogs, Dragons, Drawing, Elves, Erotica, Everyday Life, Fairies, Fantasy, Fashion, Ghosts, Gladiators, Goats, Horror, Hospital, Hunting, Kids, Magic, Make-up, Mermaids, Middle Ages, Military, Mountaineering, Movies, Music, Ninjas, Noble Houses, Parties, Photography, Politics, Rabbits, Reporters, Romance, Samurai, School, Secret Society, Sheep, Showbiz, Singing, Steampunk, Stuffed Animals, Super Villains, Superheroes, Theme Parks, Thieves, Toys, Treasure, University, Werewolves, Wild West, World Wars, Zombies, Zoo, Pets
Target Audience
Children, Teenagers, Adults, Seniors, ALL
Supporting Genres
Skill Game, Role-Playing Game, Puzzle Game, Adventure, Interactive Movie

Design focus
Game length
5
Game depth
2
Beginner friendliness
6
Innovation
2
Story
10
Character Design
10
Level Design
3
Mission design
2

Design direction
Core/Casual
7
Violence
4
Easy/Hard
2

Design priority
Gameplay
40%
Graphic
40%
Sound
10%
Technics
10%
Third-Person Shooter
Unlocks
AUG 1996
Themes
Agents, Aliens, Ancient, Ancient China, Ancient Egypt, Androids, Angels, Apocalypse, Archery, Assassins, Atlantis, Aztecs, Barbarians, Bards, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Desert, Detective, Devils, Dieselpunk, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fencing, Fruit, Gangsters, Ghosts, Goblins, Gods, Graveyards, Greek Mythology, Helicopters, Hell, Hiking, Historical, Horror, Ice Age, Inca, Insects, Jungle, Karate, Knights, Mafia, Magic, Martial Arts, Mecha, Mercenary, Middle Ages, Monster, Mummies, Mutants, Ninjas, Oceans, Orcs, Parallel Worlds, Parkour, Pharaohs, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Roman Empire, Romans, Saboteurs, Sailing, Samurai, Sandbox, Secret Society, Sewers, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Spiders, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survivalism, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Yakuza, Zombies, Pets
Target Audience
Teenagers, Adults
Supporting Genres
Skill Game, Adventure, Role-Playing Game, Action, Platformer, Simulation, Sports Game, Fighting Game, First-Person Shooter, Survival Game

Design focus
Game length
5
Game depth
2
Beginner friendliness
5
Innovation
3
Story
5
Character Design
6
Level Design
8
Mission design
6

Design direction
Core/Casual
4
Violence
7
Easy/Hard
5

Design priority
Gameplay
20%
Graphic
40%
Sound
20%
Technics
20%
Survival Game
Unlocks
APR 1986
Themes
Agriculture, Aliens, Animals, Apocalypse, Archery, Astronauts, Bunker, Cities, Crafting, Demons, Desert, Digging, Dinosaurs, Diving, Dungeons, End Times, Expeditions, Fishing, Food, Hiking, Horror, Hunting, Ice Age, Islands, Jungle, Middle Ages, Military, Monster, Mutants, Nature, Oceans, Parallel Worlds, Predators, Radioactivity, Raw Materials, Robots, Sandbox, Space, Stone Age, Survivalism, Terraforming, Vampires, Vikings, Viruses, Werewolves, Zombies
Target Audience
Teenagers, Adults, Seniors
Supporting Genres
Role-Playing Game, Strategy, Action, Platformer, First-Person Shooter, Third-Person Shooter

Design focus
Game length
10
Game depth
7
Beginner friendliness
2
Innovation
9
Story
1
Character Design
2
Level Design
7
Mission design
2

Design direction
Core/Casual
2
Violence
7
Easy/Hard
8

Design priority
Gameplay
30%
Graphic
30%
Sound
10%
Technics
30%
74 Comments
76561198123711201 26 Nov, 2024 @ 3:25am 
delete this guide, its missinforming people
Snusepus 13 Jan, 2023 @ 4:20am 
do anyone know how games your currently selling affect other selling games?
Was wondering if making same genre on arcade and console, would it be beneficial?
I have read having same genre game both selling would make the second genre game boring. Does that include games on different platform as console vs arcade?
Shadownite64  [author] 9 Nov, 2022 @ 12:06pm 
Guide Patch Notes
-------------------------

- Added Survival genre
- Re-Organized Few Sections
- Updated All Genres (alot of them have new topics)
Shadownite64  [author] 9 Nov, 2022 @ 11:18am 
New update to the guide will be coming shortly!
4815162 17 Sep, 2022 @ 7:07am 
thanks
Punished Bernadetta  [author] 17 Sep, 2022 @ 6:58am 
@TheOnlyGaming, I should probably add a disclaimer that this guide is no longer maintained as i lost interest in the game.
TheOnlyGaming 17 Sep, 2022 @ 6:26am 
what about the new genre, survival game?
ROYCE 17 Feb, 2022 @ 1:22pm 
can youchcek it? please i realy like this guide
i was trying same way like in guide but it didnt work well for me
Punished Bernadetta  [author] 16 Feb, 2022 @ 11:11pm 
@GOD, I don't know if anything changed, but this guide indeed wasn't updated since they reworked how multigenre games work.
ROYCE 16 Feb, 2022 @ 2:56pm 
is guide updated?