Dota 2
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Dota 2 for new players
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An explanation of the fundementals of the game meant for new players to help them get situated and understand the game before they start playing.
   
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Things you should know if you (want to) play DotA
1. DotA is a game that takes a considerable amount of time to get into and start learning. The game is all about teamwork. More individually, it's about decision making, knowledge of the game, and how quickly those two can mend together. If you don't know all (or most) heroes (which you won't when you first start playing), the game will be more difficult for you. If you don't know which items do what, the game will be more difficult for you. Don't take this as me trying to discourage you. If that were the case, I wouldn't be making this guide. Everybody who's every played DotA was at a beginner stage, and you will learn many of these things by playing and enjoying the game.

2. Do not give up on DotA. DotA is a game that may frustrate you, make you irate, and cause you to destroy your gaming peripherals, but when you finish a session of DotA because of a loss, remember to calm down. I know your W/L record changing from positive to negative is frustrating, maybe even discouraging, but don't give up because that one bad game.

3. Some heroes will seem OP. I promise you this isn't the case (Most the time). In DotA, there's many times when you will feel like a certain hero is OP because they're killing your entire team etc. It's not that the hero is OP, it's that the hero scaled differently than you for whatever reason. Whether it be because it's an early-mid game hero and you're a late game hero (Terms you may not be familiar w/ yet. We'll cover that), or because your team fed, the fact of the matter is there's almost always a way to counter that hero (And often times 1 single way of countering that hero can help w/ other heroes on their team too). We won't be covering counters in this guide, the reason this bullet is here is because I don't want you to pick games based on playing a game against a Bloodseeker, then you only go bloodseeker because you think he's OP.

4. Play every role. DotA is a game with multiple diverse styles of play. It doesn't simply stop at carry, support, hard carry, hard support, ganker, jungler, pusher etc. Each hero has many unique styles of play, and they're changing w/ every update. Try every role, including support (Who knows, you might like helping your team rather than being the guy to do all the damage), and fill unfilled roles in pubs.

5. Play with a group... Lets face it, DotA is simply not as fun if you've not got at least 1 other person to play with. Who knows, maybe you'll find a team to play with one day and get into the competitive scene.

6. Watch tournament games. They don't have to be Na'Vi vs Alliance games (Although I do recommend those tier games too), but even smaller tournament games as well. You may not think it, but you can learn a lot from watching amateur tournaments in DotA. You don't have to buy the tournament passes (Although buying them and witnessing certain events within the live spectating gives you goodies, and there's always a $0.99 tournament to watch), you can watch them on Twitch. Which is another good idea.

7. If you're noticing lag type -ping and look in the top right, it will show you your ms, and packet loss. If your ping is too high, make sure for your next match you set your server selection set on the server(s) closest to you. If you're getting a lot of packet loss, but you're on a server near you it's probably the server messing up. Try another server that's a little farther away (for example, if you're in New York, and US East is lagging, try EU West).
The goals of this guide.
Please remember that this guide is not meant to teach you how to play any certain role or hero. It's simply meant to give you some basic understanding of the game. This understanding includes what each role does (but not each hero), ARTS (Or MOBA) terminology, safelane/hardlane, and overall the building blocks of a ARTS game. Don't expect to come out of this as a god at DotA, and remember that if you forgot something, you can always check back in on the guide. I won't delete anything unless it becomes outdated (Although none of the information I put here should become "outdated"). So please, don't misunderstand the goals of this guide.

Hope you can learn something from it, and enjoy DotA.
DotA terminology
DotA has a lot of terms, and some different languages use different terms. I'll go over the most basic terms. If multiple terms have the same meaning I'll separate them using /'s.
EX term/term/term - term definition.

Please let me know if any are missing. I'm sure I've missed a lot of them and can't think of them right now. I'll update this section as much as I can w/ terms that are missing.

Lane terms:

Top - The top lane

Mid - The lane through the middle of the map.

Bot - The lane on the bottom of the map.

Hardlane - The lane closest to the secret shop and ancients (talked about later) is the hard lane. It's called the hardlane because your creeps travel farther from your tower than they do in other lanes.

Safelane - The lane closest to the jungle and side shop is the safelane. It's called the safelane because your creeps don't travel very far from your tower unless you push the wave.

Hard/Safelane note - Your teams safelane is the other teams hardlane, and your teams hardlane is the other teams safelane. It's possible to pull creeps from the jungle into the safelane to delay their entry to the lane, and bring creeps that are pushed farther into the lane closer to the towers. I recommend looking up a "creep pulling" guide on YouTube to see what is meant by this, as it's difficult to put into a picture.



Rune terms:
(Runes are talked about in detail later, this is just the terminology for them)

Haste - A haste rune

Double damage / dd - A double damage rune

Regen - A regeneration rune

Invis - A invisibility rune

Illusion rune - A illusion rune.



Strategic terms:

Missing/ss/miss - A hero or heroes are missing from the lane they should be at. This gives other heroes on your team the heads up that they may trying to sneak up on them.

Gank - A gank is a play in which a hero from another lane (Or jungle) comes in and helps a lane get a kill or multiple kills.

Push - Push the lane, and try to take a tower. Apply pressure to that lane.

Back - Fall back to safer areas. If you're pushed to their second tier mid tower (We'll cover tower tiers etc in a bit), and their first tiers in top and bot lane aren't down, you're in prime position to lose a teamfight.

Rosh - The player wants to fight Roshan (Roshan is covered in a later section)

Courier - The player wants supports to buy a courier, or upgrade the current one if you already have one. (Covered in a later section)

Ward - The player wants someone to place wards. (Covered in a later section)

Pull creeps - This is a safelane term. The player who says it wants the support or hero who needs the least farm in the lane to pull the safe camp from the jungle into the lane to delay the creeps meeting with enemy creeps to bring creeps closer to the tower, ultimately leading to safer farm under your own tower. It's recommended to look up YouTube videos of this to more clearly understand it.

Creepblock - It's possible to delay creeps by walking in front of them down the lane. If you walk in front of them stopping a lot you will make the creeps stop for a short period of time before to route around you. So stop, move, stop, move, stop, move and repeat to delay the creeps as much as possible. It's recommended to look up YouTube videos of this to more clearly understand it.

Game stage terms:

Laning phase - This is the beginning of the match when everybody goes to lane to get their initial gold. At the end of this phase, most heroes should be above lvl 10 at least.

Mid game - Mid game usually starts at ~20 - 25 minutes by most definitions. Mid game is when both teams are teamfighting and trying to take towers or farm enough to be able to be competitive against one another. Most heroes should be ~ lvl 15 by this phase.

Late game - Late game is the last phase of a match and it is generally anything after 40 minutes. and most heroes should be above lvl 15 Late game is when both teams (or 1 team if they're intentionally extending the game to farm kills for some reason, dangerous strat btw, end games as quick as possible) are capable of teamfighting, often times they're pretty evenly matched in fights. Late game games generally end shortly after entering because one team gets a small advantage and makes good plays.



Ability/Item terms:

NOTE: Many of these terms fall under the "disable" category, but they have different specific effects to each one.

Buff - A buff is any ability that increases a heroes ability to perform a specific task. For example, a buff could be a temporary increase in movement speed, attack damage, armor, or regenerating health.

Debuff - A debuff is the exact opposite of a buff. It hinders a heroes ability to perform a task. Instead of regening health, it will degenerate health etc.

Purge - A purge is any ability that can remove negative debuffs from a hero. There's items, and abilities within the game that can purge a hero.

Disable - A disable is any ability that can stop a hero from moving, attacking, or using abilities.

Stun - A stun is a type of disable that does damage and disables a hero from moving, casting abilities, or attacking for a certain amount of time.

Silence - A silence is a disable that prevents a hero from casting any abilities until the duration of the silence is over, or the disable is purged.

Disarm - A disarm is a type of disable which makes a hero unable to attack, use abilities, or items during the duration of the disarm.

Slow - A slow is a disable which slows the movement or attack speed of a hero.

Unique attack modifier - Unique attack modifiers are items or abilities that add to your attacks. An example would be an armor reduction item (Desolator). Some lifesteal items are also Unique attack modifiers. You may only have 1 unique attack modifier active at once. If you have 2 items with unique attack modifiers, drop both of them, and pick up whichever one has the unique attack modifier you wish to use first, then pick up the other. Whichever was picked up first will be the unique attack modifier that's active.

Active - An active is an ability or item that requires you to press a button to use. For example, any consumable item is also considered an active. Another example would be something like an armlet of mordigan. You need to have it active in order for its effects to do anything.

Passive - A passive is like an aura that's constantly on. It requires no activation to use, it's always actively buffing your hero, and cannot be removed.

Courtesy terms:

Note: Most of you will probably know these

gl hf - Acronym for "Good luck, have fun".

gg - Acronym for "Good game"



Role terms:

Carry - A carry is a hero that's strength is in damage. They can deliver a lot of damage well, but many lack the ability to long periods of time w/o farm. Carries need a good deal of farm.

Hard carry - A hard carry is the same as a carry, the only difference is that hard carries need an exceptional amount of gold before being very much of a help. Hard carries are generally mid-late game heroes

Support - Supports are heroes designed to support their team and keep them alive in anyway possible. Supports have different builds than carries with very few items shared between the 2 roles.

Pushers/splitpushers - Pushers are generally heroes that excel at destroying buildings such as towers. Most of the pushers are also good carries, and have some type of second unit they can control, aswell as the ability to escape.

Disabler - A hero who has a single, or multiple disables. Can also be referred to as a "crowd controller" if they have AoE disables.

Jungler - A hero who is capable of doing well for themselves in the jungle. Not all heroes are build for the jungle, these heroes are built to be able to jungle with relative ease.


Event terms:


Teamfight - A teamfight is an individual fight between the two teams.
Shops (Important)
The shop layout may be confusing, but it doesn't take long to get used to.

Here's a picture (A rather large, one) that shows the entire shop, and explains a bit about it.

In this picture, the columns are numbered. Here's the guide to explain what each column is comprised of.

In the basics tab.
1. Is the consumables tab. It contains items that get used up on use.
2. is the attributes tab. It contains items that increase your attributes (Strength, agility, intelligence).
3. is the armaments tab. It consists of things that give you armor and damage.
4. is the arcane tab. It consists of low level "arcane" type items. Like lifesteal, gem of true sight etc.

In the upgrades tab. (Everything in this tab needs to be build from basic items, or secret shop items)
5. is the "common" tab. It holds cheapest, most common items that are built from basics.
6. is the support tab. It consists of all the support items that need to be build basics.
7. is the caster tab. It consists of items that are all magic, and are actives.
8. is the weapons tab. It consists of damage items mostly with strength/agility buffs.
9. is the armor tab. It consists of items that make you more difficult to kill.
10. is the artifacts tab. It consists mostly of Unique attack modifiers, lifesteal, and damage items.

The guide recommended items will change based on what guide you're using (If any), and they will tell you what items to buy to play a hero properly in a specifically stated way.

For example, you can see that the guide I was using was called "Carry Phantom Assassin".



Although that shop is confusing there's 2 more types. The next type we'll cover is the side shop.
The side shop can be though of as a mixture of the secret shop, and the fountain shop. It's located in the safelane for each team, and it has some of each's items in it, and it allows for easier purchase of early game items without having to call the courier to you constantly so that heroes in your hardlane and mid can use it more often.

Here's an image of what it looks like, and it's selection of items. All the items are from the "Basics" tab and the items connected by the red are from the secret shop. The rest are from the "Basics" tab of the fountain shop.



Lastly we'll cover the Secret shop. This is the shop that new players tend to find most confusing. All of the items in the secret shop are requirements to build other items. None of them require any pre-existing items to build themselves, just gold, but they can be build into other items that are on the "Upgrades" tab of the fountain shop.



As you can see, the item I clicked is displayed at the bottom, with items above it. If there's items above it, it means that it can be built into something. If there's items below it (In this case, and the case of every secret shop item, there's not, but for "Upgrades" tab items, there is) it means that it needs those items to be built into. You can build the items incrementally by buying each item independently putting them together once all built by putting all of the in your inventory at the same time (Via courier)
Courier (Important)
The courier is a concept that many new players don't utilize to its full potential. The courier is an item that supports are meant to buy at the beginning of the game. The courier can be upgraded into a "flying courier" to deliver items to a player anywhere on the map quicker, and more safely.

An Animal courier costs 150 gold, and upgrading it to a flying courier costs 220 gold.

The courier can be upgraded to a flying courier after 3 minutes have passed.

Couriers can be killed, and they offer a nice bounty to the entire enemy team, and it takes 2 1/2 minutes for the courier to respawn. So be responsible with it, but use it when you need it.

Couriers have 150 health, and 6 inventory slots to carry items in. If a courier delivers raw materials to you to build into a new item, assuming you have the rest of the items, it will automatically build into the item. Flying couriers have the ability to move at maximum speed for a certain amount of time, utilize this, it only has a 45 second cooldown and will help circulate your teams items quicker.

Couriers cannot attack.

In your controls panel, you can set binds to control the courier, have it deliver your items to you automatically, or use its speed boost.

Wards (Important)
Wards are a major part of the support role in DotA. Wards are items bought from the fountain shop, and they give vision of an area whether a hero is there or not.

In Dota, there's 2 different types of wards... There's Observer wards and then there's Sentry Wards.

Observer wards will only give vision of an area. Vision is simply allowing you to see that area, but not units who are invisible in that area.

Sentry wards allow you to see what's called "true vision". True vision allows you to see invisible units in an area. Note that in order to see the area around a sentry ward, you must have vision of the area. So you either need a hero near the area that the sentry's at, or you need to place a sentry and observer near eachother.

There are other ways to obtain true vision without a sentry ward though. One way is to buy an item called the "Gem of true sight" for 950 gold. The gem allows for true sight in an area around the hero that is carrying it. The catch to the gem of true sight is that if you die with it, you drop it, and risk giving it to the enemy team. Another, less risky way of getting true sight is with an item called "Dust of Appearance". Dust is an active that throws out dust in an area that will give temporary true sight of the hero. Dust doesn't have an AoE if you get hit by it. It's a debuff you either have to purge yourself, or wait for it's duration to expire. When using dust, be mindful of the fact that it has a cooldown that's not negligable. It's recommended that more than 1 person buy dust if your team decides to use it.

Observer wards are 150 gold for 2 wards, sentires are 200 gold for 2. You can only buy so many wards within a certain timeframe, so use your wards as efficiently as possible. I would recommend watching some pro games and focusing on the support role to get an idea of what I'm talking about, it doesn't matter if you plan on playing the support role or not, you still should have a fundemental understanding of every role. The max amount you can buy at once is 4 Observer wards if you wait for them to restock 2 times, you can buy infinite sentry wards.

Observer wards last for 7 minutes after being placed, and sentries last for 4 minutes.

In this picture, you can see an Observer ward, and a Sentry Ward next to one another.
Yellow wards are observers, blue are sentries. Sentries have the blue eye above them as well.


Understanding heroes and what strength, agility, and intelligence do.
Every hero belongs to one of the three basic trees. Strength and agility heroes are primarily carries/pushers while intelligence heroes tend to be more support oriented heroes, although all trees have heroes that play every role.

Here's a list of the heroes with edges coded with the heroes tree. You can find a better version in the game if you go to the "Library" tab at the top of the main menu.




This system is very basic actually, and won't require too much to understand.
If you ever forget what one does, just hover over its icon in a match and it will tell you what it increases, but I will explain it here anyways.

The stat that will increase you damage is dependent on whatever tree your hero belongs to.

If it's a strength hero, strength will increase his damage, if it's an agility hero, agility will increase damage, and if it's an intelligence hero, intelligence will increase damage.

The rest of the increases won't changed based on your hero at all.

Strength increases HP and HP regen.

Agility increases attack speed and armor

Intelligence increases mana and mana regen.
Runes
There's 5 different types of runes in DotA. Here's images of what each type of rune does and what it looks like. There's 2 locations that runes can spawn on the map, and they spawn at each 2 minute interval in the game starting with the first rune spawning at 0:00 (After the preparation time runs out and the game begins to spawn creeps), second spawning at 2:00, third at 4:00, and so on. They don't have any particular order that they spawn in, nor do they switch spawn locations each time. It's common for wards to be placed near the runes so that the hero assigned to go mid can easily see what rune is at what spot, and do what's called "control the runes" so the enemy team can't get the bonuses from them giving them an advantage in the early game/laning phase.

The two locations of the runes are shown in a later section. Both spawn in the river area where you see the patches of random light coming from the ground.

How to find a hero guide in game
I believe the tutorial for the game mentions this, but it's very easy to forget, and tedious to go back and replay the tutorial. So here's a section dedicated to finding a guide.

First, go into a game. Once you've loaded in and picked your hero and can play etc. find this button in the top left of your screen

Once you've found that button, click it and it should open a drop down menu. At the top right of that specific menu, you will see an orange arrow pointing to the right. Click it, and it will open the list of guides for the hero that you're playing. Select a guide, and click the "OK" button, and that guide will be selected on that hero until you decide to use another one.



How to experiment w/ heroes without destroying your W/L (Against bots)
To play DotA against bots all you need to do is go to the "Play tab" of the main menu, and find the "Create lobby" tab on the side, then hit the "create lobby" button in the center panel and it will bring you into a private lobby that your friends can join, and you can turn on cheats, bots, host tournaments etc.














In order to play you have to click the "Join slot" button on either teams roster. This will put you on that team, and will make you ready to play. You can add bots individually by hitting the red downward arrows next to each slot and choosing a bot difficulty. This is if you want to simulate a team consisting of multiple skill levels.















In the "Change settings" tab illustrated in the last image, you'll find a plethora of settings that you can change. One of the most useful, and time saving is the "Fill all empty slots with bots" option. It will fill any slot that's empty with a bot of a set difficulty. All the bots will be the same difficulty, so you will have to change individual bots difficulties (Occupying the slot so it won't be overwritten by the "Fill w/ bots" option) if you want multiple experience levels. That's all illustrated in this image.

Basic farming information
DotA is all about destroying the other teams base. How do you get to that point though? Well, it takes a lot of farming, and teamfighting, and pushing.

The basic concept of DotA is farming. Farming can be done in a multitude of ways. The most basic, and easiest is called "laning". It's when you sit in a lane, killing creeps.

These are creeps. And their purpose in the game is to get you gold, XP, and help tank towers so you can take them without taking very much damage (Assuming the tower isn't guarded by another hero).

Creeps give a decent amount of gold considering they're abundant. You'll also get a mechanical unit sometimes which gives more gold than basic creeps, but is slightly more difficult to kill.



Creeps are the easiest, and most basic way of getting gold and XP for your hero, but there's other ways too.

Another common way to make gold is to "Jungle". This is when somebody sits in the jungle (The side of the map opposite to the secret shop), and kills the creep camps in there for their gold/XP in the early game.

This is what a jungle camp looks like. This is not the only type of creep that can spawn in the jungle. There's a many other types of jungle camps. The jungle is divided into a single small camp, 1 medium/hard camp, 1 medium camp, and 2 hard camps. The easy camp is the closest to the nearest offlane, while the other camps are scattered throughout the rest of the jungle. Easy camps give the least gold, and do the least damage.
Medium camps give about the same gold as creeps (usually), but do a bit of damage early game.
Hard camps give the most gold from the jungle, but deal a lot of damage early game.


There's another type of "camp" that contains creeps that's not in the jungle. Instead it's on the opposite side of midlane, near the secret shop (on both sides of the river). This camp is called the "Ancients" and it will give the highest reward of all the creeps in the game (Including the courier), but it will undoubtably do the most damage. This is meant for mid/late game farming, and can really benefit you if you remember to use it to its full potential.

This is one of the types of creep camps that exists. There's other types. This one is probably the easiest to kill, and gives the smallest reward (Although still larger than almost all of the jungle camps).

These kinds of camps are often used to give hard carries get some quick gold, although other types of heroes can also kill the ancients (It is difficult to do with supports, but most junglers/pushers/carries can kill them with ease mid and late game).

The last thing you will need to know on this topic is about Roshan.

Roshan is almost like a boss creep. He has a large amount of health, and it increments over time. As the game goes on, he gets more HP (Although it has a max).




Upon killing Roshan, an item called "Aegis of the Immortal" is dropped. It basically gives you a free respawn, at the location you died 5 seconds after you die for 1 death. After it's been used, it disappears and cannot be re-attained until Roshan respawns (8-11 minutes after killing it) and is killed again. Killing roshan also gives everybody on your team 200 gold and anybody in the roshan pit XP, the XP is shared between all heroes in the Roshan pit, but the gold is a flat rate of 200 for each hero on the team that kills Roshan. Be careful when killing roshan becuase it is possible for the enemy team to gank you, and steal the Aegis of the Immortal.

If Roshan gets killed 3 times during a single game, he will start to drop an item called "Cheese" as well as the Aegis. Cheese will instantly restore 2500 HP to the hero who uses it, but it's an active, and will require you to use the cheese.
Safely farming during laning phase.
A lot of new ARTS(/MOBA) players have a very difficult time adjusting to how the early game is played. They're either overly aggressive, or don't understand what they're supposed to do.

The truth is that the beginning of a match is the most important and these things lead to losses, so these are the answers to those questions.

There's many more advanced strategies to laning phase (aka early game), but the most basic, and safest is to play passively. Only go for last hits. If you're a ranged hero, or have a ranged hero in your lane, make sure they harass the enemy team as much as they can. If you're a melee hero, make sure you buy a shield. If you don't you may have a hard time surviving with certain heroes.

If you're still wondering how to play passively here's a tip. Use your creeps as a barrier. Do not go past your creeps. You cannot run through creeps, so if they decide to attack you on the opposite side of your creeps, it may not seem like it, but those creeps can be pesky and get in your way.

If you're a ranged hero, stay as far away from the creeps as you can attack from.

Also, it's a good idea to have 1 support, and 1 carry to a lane for a basic dual lane.

Here's 2 examples.



Minimap explanation
This section is just to describe the symbols you'll see on the minimap, and show what locations are called or what is spawned at the locations.

The minimap is important to be aware of. If you ignore it you could die, as wards will also give vision on the minimap, so you can see upcoming ganks etc. One way to get around wards without being detected is to use "Smoke of deceit" which you can buy for 100 gold in the shop. The only issue with Smoke of deceit is that if you get too close to an enemy hero, you will automatically be revealed. One bonus to it though is that you can cast abilities and use items without becoming visible, which cannot be said any other invisibility in the game.

This first picture shows what your heroes symbol looks like, what friendly heroes symbols look like, and what enemy hero symbols look like.

1. Is your heroes symbol.
2. Is friend heroes symbols.
3. is enemy symbols (X's)

The small groups of green/red dots outside of the base are creeps moving along the lane, and the larger, green/red squares are towers.




The second picture shows what each part of the map is with a guide and color coding to easily show which portions of the map are what.

Structures in Dota (Towers/Barracks etc.)
The focus of Dota is to destroy the enemy teams ancient. In order to do this you'll need to go through a minumum of 5 towers, 2 barracks, and 2 buildings.


The fountain is a building itself, and if an enemy enters your fountain (or vice-versa) it will start shooting them assuming they've not got anything to prevent them from being attacked (Like a ghost sceptre, or a properly placed Faceless Void ult). The fountain is also the spawning location for a team, as well as the place where you can buy items aka the fountain shop. In this photo the line is roughly where the fountain starts to attack enemies. The fountain cannot be attacked, or damaged, but you can be attacked inside of it, although you will regen health rapidly, it's still possible to die within the fountain.






Destroyable buildings

Towers are the most difficult of these buildings to take down so lets start with them.

This is a tier 1 tower, as you can see it has 20 armor and does 110 damage a hit. These stats increase with every tier of tower beyond the first as these 2 images show.


In this image 2nd, look at the buffs on the towers. Because the preceeding tower is not destroyed the tower gets "Invulnerability" and "Backdoor protection" buffs. Invulnerability means that you cannot do damage to it, and Backdoor protection means the tower will regen damage done to it unless a creep is nearby. Those may sound identical but think of it this way. If the first tower were to fall, the second tower in that lane would lose its invulnerability, but if my creeps weren't near that tower, and I tried to do damage to it, it would regen all the damage done unless I did enough damage fast enough to take it down.




The second type of building you'll encounter is the barracks or "racks".
There's 2 different types of barracks. There's melee barracks, and there's ranged barracks.
Most people like to go for Melee barracks first as they're more difficult to take down, and it makes it easier to destroy the other barracks in the situation the enemy team happens to push you out of their base. This immage shows what racks look like and the stats between the two, including the health. As you can see, the melee barracks have 5 more armor, and 300 more health than the ranged barracks.



Note that if you take down both barracks, you get super creeps in that lane. If you take down the both barracks in all 3 lanes, you get mega creeps. Also, towers are the only building type that give money to the entire team. All other types of buildings including barracks only give gold to the person who last hit it, similarly to creeps.

The next, and last type of building we'll go over has no name. It's just named "building". It's a fairly weak building but they're not meant to stand up to the damage from heroes. Their intended purpose is to slow creeps from getting to your last 2 towers before the ancient so you have some chance to come back. Their alternatively motivated purpose is to give your team (assuming you're winning) some extra gold. Killing these gives 100+ gold each, and they're fairly weak, if you can destroy them for some easy gold.




Thank you!
In this section I will be saying thank you to those of you who helped out in the comments on updating the guide.


Dralek - Thank you for the correction on Backdoor protection.

Wriggly~ - Thank you for adding the information about the flying couriers.

Dondeath - Thank you for correcting information about ward lengths.
Lastly, tips for new players, and an extra resource
Here's just some tips for you before you go on your way.

1. Pushing your lane is deadly, so only go for last hits. Pushing your lane is what happens when your doing more damage to their creeps than they're doing to yours. If you're hitting their creeps constantly, you're doing more damage to their creeps than theirs, which means your creeps are moving up the lane quicker, exposing yourself to ganks etc. from the enemy team.

2. If you're dying in lane a lot, change how you're playing. Be more conservative, and passive, don't get overly aggressive trying to redeem your deaths instantly. It will only turn out bad.

3. USE THE COURIER



If you have any tips you think I should add, leave them in the comments. If they're good tips for a new player, I'll add them and give you credit!


Thank you. Enjoy!

If you know everything in this guide, and are equipped with the fundementals of Dota, you should move on to understanding more complex game mechanics. Na'Vi has a fantastic resource for game mechanics on their web-page here.


If you're interested, I've also got a guide for Vengeful spirit, and a guide on how to use control groups for heroes like Meepo, Visage etc.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=194018861

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=223103156
152 kommenttia
pretty girl is my weakness 5.8.2024 klo 11.27 
Напишите пожалуйста мне в профиль что я адский сухофрукт на арке
Aphotic 10.8.2018 klo 2.23 
yes! update would be nice! <3
лодка  [tekijä] 9.8.2018 klo 18.58 
@Doused I could update it a bit but it'd be a very slow update. I'll try and get it done by the end of September. I'm much busier these days.
Doused 5.8.2018 klo 5.27 
Update plis
Aphotic 13.9.2015 klo 20.15 
how to hide the big annoying Red pointer that sometimes shows your hero when his inside trees or on the edge of the screen(outside vision)... please
[P-CAN] At&t Home Internet 1.3.2015 klo 16.47 
Great guide
76561198109944744 14.9.2014 klo 15.44 
gjklhgl h hgj
76561198109944744 14.9.2014 klo 15.40 
xcvxz a dgfh
💕 Mei 💕 7.9.2014 klo 13.20 
1/10 dota no fun cyka
76561198123419027 6.8.2014 klo 1.47 
for banned dota 2