Master of Orion

Master of Orion

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09_4 Explore Exp STT - DWS
   
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1.512 MB
24 Jan, 2021 @ 8:50pm
28 Apr, 2024 @ 2:52pm
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09_4 Explore Exp STT - DWS

Description
Master Of Orion. 9_4_STT "Explore & Expand Emphasis" (DWS). This Mod is designed to work with the Split Tech Tree by Spud Dasterly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

IMPORTANT: When using this mod, please disable all my other mods, except if noted otherwise.

Compatibility: The Diverse Specials And Massive Planets (DSMP) mod WILL conflict with this mod if used, as this mod does much the same as DSMP. Presently, this mod is not compatible with other mods which adjust the Technology Tree or Ship Blueprints.

Introduction: This mod is compiled from all my other mods, and then some. There are two editions of the this mod (9_3 and 9_4); one for Early Warship Discovery and the other for Late Warship Discovery.

Details: This mod was designed around playing the "Impossible" game in any size galaxies. Ships arrive at later future technologies in this mod (09_4_STT).

The following mods are required (in this load order):

5X (The Ultimate Balance Mod)
UCP (WhatIsSol version)
UCP Steam Workshop
5X UCP Compatibility Mod (5XCPC)
Custom 5X and DSMP Assets
Vaaish's Tactical Mod 3.6 (if you use it)
09_4_STT (this mod)
08_7 Akari Cave Dwellers (included in this mod)

Are the ship speeds too slow or fast
for your selected galaxy size? If so,
then use one of my Ship Speed mods:
(11-0, 11-1, 11-2, 11-3).

13_0 The Angry Galaxy (optional; Lite, Normal or Hardest)
12_1 Machine Gun (included)
12_3 Eugnenic Viruses (included)
15_0 The Boss (optional)
99_0 Chippoka Images For Mods (required)

Location - This mod should be located at the end of your mod list. It WILL make changes to the Technology Tree. If you want use any one of my four Ship Speed Mods (11_0, 11_1, 11_2, or 11_3), then place it AFTER this mod; otherwise ship speeds will be set slightly slower than the basic game default values.

This mod does a lot! It will play much differently than you may be used to. It offers a totally new game play experience requiring much more tactical planning at the beginning of game.

Summary Of What This Mod Does:

NEW ITEMS:

1. DELETED (there isn't a Boss)

2. The "Arcology" can be built on some hostile planets, making small worlds feel like big utopian wonders. This is a rare possibility, however. This has it own new image, so be sure you download my mod: "99_0 Chippoka Images For Mods."

3. A "Waste To Energy Generation" facility can be built on small worlds to reduce pollution and increase production.

4. Bio-Eugenic Viruses. This is assigned by default to certain races which believe in eliminating all other races. It is available on the custom race screen. Use them if you like making the whole universe hate you.

5. The Pirates now used biological weapons rather than nuclear bombs. Pirates can't get nuclear weapons as easily as biological weapons. Their morals are terrible. They are stronger and more pesky.

6. There are some new ship speed options in the race custom screen, but it is best to only use one of them if the over-ship speed for the game is SLOW as in this mod.

7. Small ship prices were greatly reduced for the new UCP 4.6 version since it eliminated bulk buying of more than one ship at the same time. This change helps for small emergencies (pirates) and helps keep game progress from being too slow. Here are the ship price adjustment factors:

Scout (-14), Bomber_frigate (-50), Frigate (-30), Ironclad (-30), Destroyer (1), Gunship (10), Cruiser (15), Freighter (-5), Transport (5), Advanced_transport (10), Hull_worker (.5)

REGULAR ITEMS:

00. The game can accommodate up to 13 A.I. players (races) in some instances.

01. Some of the older items deleted from the Tech Tree by the 5X Balance Mod were restored for discovery.

02. Three new planet sizes are added: Massive, Gigantic, Colossal.

03. There are fewer nebula during battles.

04. The Galaxy generator now produces galaxies which are more realistic in age and planet density.

05. There are no black holes.

06. There are lots of additional planetary specials as seen in other popular mods (from where these were adapted).

07. Larger ships require lots of command points; this increase tactics and reduces huge armies; preventing smaller ships from being too useless.

08. Scouts have their own unique engines for fast travel.

09. A new Booster Engine was added (Special Slot) for all ships.

10. Advanced Colony Ships have several new engines designs and boosters (Fuel Cell). They can have up to 3 total speed boosters (Augmented Engine, Augmented Engine Booster, and Fuel Cell). Normal Colony Ships have up to two of these speed boosters. Advanced Colony Ship can have up to three different speed boosters.

11. A new "Engine Core" is available at Battleship Technology. It provides VERY high combat movement.

12. Scanner ranges were reduced to promote tactics.

13. Scanner satellites have an improved scanner range.

14. Mines offers more credits.

15. For special "Events" there are better credit/population rewards.

16. The first third of the Technology Tree was reorganize only enough to accommodate new weapons and engine designs.

17. The Marine Training Rate was doubled.

18. The Advanced Colony Ship is available much earlier.

19. The Jump Gate has faster travel times.

20. There is a new weapon with a short range, but fast rate-of-fire. It is weak, but deadly at close range. Some of the AI players will use it.

21. The weak Siliciods were improved in their intelligence. They are geniuses at discovering new technologies in a random way. Some of their buildings were improved.

22. The Klackons were greatly improved in some of their attributes and buildings.

23. The AI races were configured to trade and use the new items.

34. The Antaran mine costs more, but naturally produces a high technology bonus as compared to the regular asteroid mine.

25. The game scoring settings were adjusted so that if you WIN your chosen Victory Condition, then you often WILL have the best score!

26. DELETED (battle scouts)

27. The Capital and Colonial Revenue Services Building provide more credits per turn; 5 and 2 respectively.

28. The teleport in combat is fairly instant with better range.

29. Killing spies doesn't harm diplomatic relations.

My Steam Work Shop:

https://gtm.steamproxy.vip/profiles/76561198272423029/myworkshopfiles/?appid=298050