Don't Starve Together

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Auto-Unequip LESS on 1% (Config tweaks)
   
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23 jan, 2021 @ 1:09
17 feb, 2024 @ 15:53
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Auto-Unequip LESS on 1% (Config tweaks)

I 1 samling av That Arousing Platypus Elder God
Platy's Essentials
33 artiklar
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Configuration tweaks for Auto-Unequip on 1% to ignore more nonrefillable items, including some modded items. Make sure you have the "Ignore nonrefillable items" setting enabled in the original mod's configuration.

Additionally, nonrefillable held items will also be ignored if "Ignore hand slot items" is disabled.
This won't have any effect during vanilla gameplay, but it can save modded items before they break, without unequipping everything else.

ATTENTION: This is a config addon for the original mod and NOT a replacer. Both mods are required in order to work. Links can be found below.

This mod will effectively prevent the following vanilla items from being unequipped:
- Bramble Husk
- Cookie Cutter Cap
- Hand-held items that can't be repaired (e.g. axes, spears, etc.)
- Hand-held items that can't be broken (e.g. Lantern, Watering Can, Alarming Clock, etc.)

Modded items include:
- Emerville mods: All unrepairable and unbreakable items introduced before this mod was last updated.

Please let me know if you find any modded items that get unequipped when they aren't repairable nor destroyable since I have to add those manually to the list.

Credits
Steam upload: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1581892848
Original mod: https://forums.kleientertainment.com/files/file/1898-auto-unequip-on-1

All credits to John Watson for the amazing mod, I simply added more optional configuration.
17 kommentarer
That Arousing Platypus Elder God  [skapare] 17 feb, 2024 @ 15:54 
Added Commander's Helm to the ignore list.
Smasher 16 feb, 2024 @ 22:03 
Wigfrid new helmet is a "refillable" item, but it would be really good to have an option to ignore it anyway. Because it can only be refilled under certain conditions and, in the middle of the battle, auto-unequiping it at 1% instead of letting it break can cost your life. Since it will prevent your character from auto-equiping a brand new helmet that is in your inventory.

On the other hand. It is a bit funny to be slapped in the face by a boss because your mod is trolling you.
That Arousing Platypus Elder God  [skapare] 17 jan, 2024 @ 7:16 
@Vân Ca The crash is because of Auto-Unequip on 1%, not this mod. If I make this mod ignore Brightshade armors, it will crash for more people because removing at 1% actually saves you from the crash ^^'
That Arousing Platypus Elder God  [skapare] 17 jan, 2024 @ 7:14 
@Luneyl I'll look into it, should be simple enough to implement I think.
Vân Ca 17 jan, 2024 @ 1:42 
please exclude brightshade armors too, the game crash when they reach 0%
Luneyl 4 nov, 2022 @ 14:56 
Is it possible to add an option to ignore all items that have armor component? Mods like Repair Combine makes them technically repearible and silently unequiping 1% body armor during fight without "crack" effect can kill you.
That Arousing Platypus Elder God  [skapare] 24 aug, 2022 @ 21:48 
@Bumber Ah woops, silly mistake on my end. Thank you for reporting, I'll get it fixed tomorrow!
Bumber 24 aug, 2022 @ 5:36 
Mod crashes due to NONREFILLABLE not declared.
"isTableFound" should be initialized as "false", not "true".
That Arousing Platypus Elder God  [skapare] 8 dec, 2021 @ 18:33 
@Iroquois.Pliskin depends on the armor, but this mod aims to fix that issue. Currently only Emerville modded items are supported, but I'll gladly add other mods if you can give me their source.
Iroquois.Pliskin 8 dec, 2021 @ 9:29 
Hello, I had a problem with the base mod where armor would unequip on 1% instead of breaking and swapping to the next armor piece like usual, which would often lead to death.
Would this addon fix that issue?