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For W4SP and Bupbup, they have the same kind of attack: if the attack goes clockwise at the center of the table then go right side, if the attack goes counter clockwise then go left side of the table. I think it's easier to check the rotation than to remind where the attack started as their puck can move fast before you notice the attack. And, as you said, you need to go up to be just at the exit of the loop for Bupbup because if you stay low you might be suprised by the angle of the puck when if goes out of the loop.