Cities: Skylines

Cities: Skylines

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Back-and-Forth Module [PO]
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19 Jan, 2021 @ 3:39pm
31 Jan, 2021 @ 11:34am
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Back-and-Forth Module [PO]

In 1 collection by Simon Ryr
Modules for Procedural Objects
8 items
Description
Back-and-forth behaviour module for Procedural Objects
Made by Simon Royer from the #FrenchCityDesigners community
Compatible with Procedural Objects version 1.7 and above.

Adds the ability to animate PO objects back-and-fourth between 2 points of your choice.

How to use
  • Subscribe to this item and to Procedural Objects, enable both mods in the content manager.
  • Create an object
  • Follow the video above

My mods are made for free ! Enjoy them? Donate ;)
[www.paypal.com]

Source code : GitHub[gist.github.com]
27 Comments
LemonsterOG 5 Sep, 2023 @ 4:49am 
@DrDark -- You have to either put a 'block service' inside it or place a gathering marker.

Block Services :hintarrow: Click Here

Marker :hintarrow: Use Find It and search for 'Marker' and select one of the gathering markers.
Josh 4 Sep, 2023 @ 7:09pm 
How do you make the people go vist the uniqe building after using Procedural Objects?
Josh 4 Sep, 2023 @ 7:07pm 
@steam_hl0 Shift+P
steam_hl0 9 Jun, 2023 @ 7:24am 
How can I find this in game ?
IronBee 21 Mar, 2023 @ 8:22am 
:steamthumbsup: Still runs without any errors, but I don't need it anymore.
Paynteck 5 May, 2022 @ 1:05pm 
Is there a limit to how many items can be in a group and be affected by this module? when I press the children follow motion button, the rest of the group stays still, but when I try with a smaller group, it works
Totof947 5 Apr, 2022 @ 5:40am 
Hi Simon, already a big thank you for the PO mod which is just awesome!
With the back and forth module, is it possible to animate a water jet that will change height ? I try to create an animation of water jets like those that can be found in Vegas in front of the casinos or "the great musical waters" of Versailles.
Nucity 8 Dec, 2021 @ 3:09pm 
Hi, @Simon Ryr first I want to thank you for your wonderful mod. My question is: Is there any time limit for the effect transition? Let me explain an example.

I'm putting doors on stores so they open at 6:00 am and close at 8:00 pm. I use Real Time at speed 2 (day) where the minute equals 37.4 seconds and at speed 5 (night) = 4.6 seconds per minute.

I did the calculations, and for the door to open and close at the right time, the reset values for opening would be 21075 and closing 1856.

However, it didn't work, I did some tests during this week, and it seems that the reset threshold is 100. Above that the object doesn't move.

I want to know if there is a value limit or not.

Thank you for your attention.
Eclipsechris 13 Sep, 2021 @ 1:13pm 
Even add like a timer so it can stop at a certain point for a set amount of time before it moves back. can incorporate with other modules running at the same time to do all sorts
Eclipsechris 27 Aug, 2021 @ 2:19pm 
There are so many possibilities with these modules. Making a set of instructions for a set of PO, so having a crane fully animate. A simple one that would be awesome is a Pivot Module so we can pivot sofa's in the game, i actually mean having garage doors flip open for example. I cant wait to try out all the future plans! Amazing job.