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Are you sure you're using the word ‘avoid’ correctly? Cuz it seems to me you're mixing it up with some other word that has an opposite meaning.
Like I said, if you're playing the original and not Done to Death , your best chance to get purple deaths badge is sneaking out from under descending 2nd trap. (And in the original, required deaths amount is 14.)
> either …, either …
It's supposed to be “either …, or …” if you meant exclusive alternatives. And no, I'm talking about the one place where you normally have to respawn to get on the other side of the cube. I think I've managed to get the cube into the corridor with gates once, but the method of planting the cube on top of the hatch is certainly easier to achieve.
What I found was that, when the cube is below the double gate, pass them, and when you push the cube toward the right, one can spin the cube 45° by jumping on it. One will not jump on top of it, but if one manage to spin the cube 45° or more, it will be possible, if done very quickly, to pass below it. Then, with the cube on your head, jump on the mini platform that previously stopped the cube, and by continuing jumping, one can have the cube slip left to the kninght.
Beware not to block the cube on the double gate, else it’s start from the gates again.
I really meant the places I can avoid death in "???", as in, I lowered death as much as I could elsewere (especially the first pikes, with the coyote time). I wasn’t sure if the first trap, the one that close on both sides, was avoidable, or if a glitch could lower the cushion count.
For the two rocks falling, I found a trick with the background: there is an angle on the montain behind the knight, you need to jump the moment you reach it.
Thanks for the extra tips anyway!
And in Done to Death , the trap won't descend until you reach the middle of ‘M’ in “Ian Morrison”, but by then it's too late to turn back already; the knights are just a bit too slow at changing directions here.
Either way, when there's multiple places you can't avoid death at, you really should try to improve the easy ones, not the actually hardest one out of them.
You don't seem to have mentioned 2nd spike pit as the place where you managed to avoid extra deaths at – it's actually the easiest place, you just need to do a low jump from rightmost place possible (right after stepping off the platform); you may not get it from the first try but it's the beginning of the level so restart as much as you need. Another good place is where 2 rocks fall – memorise the place where it happens to jump and trigger both at once.
Also, at least on the original version, one need one death on the companion level, which can be achieved while losing time, but eh.